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Old 03-10-2016, 04:34 PM   #51
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Quote:
Originally Posted by Adrian View Post



Today or tomorrow. We're still polishing the quest order in Ignis and Syrtis. Maybe we will open only with Alsius ready for you to test all the other changes.
yes please.
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Old 03-10-2016, 11:48 PM   #52
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So Febuary has come and gone, now what's up with this endgame update? Why is level 30 still being focused on LOL or have I missed something?
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Old 03-11-2016, 05:09 AM   #53
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We all gonna miss it if level 30 won't be reach-able fast and easy and won't be "war ready-ish". Actually the "it" is a them, called new players .
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Old 03-11-2016, 11:36 AM   #54
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Quote:
Originally Posted by Kimahri_Ronso View Post
We all gonna miss it if level 30 won't be reach-able fast and easy and won't be "war ready-ish". Actually the "it" is a them, called new players .
Exactly this. We lose more players in the lower levels than in the higher ones. The lifetime of a user that got to the higher levels is not that bad (anyway, we want it to be even longer) but the engaging of new users is not good at all and for obvious reasons.

Now, with ~80 quests you will get to level 30. Before you needed almost the double. Of those quests, only 10 or so are interesting and entertaining. Next step will be changing that, but in a next iteration (as I explained in a previous post).

And in level 30 you will get your first official taste of battle. Still a lot to do for it to be both effective and fun, but we're getting slowly to it.

Furthermore, in the next stage of the Roadmap we will be addressing a lot of issues related to the end-gameplay. Those new level thirties will need old players happy with that gameplay, because they will encourage them to get there by enjoying it.

I'm deeply convinced that this year we will have the Regnum both the community and us want. And I'm glad that some users are starting to see that and are willing to support us. I hope that everyone hops in that train!
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Old 03-12-2016, 02:22 PM   #55
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My opinion to help retain new/low level players

Gold horses need to come back ASAP, I've watched so many new players log off as soon as they lose the 7 day mount. This isn't gonna stop sales, no one wants to run back to inner to buy a new horse everyday.

Daily kills quest for level's 30-60 - extra experience

Weekly fort quests that require us to be apart of enemy fort captures.


also

http://www.championsofregnum.com/for...58#post1854158
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Old 03-28-2016, 12:59 PM   #56
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OP updated with the changelog for the character progression update (28/03).
Link at the end of the corresponding section.

-------------------------------------------------------------
Next to come is:

End Gameplay
Objectives:
- Determine a new formula for performance in war, more related to group objectives than individual ones, but also including the individual objectives as well.
- Access to the Battlezones related to the war in order to avoid affecting them. The performance in war will be key to this feature.
- Group coliseums and the possibility of being a spectator of the current matches.
- Simple crafting system to obtain new weapons or skins for the existing ones.
- New skills for the Warmaster tree.

Any news about these objectives maybe?
Some progress?
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Old 03-29-2016, 03:14 PM   #57
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am more curious abt the clan and community update, and that "instances and retention" updates, cant u just make those updates first? do this upcoming update later may be?
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Old 03-30-2016, 03:39 PM   #58
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Quote:
Originally Posted by korag082007 View Post
am more curious abt the clan and community update, and that "instances and retention" updates, cant u just make those updates first? do this upcoming update later may be?
New players and low(er) levels can really be happy after the character progression update, so as Adrián already told, it's time for the veterans to feel the same!

Quote:
Originally Posted by Adrian View Post
in the next stage of the Roadmap we will be addressing a lot of issues related to the end-gameplay. Those new level thirties will need old players happy with that gameplay, because they will encourage them to get there by enjoying it.

Patience Korag, patience .
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Old 04-01-2016, 03:50 PM   #59
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Quote:
Originally Posted by Kimahri_Ronso View Post
-server-across access to battlezones with customizable parties;

-Please have a look at the terrain, there are many places where players get stuck all the time, re-design forts and castles so range players get a better spot to fight from. Now they can't use the wall as well as they should, they have to jump onto the edge to be able to attack enemies below.

-The eternal issue, invasion.
It is still far from perfect and I doubt it'll ever be, but still> it belongs to end game and thus it should be tweaked a bit.

Do you plan to implement any of these above?
[Places where you get stuck almost always are mainly stairways, at fort towers, imperia beach (suspension bridge)). You have to jump to proceed. Annoying, especially when you trying to chase someone or being chased.]

Also, is it really that hard to display player's saved at location on map or you just didn't think it's important to introduce? I have no idea that's why asking .
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Old 04-03-2016, 07:12 AM   #60
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Added to OP:
End Gameplay:
Modify XP/RP/WMC distribution for support classes /non-dmg spells /low damage hits/spells


It's really annoying for conjus (mostly) not to receive anything after using even a Lv5 spell on an ally, yes, it still happens (), somehow the whole thing just works delayed and it shouldn't work that way.

Even a lv3 non-damaging spell should grant kill count IMO, a Lv3 Ambush, a Lv3 Sudden strike, a Lv3 Burst of the wind, a Lv 3 Silence, a Lv 3 Intimidate and so on...

Regarding DOTs, something alike should be done as well, even one tick on the target should be counted for the kill, many times the target dies too fast and the DOT can't work long enough to count.

Same goes for the damage that grants a kill. Many times a normal hit of 100-200 isn't enough. Don't know how it is calculated right now, maybe it takes into account the target's full HP, but IMO it's not right either.
Even a low dmg hit or a spell with low dmg (e.g.Winter stroke 3)should be enough to contribute for the kill!
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