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Linux Problemas técnicos bajo la plataforma Linux |
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10-23-2007, 02:03 AM | #11 |
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Posts: 12
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Finalmente solucionado
El tema era los drivers, una vez actualizados ya me deja entrar en el juego.
Aunq el problema vuelve a ser que se va quedando colgado (musica incluida) cada 2 x 3, aunq luego se "descuelga" a los pocos segundos. |
10-23-2007, 08:34 AM | #12 |
Duke
Join Date: Jan 2007
Posts: 3,939
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cuando te pase eso mira los fps que tienes (alt+i)
además no estaría mal que vieras si hay algun proceso consumiendo demasiado tiempo. A mi me pasa a veces que se lanza un programa que te indexa todo el disco duro para después facilitar la búsqueda de archivos. Para ver eso abres una consola y ejecutas el comando: top ahí vez cuanto consume cada uno de cpu y si hay algún parásito o algún gorron
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"Nunca un científico ha quemado a un religioso por afirmar a Dios sin pruebas". Manuel Toharia "uno empieza a darse cuenta que eso de no hacer ejercicio, comer y beber como si fuese la ultima cena y mantener la figura ya no existe...". Maryan |
10-23-2007, 12:10 PM | #13 |
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Diria q no es eso
Diria q no se trata de eso, mas q nada por q no tengo casi gasto de cpu hasta q ejecuto el juego, a ratos me va perfecto (esto me pasa hasta en la ventana de seleccion de personaje) y a ratos se cuelga, pero completamente, tengo q reiniciar de boton. Algunas veces no se cuelga del todo se queda pillado pero el raton aun se mueve y al rato puedes seguir ... cosas raras ...
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10-23-2007, 12:28 PM | #14 | |
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Quote:
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Usuario GNU/linux registrado Nº450915 "Sólo hay un problema con el sentido común: que no es demasiado común" -- Milt Bryce |
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10-24-2007, 11:52 AM | #15 |
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re:memoria
512 MB
Y yo pregunto, puede tratarse ya no de un bug del juego sino de algun problema de interrupciones de la tarjeta grafica q este en conflicto? o eso solo pasa en windows? |
10-24-2007, 12:48 PM | #16 | |
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Quote:
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Usuario GNU/linux registrado Nº450915 "Sólo hay un problema con el sentido común: que no es demasiado común" -- Milt Bryce |
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10-24-2007, 03:47 PM | #17 |
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Join Date: Feb 2007
Location: Pues en mi casa ¬¬
Posts: 1,710
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prueba a cambiar el open gl por el direct 3x antes de empezar el juego, es un problema que se dio hace tiempo pero a mucha gente no le funcionaba por eso, y como dices que llevas meses sin jugar pos quiza ssea eso
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10-24-2007, 06:12 PM | #18 | |
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Usuario GNU/linux registrado Nº450915 "Sólo hay un problema con el sentido común: que no es demasiado común" -- Milt Bryce |
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10-24-2007, 11:17 PM | #19 |
