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Old 10-13-2015, 05:00 PM   #1
Kimahri_Ronso
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Originally Posted by Adrian View Post
We are adjusting all quests in order to be able to go to the War Zone at level 30. You'll surely ask: how?

After rearranging the quests, their rewards be it in experience or items, the objective is to get to level 30 as fast as possible with useful equipment and the history of the realm "fresh" in your minds. When entering the War Zone, levels from 30 to 49 will have a boost in some stats that will get you closer to those of a level 50, obviously without the power points and other benefits of making the effort to get there.

This will allow a more bearable participation, a reinforcement of players in war and a more entertaining levelling since the very first days of playing the game.

We estimate that you'll be able to get to level 30 in a pair of days or a bit longer for those that take it slowly. Afterwards, there will still be quests and creatures inside the realm, but we think that going to battle will be more appealing. This way, we give another option on how to progress with your characters.

It's essential that getting to level 60 has its effort, but equally important is that, as soon as you start the game it provides you with its best feature as quick as possible. Be it if you're a new player or trying a new class.
I must say I'm a little disappointed to hear this...

The last thing I was thinking of when the next update was in my mind was is that you will try to make lv 30 more suitable for war.

Reaching level 30 IS already fast and easy to achieve even with the currently implemented outdated quests, takes only a few days even now.

Why do you think that boosting a lv 30 player's stats to look like a lv 50 one will do any good?
WZ is a place for mostly lv 60 players, lv 60 Wm, lv 60 WM with OP WM jewells, so a stat-boosted lv 30 (that is equal to a lv 50) will still find only frustration in the war zone.

I was hoping that you will make lv 50 reach-able in a few days by doing quests only, also that you will raise mob numbers, because it is really annoying at the moment that you have to run around for long minutes just to find a mob to kill. Makes grinding and leveling even more boring and longer...

Please forgive me, I mostly say my first thoughts the way i think. It might sound harsh.

I understand that you might lose some income if you make it possible to reach lv50 in only a few days, but after lv 50, players could still buy xp scrolls to lv up faster, also, some new premium item never hurts.
If you want, I will edit my first post in the thread to try to sum up the best ideas
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Last edited by Kimahri_Ronso; 10-13-2015 at 05:49 PM.
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Old 10-13-2015, 05:30 PM   #2
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Sorry for double-posting but I have to add something.

For me the real problem is that above lv 30 there aren't any quests that grant nice xp. In fact, there are hardly any quests after that. Last one is at lv 43 (can only comment for alsius).
The very ones are laughable when it comes to the xp reward they give. You have to grind almost the whole lv, which isn't that much at lower levels (30-35), but it gets more boring after that.
Only if there were mobs to kill, Please raise their numbers and /-or their respawn time as well!
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Old 10-13-2015, 06:22 PM   #3
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I agree, quick levelling by quest to 50 . From 50 there should be party monsters for party grinding! Grinding alone is boring. Other grind games allow to party up and have social interactions not so in regnum very few grind in groups
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Old 10-13-2015, 06:38 PM   #4
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Just a few ideas to make the levelling a little less grindy;

1. You need more mobs, on all classes I end up resting so more mobs will spawn... so either;
1.a. have grind instances - long tunnels full of monsters for small parties to take on, or
1.b increase the mob spawn rate drastically.

I hate instances, but i suspect this might be the better option as too many mobs may cause the game to lag

2. REMOVE letter quests. They teach you *nothing* about the game, yet they give you experience? What? Maybe change the reward to gold from the letter quests, but it certainly shouldn't be experience. It's currently the fastest solo grind method but it's painfully boring.

3. Make the realm task board searchable - I have cyclops eyes, why must i click through 100 quests to find the right item.

