01-26-2017, 10:43 AM | #91 | |
Initiate
Join Date: May 2014
Location: Germany
Posts: 136
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Try playing a hunter without op gear.
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Good old times.
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01-26-2017, 11:07 AM | #92 |
Master
Join Date: Jul 2009
Location: Poland
Posts: 472
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Maybe it's perfect time to make 2h weapons better and please don't forget about non-subclass spells from main-class trees.
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"There was a time above... a time before. There were perfect things... diamond absolutes. How things fall... and what falls... is fallen." CoR Soundtrack | SUGGESTIONS: Outdated spells | 2h weapons | Other suggestions Siwy Last edited by Sentan; 01-26-2017 at 11:21 AM. |
01-26-2017, 01:05 PM | #93 |
Master
Join Date: Jun 2007
Posts: 375
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I just noticed the spell duration +% is calculated on the spell descriptions. Great job on that.
Nothing major but if you have the spell duration amu equiped it also shows the duration of spells increased for which it isn't the case. That's only at the trainer window, not in the actual spell book later on.
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Skity - Ra Last edited by Hayir; 01-26-2017 at 01:20 PM. |
01-26-2017, 03:40 PM | #94 |
Banned
Join Date: Aug 2011
Posts: 4,089
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Nuevos cambios ya subidos en Amun!
Nature's Fury (previamente Nature's Sacrifice) Ya no hace falta sacrificar a la mascota para utilizar la skill. Se puede castear cuando se desee. Daño punzante 125-200-290-395-500 Daño de fuego 125-200-290-395-500 Coraza de la bestia & Curar Mascota Cast time: instantáneo Vista Prominente Rango de ataque (%): 2 4 6 10 15 Reducción de daño de mascota (%): 25 Strategic Position Ranged Received Damage (%): 5 7 9 12 15 Protector's Temper Physical Damage Resist (%): 2-4-6-8-10 Magical Damage Resist (%): 2-4-6-8-10 Protect Ally It has been returned to what it was. The Absorb Damage effect has been moved to Paladin's Aid, in the Knight's Warmaster skill tree. --- Misc. All those who had issues related to their characters not existing in Amun should no longer face this issue. --- Regarding spells such as Mana Burn, Mindsquasher, Divine Intervention, Camouflage Corpse: We're aware of the problems these skills generate, each in their own way, and of course we will modify them. We already have solid ideas on how to do this, but it'll be done in the next balance revision, as we first want these changes to be released, tested, corrected and established in everyone's day to day gaming experiences. This way, it'll allow us to have a much more solid ground to work on. Best! |
01-26-2017, 03:45 PM | #95 | |
Master
Join Date: Jun 2007
Posts: 375
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Quote:
Also it would be a lot better imo to make blessed the old paladin's aid now.
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Skity - Ra |
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01-26-2017, 03:48 PM | #96 | |
Count
Join Date: Aug 2009
Location: United Kingdom, England
Posts: 1,038
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Shock damage 125-200-290-395-500 Fire damage 125-200-290-395-500 Armor of the Beast & Heal Mascot Cast time: instant Prominent View Attack range (%): 2 4 6 10 15 Pet damage reduction (%): 25 __________ Not bad, the -50% dmg reduction was awful.
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01-26-2017, 04:01 PM | #97 |
Banned
Join Date: Jun 2006
Location: Inside a house...
Posts: 280
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That not bad but pet still cost too much power points and mana.
It would be good if you place hotkeys for pet attack mode |
01-26-2017, 04:07 PM | #98 | |
Banned
Join Date: Oct 2011
Location: 'B-F-Egypt', Virginia, U.S.A. (please pity & forgive us poor american fools!).
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01-26-2017, 05:04 PM | #99 |
Count
Join Date: Jun 2007
Location: In every shadow...
Posts: 1,276
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They should replace OS with a reactive defensive skill and i think we'd be quite okay
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01-26-2017, 06:45 PM | #100 | |
Master
Join Date: Nov 2012
Location: Kogoruhn
Posts: 319
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Quote:
This +3% physical resistance and -5% magical resistance alongside the additional +5% damage resistance bonus on Defensive stance is going to be the trade-off for 150% protection removal? Is this trade-off going to be the change that will "provide strong resistance against higher damage dealers, such as barbarians."? You can't be really serious. This update is just forcing knights going to play Knarb instead Tank + Support. Huge minus from me.
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