Go Back   Champions of Regnum > English > General discussion

General discussion Topics related to various aspects of Champions of Regnum

Reply
 
Thread Tools Display Modes
Old 05-21-2016, 06:10 AM   #31
korag082007
Apprentice
 
Join Date: May 2010
Posts: 80
korag082007 is on a distinguished road
Default

just 1 last hit for an archer from a range of 50m, and we all loose that hard work we did to kill any1, do something for this kill steal shit
korag082007 no ha iniciado sesión   Reply With Quote
Old 05-21-2016, 07:02 AM   #32
Hollow-Ichigo
Count
 
Hollow-Ichigo's Avatar
 
Join Date: Aug 2009
Location: United Kingdom, England
Posts: 1,038
Hollow-Ichigo is on a distinguished road
Default

Quote:
Originally Posted by Elva Hunter View Post

and yes, 1v1 should be allowed in TDM, would work pretty well and if anyone doubt of it, i say:
- Make the test NGD; Put 1v1 in TDM allowed for haven and RA and let's let the people say, by the experience, if it works or not. So we gonna see who is correct here.
Why would 1v1 be put into a game mode called 'Team Death Match'? You must be completely retarded if you think NGD would even bother.

The only problem is that 3v3v3 isn't enough for a fun match, if a team has anything other than conjurer/barb its gonna be a tough match to win
__________________
Hollow-Ichigo no ha iniciado sesión   Reply With Quote
Old 05-21-2016, 07:44 AM   #33
Hayir
Master
 
Hayir's Avatar
 
Join Date: Jun 2007
Posts: 375
Hayir is on a distinguished road
Default

Please add a penalty for staying too long in your own base.

Every player gets a x min timer. Whenever he his in his own base the timer starts running. If he goes out again it stops running. The timer only resets if it ran out for once or if the player was outside the base for more than x mins.

If the timer runs out, your base starts to damage you, just like the enemy base. If you die this way both enemy teams get a point.

KIlling one of the mobs halves the enemy timers instantly and increases the damage they take in the base.

Passive play should not be encouraged!

How long such a timer should be, must be tested, but i think something like 1-2mins should be fine.


Edit: I also think the enemy base should not be able to kill you immediately. It should stop at 1hp for a few seconds (timer so they can't hide in enemy base). This way people can't intentionally do easily a kamikaze run without giving the defender credit.
__________________
Skity - Ra

Last edited by Hayir; 05-21-2016 at 08:36 AM.
Hayir no ha iniciado sesión   Reply With Quote
Old 05-21-2016, 10:55 AM   #34
schachteana
Master
 
schachteana's Avatar
 
Join Date: Mar 2011
Posts: 422
schachteana is on a distinguished road
Default

Pls add a step between spawn and central zone, or add something so ppl don't draw back every other second. Once you leave the spawning area, you should not be able to go back. Please consider this, even if it means that the healing effect has to be removed.
Old TDMs had this kind of steps, you remember? I prefered that spawn protection to the current one.
schachteana no ha iniciado sesión   Reply With Quote
Old 05-21-2016, 01:34 PM   #35
Elva Hunter
Initiate
 
Elva Hunter's Avatar
 
Join Date: May 2014
Location: Brazil
Posts: 160
Elva Hunter is on a distinguished road
Default

Quote:
Originally Posted by LawZ View Post
No need for direct insults. Especially to players that are older than you ingame
1- He was the one who started so i am just treating him in same way.

2- play since longer time dont mean knowledge....neither that he can insult me and that i have to stay quiet.

3- i already proved for A + B that players olds....not always are good indeed in pvp or in combat and i guess you know it pretty well.

4- about the 1v1 in TDM, yeah its a suggestion, what the problem in extern my suggestion in a topic related to this subject if this forum is exact for this kind of game discussion?
sorry but i don't see any problem.

Best,

Elva Hunter - Elite of Syrtis

__________________
"in a time of universal deceit, telling the truth is a revolutionary act"
Elva Hunter no ha iniciado sesión   Reply With Quote
Old 05-21-2016, 01:40 PM   #36
Hayir
Master
 
Hayir's Avatar
 
Join Date: Jun 2007
Posts: 375
Hayir is on a distinguished road
Default

Ofc it would work, it would be a cross-realm arena nothing more.
And we all know how well populated the arenas are. Not to forget how well the game is balanced around 1v1 fights.

While we are at it, let's also add 2v2, 5v5, 6v6 ,7v7. Maybe at some point we can have a own queue for every player in the game.
Let's split the population even more.
__________________
Skity - Ra

Last edited by Hayir; 05-21-2016 at 01:52 PM.
Hayir no ha iniciado sesión   Reply With Quote
Old 05-21-2016, 02:49 PM   #37
Loque
Master
 
Loque's Avatar
 
Join Date: Jun 2011
Posts: 347
Loque is on a distinguished road
Default

An invisible wall/barrier at spawn which enemies can't penetrate will solve the issues I think.

1) No suicide runs to not give a kill.
2) No necro penalty.
3) No spawn camps.

Together with removing HP regeneration this should work. It should be a two-way wall though, so defenders(rangers) don't run back and be able to hit the attackers once they're in their safe zone.
Loque no ha iniciado sesión   Reply With Quote
Old 05-21-2016, 04:37 PM   #38
Loque
Master
 
Loque's Avatar
 
Join Date: Jun 2011
Posts: 347
Loque is on a distinguished road
Default

Conjurer sanctuary and archer low profile should not work in TDM along with WM powers.
Loque no ha iniciado sesión   Reply With Quote
Old 05-21-2016, 04:50 PM   #39
schachteana
Master
 
schachteana's Avatar
 
Join Date: Mar 2011
Posts: 422
schachteana is on a distinguished road
Default

Quote:
Originally Posted by Loque View Post
Conjurer sanctuary and archer low profile should not work in TDM along with WM powers.
uhu, but irritation and mind squasher (why does this spell still exist???????) should?
schachteana no ha iniciado sesión   Reply With Quote
Old 05-21-2016, 05:12 PM   #40
Kimahri_Ronso
Baron
 
Kimahri_Ronso's Avatar
 
Join Date: Jan 2011
Location: Arborea
Posts: 649
Kimahri_Ronso is on a distinguished road
Default

Cross server TDM would solve the issue low population servers suffer of right now. Endless waiting for a match.

Allow low populated servers to join RA TDM as well. Tho Adrián said it's not possible for some reason.....
__________________
A voice from the past. Faded.
Kimahri_Ronso no ha iniciado sesión   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 05:34 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
NGD Studios 2002-2024 © All rights reserved