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Mirando logs
crash_backtrace_7121.log
libs/libcore_client.so(_ZN10ClientBase14save_backtraceE v+0x7e) [0xb7d7333e] libs/libcore_client.so(_ZN10ClientBase12client_crashEi+ 0x17) [0xb7d736c7] [0xffffe420] /usr/lib/libGLcore.so.1 [0xb641ad4e] Error_log.txt [21/10/2007 01:24:20] [HTTP Retriever][http_retriever.cpp(247)] Connection timeout downloading resource 47222. Retrying. [21/10/2007 01:24:20] [HTTP Retriever][http_retriever.cpp(248)] Bytes received: 0, expected: 0 [21/10/2007 02:09:18] [HTTP Retriever][http_retriever.cpp(247)] Connection timeout downloading resource 49160. Retrying. [21/10/2007 02:09:19] [HTTP Retriever][http_retriever.cpp(248)] Bytes received: 0, expected: 0 [21/10/2007 02:47:05] [HTTP Retriever][http_retriever.cpp(247)] Connection timeout downloading resource 47419. Retrying. [21/10/2007 02:47:05] [HTTP Retriever][http_retriever.cpp(248)] Bytes received: 8404, expected: 42812 [21/10/2007 02:47:06] [HTTP Retriever][http_retriever.cpp(247)] Connection timeout downloading resource 47418. Retrying. [21/10/2007 02:47:06] [HTTP Retriever][http_retriever.cpp(248)] Bytes received: 37444, expected: 42812 [21/10/2007 02:48:39] [HTTP Retriever][http_retriever.cpp(247)] Connection timeout downloading resource 47420. Retrying. [21/10/2007 02:48:39] [HTTP Retriever][http_retriever.cpp(248)] Bytes received: 0, expected: 0 [21/10/2007 02:48:39] [HTTP Retriever][http_retriever.cpp(247)] Connection timeout downloading resource 47419. Retrying. [21/10/2007 02:48:39] [HTTP Retriever][http_retriever.cpp(248)] Bytes received: 8404, expected: 0 [23/10/2007 02:48:04] [RenderizerGL][renderizer_gl__render_list.cpp(178)] OpenGL: invalid framebuffer operation [23/10/2007 02:48:04] [CRenderTargetGL][renderizer_gl__util.cpp(788)] FBO: incomplete dimensions [23/10/2007 02:48:06] [RenderizerGL][renderizer_gl__render_list.cpp(178)] OpenGL: invalid framebuffer operation [23/10/2007 02:48:06] [CRenderTargetGL][renderizer_gl__util.cpp(788)] FBO: incomplete dimensions log.txt [23/10/2007 03:09:18] [RenderizerGL][renderizer_gl_extensions_loader.cpp(260)] OpenGL Shading Language version: 1.20 NVIDIA via Cg compiler [23/10/2007 03:09:18] [RenderizerGL][renderizer_gl_extensions_loader.cpp(265)] Shader model 2 capable card detected [23/10/2007 03:09:19] [SDB_File][sdb_file.cpp(1185)] SDB: ../data0.sdb(48.13 MB), fragmentation: 0.22% [23/10/2007 03:09:19] [SDB_File][sdb_file.cpp(1185)] SDB: ../data1.sdb(504.74 MB), fragmentation: 0.02% [23/10/2007 03:09:19] [SDB_File][sdb_file.cpp(1185)] SDB: ../data2.sdb(79.55 MB), fragmentation: 0.02% [23/10/2007 03:09:19] [SDB_File][sdb_file.cpp(1185)] SDB: ../data3.sdb(4.46 MB), fragmentation: 0.87% [23/10/2007 03:09:19] [SDB_File][sdb_file.cpp(1185)] SDB: ../data4.sdb(86.18 MB), fragmentation: 0.09% [23/10/2007 03:09:19] [SDB_File][sdb_file.cpp(1185)] SDB: ../data5.sdb(4.52 MB), fragmentation: 0.07% [23/10/2007 03:09:19] [ResourceManager][resource_manager.cpp(278)] memory retriever is ready [23/10/2007 03:09:19] [ResourceManager][resource_manager.cpp(278)] disk retriever is ready [23/10/2007 03:09:19] [ResourceManager][resource_manager.cpp(278)] http retriever is ready [23/10/2007 03:09:19] [ResourceListManager][resource_list_manager.cpp(306)] Got resource list: 11828 resources available [23/10/2007 03:09:20] [SDB_File][sdb_file.cpp(1185)] SDB: characters.sdb(0.26 MB), fragmentation: 0.01% [23/10/2007 03:09:21] [SDB File][sdb_file.cpp(945)] Optimizing space in