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Old 05-23-2019, 03:50 AM   #21
Ehairilion
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Quote:
Originally Posted by C-Alexs View Post
Ya lo hice y el regnum sigue prefiriendo la integrada a la dedicada y no soy al unico que le pasa, consulte con mas personas con el mismo problema.
https://postimg.cc/yJ1qsJnc
La placa es detectada por mi equipo por si queda alguna duda
https://postimg.cc/D4J06pXv
¿Tienes los drivers al día? Puede ser eso.
Lo que a mi me paso antes era que me detectaba la integrada pero con la memoria de la gpu (cuando se lanzo W10 con un millon de bugs) pero jugaba con la GPU de todas maneras. Ahora si no se activa la gpu al momento de jugar, ya se tendría que revisar otras cosas.
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Old 05-24-2019, 12:33 AM   #22
C-Alexs
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Quote:
Originally Posted by Ehairilion View Post
¿Tienes los drivers al día? Puede ser eso.
Lo que a mi me paso antes era que me detectaba la integrada pero con la memoria de la gpu (cuando se lanzo W10 con un millon de bugs) pero jugaba con la GPU de todas maneras. Ahora si no se activa la gpu al momento de jugar, ya se tendría que revisar otras cosas.
Ya lo solucione, el launcher me muestra la intel hd aun, pero el proceso lo hace con la nvidia o eso creo, lo que aun no puedo hacer es subirle a la calidad de textura pero va bien casi full graficos ahora.
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Old 05-24-2019, 03:01 AM   #23
F-Dartz
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Fijate en el bios y desactiva la integrada del procesador

Descarga 3dp chip y actualiza manualmente todos los drivers de tu pc

Last edited by F-Dartz; 05-24-2019 at 03:12 AM.
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Old 05-28-2019, 01:19 PM   #24
Adrian
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Lo arreglamos en la versión del cliente que subimos hace unos días. Ya elige correctamente el adaptador de video sin necesidad de hacer nada. Resta hacer que el lanzador lo muestre bien también.
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Old 04-01-2020, 05:26 AM   #25
Talaka
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Hola ami me pasa algo parecido, me toma como primaria la integrada intel, tengo una nvidia gtx 1050TI y no me reconoce el hardware en el panel de inicio de regnum alguna solucion? aqui va el log.txt.
Tengo activado el experimental, y el beta de 64 bits


[01/04/2020 02:17:27] [ClientBase][client_base.cpp(343)] Client build: 40445
[01/04/2020 02:17:27] [Renderizer][renderizer_windows.cpp(117)] Primary device: Intel(R) UHD Graphics 630
[01/04/2020 02:17:27] [Renderizer][renderizer_windows.cpp(124)] Running on: Windows 10
[01/04/2020 02:17:27] [Renderizer][renderizer_windows.cpp(152)] Resolutions: 800x600x32 1024x768x32 1152x864x32 1280x600x32 1280x720x32 1280x768x32 1280x800x32 1280x960x32 1280x1024x32 1360x765x32 1360x768x32 1366x768x32 1400x1050x32 1440x900x32 1600x900x32 1600x1200x32 1680x1050x32 1792x1344x32 1856x1392x32 1920x1080x32 1920x1200x32 1920x1440x32 2048x1152x32 2048x1536x32 2560x1600x32 2560x1920x32 2560x2048x32 3840x2160x32
[01/04/2020 02:17:27] [RenderizerD3D9][d3d_renderizer__initialize.cpp(469)] - D3D Device Creation Flag: D3DCREATE_DISABLE_DRIVER_MANAGEMENT
[01/04/2020 02:17:27] [RenderizerD3D9][d3d_renderizer__initialize.cpp(543)] Discrete graphics adapter found: NVIDIA GeForce GTX 1050 Ti
[01/04/2020 02:17:27] [Direct3D9][d3d_renderizer__initialize.cpp(670)] Hardware Shader Model: 4.0 - DX9c Mode
[01/04/2020 02:17:27] [RenderizerD3D9][d3d_renderizer__initialize.cpp(813)] Using Direct3D9Ex
[01/04/2020 02:17:27] [RenderizerD3D9][d3d_renderizer__initialize.cpp(858)] Using HW Vertex Processing
[01/04/2020 02:17:27] [Engine3D][d3d_renderizer__initialize.cpp(911)] Tex Mem available: 4095MB
[01/04/2020 02:17:27] [Engine3D][d3d_renderizer__initialize.cpp(912)] GPU Mem available: 3967MB
[01/04/2020 02:17:27] [SDB_File][sdb_file.cpp(1283)] SDB: ..\data0.sdb(1050.73 MB), fragmentation: 8.80%
[01/04/2020 02:17:27] [SDB_File][sdb_file.cpp(1283)] SDB: ..\data1.sdb(3949.94 MB), fragmentation: 13.04%
[01/04/2020 02:17:27] [SDB_File][sdb_file.cpp(1283)] SDB: ..\data2.sdb(110.31 MB), fragmentation: 0.21%
[01/04/2020 02:17:27] [SDB_File][sdb_file.cpp(1283)] SDB: ..\data3.sdb(13.62 MB), fragmentation: 0.31%
[01/04/2020 02:17:27] [SDB_File][sdb_file.cpp(1283)] SDB: ..\data4.sdb(238.38 MB), fragmentation: 15.66%
[01/04/2020 02:17:27] [SDB_File][sdb_file.cpp(1283)] SDB: ..\data5.sdb(63.10 MB), fragmentation: 6.28%
[01/04/2020 02:17:27] [ResourceManager][resource_manager.cpp(302)] disk retriever is ready
[01/04/2020 02:17:27] [ResourceManager][resource_manager.cpp(302)] http retriever is ready
[01/04/2020 02:17:27] [ResourceListManager][resource_list_manager.cpp(312)] Got resource list: 28661 resources available
[01/04/2020 02:17:27] [SoundManager][sound_manager.cpp(267)] Opening OpenAL device: DirectSound Default
[01/04/2020 02:17:28] [TextManager][text_manager.cpp(164)] Text Manager ready
[01/04/2020 02:17:30] [CManager][shader_manager.cpp(236)] Loading render paths from render_paths/render_path_d3d9_sm3_high.xml
[01/04/2020 02:17:54] [.][game_interface.lua(0)] (game_core:0) Saving profile to server...
[01/04/2020 02:17:54] [.][game_interface.lua(0)] (game_core:0) Saving profile to server...
[01/04/2020 02:18:05] [.][game_interface.lua(0)] (game_core:0) Saving profile to server...
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