01-25-2017, 07:19 PM | #81 | |
Master
Join Date: Nov 2012
Location: Kogoruhn
Posts: 319
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Quote:
But splash dmg was removed only from Sultar, not from fireball.
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A better world. |
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01-25-2017, 08:42 PM | #82 | |
Master
Join Date: Mar 2010
Location: Georgia
Posts: 386
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Quote:
Also no range 25 bows at lvl 60? In the past we had range 25 sb's at cap lvl.
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Haven ~ Daggers/Miles Long *Retired* Ra ~ Cloaks/Elongated |
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01-25-2017, 10:49 PM | #83 |
Duke
Join Date: Jun 2007
Location: Montsognir, Alsius, Regnum
Posts: 4,388
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Only for Terror, and I imagine, more areas. It seems to be a new line of thinking for the updated skills. I find 1,25sec quite a long time to stop a warlock casting it, and even more for preventing from falling on Terror area. Also the wey you stand or the consideration of where the warlock is and what is he going to do make that knock something not OP.
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01-26-2017, 04:48 AM | #84 |
Pledge
Join Date: Jan 2011
Posts: 42
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There's a few spells that I think are pretty important to discuss and are missing from the proposed changes.
Mind Squasher Confuse Divine Intervention I don't know what the right answer on how to rework those, but wanted to make sure they got included in the discussion. |
01-26-2017, 06:07 AM | #85 | |
Initiate
Join Date: May 2015
Location: 'B-F-Egypt', Virginia, U.S.A. (please pity & forgive us poor american fools!)
Posts: 143
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Quote:
I dont believe that both of these spells are totally wronged, they are indeed needed ingame, but the fact is that they are ABUSED. Many people use confuse on a simple 2v2 or even a 2 v x, when theres only 1 conju and 1 barb on the other side versus many, one hunter does confu lvl 5, and bam barb is vulnerable for so long, conju just stands like a dummy doing nothing. I dont think this is so easy, but maybe, the spell can be made as such that it only works when there is a mage around the conju were casting it on?^^ Im not sure. About MS, again, yes it is very much abused, people whine about complains on ms saying they use it on overbuffed people only. Really? Ask any barb that plays a lot, you will only get 1 answer ''Hell no.'' OF course so many spam it on simple fair fights, when the barb dosent have ANY aura or defense buff but they still use it even on a solo barb trying to rush 5+ people trying his best to get a kill and then comes 2-3 MS. Ms' CD was surely increased so it dosent get abused, but once it works, IT KILLS. So your mission is accomplished, waiting 60s is not much. And apart from that, all its low mana. |
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01-26-2017, 06:38 AM | #86 | |
Apprentice
Join Date: May 2014
Location: The Korr-Tabhar to Altaruk trade-route.
Posts: 81
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Quote:
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01-26-2017, 08:45 AM | #87 |
Apprentice
Join Date: Aug 2014
Posts: 83
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Stop trying to nerf hunters even more wow....
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01-26-2017, 09:01 AM | #88 |
Initiate
Join Date: May 2015
Location: 'B-F-Egypt', Virginia, U.S.A. (please pity & forgive us poor american fools!)
Posts: 143
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01-26-2017, 10:01 AM | #89 | |
Initiate
Join Date: Dec 2011
Location: Poland
Posts: 160
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Quote:
simplest solution with the remaining two-> remove both or make MS remove foreign buffs (including DI) with 100% chance at lvl 5 with damage reduced to neglible 5-10 blunt damage (so it works on DI target)
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Kyle Katharn (knight) Darth Malgus (barb) Marka Ragnos (Hunter) Last edited by kowocki; 01-26-2017 at 10:31 AM. |
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01-26-2017, 10:10 AM | #90 |
Initiate
Join Date: Dec 2011
Location: Poland
Posts: 160
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My game experience since 2011 is Barb~Knight>>hunter>marks
Regarding spell changes (i ll skip mage as have no experience in them) i propose looking at/change: 1) Knight spell trees are well balanced tho NGDs proposal look interesting and may make knight more fun 2) Barb needs only balancing of dual wield vs 2-handed weapons It can be achieved by: -making all offhands slow -adding range 2 to all 2-handed weapons -nerfing offhands base damage -making spells like fulmi, thirst for blood, overhelming strenght work only with 2-handed weapons-> i personally dislike this idea as dual wield barbs will invest these points into other spells with unpredictable effect 3) Warrior spells: Mindsquasher-> any change must be connected to changes with DI crash and rigorous preparations need some love from NGD Throatcutter-> havent seen warzone use of this spell since WM update, now only spamed in TDM to steal kills (can anybody confirm it can be used in defencive stance or is it just visual bug?)-> i suggest to increase cd/mana a bit and make it work like etereal arrow with 500 hp at lvl 5 (useful for knight and low lvl barb) 4) ARCHER: Dodge-> change to sth more useful like cs boost Cat reflexes-> change to resist ranged damage (lvl1 2%; lvl 5 10%) Parabolic shot-> (it is a powerful spell that affects also spells with range 0)needs a malus mentioned in spell description-> nerf attack speed (need tme to apply more force for a long range shot) Obfruscate-> change to -50%cs (at lvl 5) debuff on enemy Projectile rain and repetition shot-> change to max 120% damage remove piercing damage-> so a bit nerf them Meditation-> needs sth more useful then concentration 5) MARKSMAN: Fire rain-> remove 100% damage-> don’t make marks a warlock with more range Recharged arrows-> remove hp cost, boost mana cost to 30-40-50-60-70 and at lvl 5 (-50% critical hit chance) (make this spell useful for lowbie grinders again and nerf the OP out of scale criticals) Fingercrush-> needs change Cyclops curse-> boost effect on enemy to at least -50% at lvl 5 Strategic position decrease cd to 10 seconds to make it usable 6) HUNTER: Camo corpse-> camo enemy corpse, affect also mass resurrection and selection in party window-> i see great potential in this spell at forts exploding mob is interesting tho second spell add as ppl already suggested a "monster/creature speciality spell" so the pet will execute using its own mana (cd decreasing with each spell lvl) a ponce/rake/funny goblin spell that nerf cs/ troll roar etc. mob also needs boost of damage-> boost bestial wrath to 33% at lvl 1 and 100% at lvl 5
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Kyle Katharn (knight) Darth Malgus (barb) Marka Ragnos (Hunter) Last edited by kowocki; 01-26-2017 at 10:28 AM. |
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