characters.sdb [23/10/2007 03:09:21] [SDB_File][sdb_file.cpp(1185)] SDB: characters.sdb(0.26 MB), fragmentation: 0.01% [23/10/2007 03:10:05] [EntitySystem][entity_system.cpp(104)] Entity system ready to shutdown [23/10/2007 12:42:16] [RenderizerGL][renderizer_gl_x11.cpp(159)] X Server vendor: The X.Org Foundation [23/10/2007 12:42:16] [RenderizerGL][renderizer_gl_x11.cpp(163)] X Server release: 1.3.0 [23/10/2007 12:42:16] [RenderizerGL][renderizer_gl.cpp(347)] Got a 24 bit visual (38) with a 24 bit depth buffer [23/10/2007 12:42:16] [RenderizerGL][renderizer_gl.cpp(375)] Resolutions: 1024x768x16 800x600x16 832x624x16 [23/10/2007 12:42:16] [RenderizerGL][renderizer_gl.cpp(397)] OpenGL vendor: NVIDIA Corporation [23/10/2007 12:42:16] [RenderizerGL][renderizer_gl.cpp(398)] OpenGL renderer: GeForce FX 5200/AGP/SSE/3DNOW! [23/10/2007 12:42:16] [RenderizerGL][renderizer_gl.cpp(399)] OpenGL version: 2.1.1 NVIDIA 100.14.19 [23/10/2007 12:42:16] [RenderizerGL][renderizer_gl_extensions_loader.cpp(253)] Detected OpenGL extensions: GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGI_swap_control, GL_ARB_fragment_program, GL_ARB_fragment_shader, GL_ARB_half_float_pixel, GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_shader_objects, GL_ARB_shading_language_100, GL_ARB_texture_compression, GL_ARB_texture_cube_map, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_rectangle, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_EXT_Cg_shader, GL_EXT_blend_func_separate, GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_object, GL_EXT_secondary_color, GL_EXT_separate_specular_color, GL_EXT_stencil_wrap, GL_EXT_texture_compression_s3tc, GL_EXT_texture_edge_clamp, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod, GL_EXT_texture_lod_bias, GL_EXT_timer_query, GL_NV_multisample_filter_hint, GL_NV_register_combiners, GL_NV_register_combiners2, GL_SGIS_generate_mipmap [23/10/2007 12:42:16] [RenderizerGL][renderizer_gl_extensions_loader.cpp(260)] OpenGL Shading Language version: 1.20 NVIDIA via Cg compiler [23/10/2007 12:42:16] [RenderizerGL][renderizer_gl_extensions_loader.cpp(265)] Shader model 2 capable card detected [23/10/2007 12:42:17] [SDB_File][sdb_file.cpp(1185)] SDB: ../data0.sdb(48.13 MB), fragmentation: 0.22% [23/10/2007 12:42:17] [SDB_File][sdb_file.cpp(1185)] SDB: ../data1.sdb(504.74 MB), fragmentation: 0.02% [23/10/2007 12:42:17] [SDB_File][sdb_file.cpp(1185)] SDB: ../data2.sdb(79.55 MB), fragmentation: 0.02% [23/10/2007 12:42:17] [SDB_File][sdb_file.cpp(1185)] SDB: ../data3.sdb(4.46 MB), fragmentation: 0.87% [23/10/2007 12:42:17] [SDB_File][sdb_file.cpp(1185)] SDB: ../data4.sdb(86.18 MB), fragmentation: 0.09% [23/10/2007 12:42:17] [SDB_File][sdb_file.cpp(1185)] SDB: ../data5.sdb(4.52 MB), fragmentation: 0.07% [23/10/2007 12:42:17] [ResourceManager][resource_manager.cpp(278)] memory retriever is ready [23/10/2007 12:42:17] [ResourceManager][resource_manager.cpp(278)] disk retriever is ready [23/10/2007 12:42:17] [ResourceManager][resource_manager.cpp(278)] http retriever is ready [23/10/2007 12:42:17] [ResourceListManager][resource_list_manager.cpp(306)] Got resource list: 11828 resources available [23/10/2007 12:42:18] [SDB_File][sdb_file.cpp(1185)] SDB: characters.sdb(0.26 MB), fragmentation: 0.01% [23/10/2007 12:42:18] [SDB File][sdb_file.cpp(945)] Optimizing space in characters.sdb [23/10/2007 12:42:18] [SDB_File][sdb_file.cpp(1185)] SDB: characters.sdb(0.26 MB), fragmentation: 0.01% |
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