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Questions to the Community Guides and how-to play threads posted by other users |
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01-19-2008, 05:22 AM | #11 |
Baron
Join Date: Jun 2007
Location: Kelana Jaya
Posts: 920
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Another thing that should also be taken into consideration is how you move about and take shots. If you're the type that moves around a lot to take advantage of terrain and positioning having a fast speed bow isn't much of an advantage because you stop less frequently to take shots. Very often my rate of fire with a slow longbow is slightly more than 3.5 seconds due to this behaviour so a fast/medium bow is wasted on me. If you're the sort who counts each step subconsciously to stop everytime the next shooting/casting window is up a fast longbow would suit you well. The downside with this is you have to stop more often and restrict your maneuverability.
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01-19-2008, 05:59 AM | #12 | |
Baron
Join Date: Jun 2007
Location: Kelana Jaya
Posts: 920
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I should reiterate that my figures are "rough", in which the only one I'm 99% sure of is that the slow longbow's rate is 3.5sec. Also, one can't compare bows by it's damage/sec only because of other factors, such as a tradeoff between range and damage. There are slow longbows with range 25 which are more powerful than a range 30 longbow of the same speed. Then there are several types of longbows with same speed and range but apparently differing accuracy/power. I wish I knew what each type of longbow is supposedly good or bad at (types such as impale, execution, projection, elven, etc) instead of just range and speed. |
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01-23-2008, 01:36 AM | #13 |
Pledge
Join Date: Jan 2008
Posts: 4
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I'm very new to this game, but had the same questions about speed and damage. Let me share some of my raw data on the subject.
These numbers are for a lvl 29 barbarian using a 2 handed wakisashi sword for the medium speed weapon and a 2 handed barbed ax for the slow weapon For weapon speed calcs: I picked various mobs and battled each 5 or 6 times with each weapon and basically counted swings, mine versus thiers (a hit or a miss didn't matter, just the number of swings). I figured that their swing rate would be constant (I hope that is correct) I saw something very interesting. Against the 2 "normal" blue mobs (adult gypho and savage troll) my swing rate was the same as theirs with both weapons. An average of 5 swings for me and 5 for the adult gryph using the medium speed weapon. And an average of 4 swings for me and 4 for the adult grypho using the slow speed weapon. Against the savage troll it averaged 6 swings for me and 6 for the mob with the medium speed weapon and 4 swings for me and 4 for the mob with the slow weapon. Seeing as the slow speed weapon averaged about 140% of the damage of the medium speed weapon (which is slightly better than the 133% the stats say it should have been) the slow speed weapon was far superior. However against the "hard" orange mobs (great grizzly bear and adult werewolf) things were a little more even, but still favored the slow weapon. Against the bear it average 14.5 swings for me and 11.5 for the mob with the medium speed weapon and 8 for me and 8 for the mob with the slow weapon. The slow weapon had only 79% of the speed of the medium weapon, but hit for an average of 140% of the damage of the medium speed weapon, giving the slow speed weapon a 10% damage per time advantage. Against the werewolf I averaged 20 swings to the mobs 20 swings with the medium speed weapon and 13.5 swings to the mobs 16 swings with the slow speed weapon. The slow weapon had only 84% of the speed of the medium weapon, but was hitting for an average of 143% of the damage of the medium speed weapon, giving it a 20% damage per time advantage. Take the data how you will, and as far as I know none of this will hold up in PvP, but I will need to meet someone in the arena, who is willing, to test it out. |
01-23-2008, 03:54 AM | #14 | |
Baron
Join Date: Jun 2007
Location: Kelana Jaya
Posts: 920
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01-23-2008, 05:00 AM | #15 | |
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Join Date: Jan 2008
Posts: 4
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Yeah, I've figured most of that out already But that shouldn't effect the results of the tests as long as each individual in a mob type is the same. Which seemed to be so, since when I fought a mob 5 or 6 times with the same weapon, the results were pretty close. I was just surprised to see that with "normal" mobs the medium and slow weapons seemed to strike at the same speed, while with the "hard" mobs the medium speed weapon seemed to strike 20-25% faster than the slow speed weapon. And although the increased speed certainly helped, it still did not make up for the 40% more damage that the slow speed weapon could deal out. Last edited by Barandan; 01-23-2008 at 06:03 AM. |
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01-23-2008, 05:35 AM | #16 | |
Baron
Join Date: Jun 2007
Location: Kelana Jaya
Posts: 920
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01-23-2008, 06:30 AM | #17 | ||
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Join Date: Jan 2008
Posts: 4
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I agree that it shouldn't be the case, but I don't really think I was lagging. I was attacking "hard" and "normal" mobs at random. And every time against "hard" mobs there was a speed difference between the two weapons, as expected. (But the difference I saw was not as high as some in this thread thought they were seeing. and not a big enough difference to over come the damage difference between the two weapons when calculating damage per time) And the surprise was that, every time I attacked a "normal" mob I saw no difference in the speeds of the medium and slow weapons. But that could have been because killing in 4 hits was just fast enough to mask the difference. Quote:
And as I've said, the apparent "damage per time" advantage that I saw for the slow weapon may not come into play or work the same way in PvP. |
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11-10-2009, 12:11 AM | #18 |
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Join Date: Mar 2009
Posts: 1
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Damage resistance
One thing that struck me reading this thread over is that damage resistance might play a huge factor here. If the combat algorithm is such that resistance/armor on the part of the target is applied against every attack (which is a really common way of doing these things), then a fast weapon may be multiplying the points of damage resisted by the same factor as the points of damage done.
In essence, one possible video game formula of finding damage on an attack would ATTACK - ARMOR, if you can attack X times per round, then it's suddenly X(ATTACK-ARMOR), which means the best speed to use is going to vary considerably depending on the extent to which you overpower their armor. If you're doing 55 damage and they have 5 armor, then each extra attack per second is going to net you 50 more points of damage. If you do 55 damage and they have 40 armor, then you're far better off switching to the bow that does 1.5 times the damage at the same rate rather than the one that attacks 1.5 times as often. 1*(82-40) = 42 dps vs 1.5*(55-40) = 22.5 dps I'm not sure if Regnum is using this basic attack-armor calculation anywhere (obviously there's other factors and some randomness even if they are), but it just struck me as an aspect which makes this more interesting and less certain, particularly in pvp. |
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