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General discussion Topics related to various aspects of Champions of Regnum |
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04-22-2017, 06:44 PM | #11 | |
Initiate
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04-22-2017, 06:52 PM | #12 | |
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Last edited by Mashu; 04-22-2017 at 07:04 PM. |
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04-22-2017, 07:01 PM | #13 | |
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From what i saw it has several skills like fireball, ice shock and some sort of summon lightning. So if you have a scenario on haven like 25v5 and this causes the guard to do dragon like damage (this might be a bit exaggerated) then even the 5 of you could turn an invasion around. I think this invasion system could be one of their most solid ones so far if they play their cards right. Afaik Adrian actually once mentioned using some sort of scaling on NPCs for this kind of stuff when he talked about the orc camp bosses, don't quote me on this though. And it does make a difference because each of the gems got their own guard. Only the stolen gems don't have any guards at all.
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04-22-2017, 07:17 PM | #14 | |
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But ok, lets ignore this fact that unfair invasion will be unstoppable, that's not the biggest issue here. We have two gems not just one I think to have some more tactics and interactions during invasion. One zerg moving to one place has consequences:
Would be nice to make invasions more fun, interesting, with variety not more dull, obvious, predictable. |
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04-22-2017, 07:25 PM | #15 | |
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As if it isn't obvious in the current system where the enemy is heading. If you need more or less time once again depends on the gaurd and the Gem Dome Power sources. Only the stolen gems might be a problem regarding this case.
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04-22-2017, 07:42 PM | #16 | |
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I am trying to be realm agnostic when making this suggestions. Not sure if I feel the same about your responses. I am not the only player noticing that moving gems to one place is likely a be bad idea even to try. |
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04-22-2017, 07:48 PM | #17 | ||
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this was my respond "And it does make a difference because each of the gems got their own guard. Only the stolen gems don't have any guards at all." You and the other players who notice so much should maybe state a counter-argument. Then i might agree.
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04-23-2017, 03:42 AM | #18 |
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Join Date: Apr 2017
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I see. It would be very nice if the Developer are more on haven then they will see what Chaos on haven is. Haven is a server with 3 Realms Alsius (20-30) Syrtis (3-7) Ignis (10-15). I am very sure the guards won't be that strong who can handle 20 players. I am sure they can't the good thing for us in the low populated Realms is at the moment the zerg must split to get the gems. So they have to defend gate and to click gems and that is he only way to defend the gems when we kill the little groups. I like the idea from Adrian ofc I tested it out on Amun today but this update is not good for haven! It's nice for ra because there is almost a balance between each realm. Well that is my mind.
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04-23-2017, 04:43 AM | #19 | |
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Posts: 142
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I dont know what to think about the Guard of the gems. As I have read you can kill him with just a few ppl (4-6) when before that you needed 20 to interact with one gem. This new system seems to give even more disadvantage to underpopulated realms. |
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04-23-2017, 04:52 AM | #20 |
Count
Join Date: Aug 2009
Location: United Kingdom, England
Posts: 1,038
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It took 2 knights and 2 barbs around 10 mintues to kill the lich guard, and then they tried to break the control points of the shield and didnt even make a scratch. We cant really judge it properly yet
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changelog, development, feedback, invasions, testing |
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