Just a few ideas, I'll add more as I come up with them

Keep up the good work!
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Old 10-13-2015, 07:38 PM   #5
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I will repost what I wrote in Tania's thread:
Quote:
It doesn't have to be encouraged to join warzone at level 30, but it would be nice to reward those who do and participate about the kill. Currently people are encouraged to do so at level 30 (by giving them kill 5 enemy quest), and are finding out there is no reward for killing a player ... if they don't ask in chat, they are left with 'there is no reward for killing enemy players in this game, you must grind to do so'. I really DO like the idea of having level 30 players in warzone.

Adrian said low levels will get boost to stats, damage reduction, considering armor points of available NPC armors for that level, would be nice to have in those stat boosts. I would even go as far as suggesting these boosts to work on mobs in warzone for grind ... to encourage grinding in warzone with taking risks of getting ganked and learning a team gameplay, asking for help, or encouraging group grind.

While at new quests and rewards, quests should be fun to do and not boring, just only about walking to next city and back (which takes about 20 minutes without a horse and it is boring without anything to do in between) 5 times in a row.

Currently new players are told by others 'Do quests or power-grind to level 15, then keep doing letters until your temporary mount expires (that happens around level 40 if you play few hours a day), then grind again, do quests, join war or buy a horse and keep doing letters to level 50.

Player then think the game is only about delivering letters until usable level and he may quit soon, because it gets boring and repetitive (they are just too many to level 40, and many many more to level 50). Because delivering letters is currently more rewarding than doing quests, player is stuck with them, or it will take much longer with now mostly boring and unrewarding quests.

You want to make players get level 30 in few days (I don't know if you think full 24 hours or just one or two hours a day), currently it is possible to get level 15 by quests first day, and level 30 the second day by delivering letters whole day. I suggest to make it similar time by normal quests.

And finally ... and many current players may not like it ... remove those letter delivery realm tasks! They kill all fun for new players who are told they are more rewarding than anything until level 45. It takes too much patience to keep doing them from level 15 to level 45, they kill fun, they are boring and even annoying to be stuck with them.
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Old 10-13-2015, 09:33 PM   #6
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Im assuming they will only boost damage resistance, health, mana and dps (items) for lvls 30-49? Why not boost their power points along with it? every new player should learn the basic fundamentals of the gameplay asap and test what setup would suit them. with the lack of pp on the other hand makes it a bit harder to accomplish.
The most important aspect almost every mmo player judges nowadays is the gameplay. Look at arcane devotion and sacrifice for example, without these spells gameplay becomes dull especially since you have to rest for mana every now and then. From lvl 1 to 20 its just spamming normal attack on mobs and resting again and again, like nearly every other generic mmo out there. just my 2 cents
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Old 10-13-2015, 09:36 PM   #7
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I must say, if I understand right and they are going to revamp lvl 30+ so players on those levels will have similar stats as level 50 now, those are really good news.

I'll just remind you, the fact that low levels(30-40) aren't able to war isn't because they have few power points, but because they do no damage at all in war(so offensive classes have no point, and actually all classes that can be usefull by doing damage are less effective).

So basically, after that whole mess with wm jewels ,crazy reward systems, and wm boosts to overpopulated realm this sounds like heavenly music to me. All great news, looking forward!
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Old 10-13-2015, 11:24 PM   #8
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I think it sounds good.

Well balanced for once, quick access to endgame, without making future multies drool with excitement.
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Old 10-15-2015, 04:20 AM   #9
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Sounds interesting. I always went to WZ on levels even below 30. I think that playing low level in WZ teachs you how to play carefuly and as a support.

I saw a lot of people who was complainig on weakness of their characters on level 30, then 40, then 50. Usualy after 60 they just quit
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Old 10-15-2015, 06:57 AM   #10
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Quote:
Originally Posted by Iliares View Post
Sounds interesting. I always went to WZ on levels even below 30. I think that playing low level in WZ teachs you how to play carefuly and as a support.

I saw a lot of people who was complainig on weakness of their characters on level 30, then 40, then 50. Usualy after 60 they just quit
Absolutly agree. And btw some of that complainers play still and also complain still
Sometimes when i went to WZ with new low lvl toon i even enjoy it more at lower lvl than on 60.
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