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View Poll Results: Which class is most overpowered?
Warlocks 27 23.28%
Marksmen 18 15.52%
Conjurors 5 4.31%
Knights 4 3.45%
Hunters 23 19.83%
Barbarians 21 18.10%
General Warriors 2 1.72%
General Mages 1 0.86%
General Archers 15 12.93%
Voters: 116. You may not vote on this poll

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Old 04-07-2008, 06:01 PM   #91
misaccc
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i did play a lvl50 warlock in war and 1on1s
and i know how easily you die...SK i dont see beeing used in war alot and i was talking about 1on1(yes i know this is a RvR game)...anyway my point is that you are the only offensive class that has the chance to get your mana and hp back...
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Old 04-07-2008, 06:06 PM   #92
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Quote:
Originally Posted by misaccc
i did play a lvl50 warlock in war and 1on1s
and i know how easily you die...SK i dont see beeing used in war alot and i was talking about 1on1(yes i know this is a RvR game)...anyway my point is that you are the only offensive class that has the chance to get your mana and hp back...
And also the offensive class with offensive spells having the highest costs (magma blast = 380mana, SK = 500 +, etc), and which deals all damage through spells so everything costs mana.. My point is you don't seem to see the greater picture here.
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Old 04-07-2008, 06:17 PM   #93
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Quote:
Originally Posted by magnet
And also the offensive class with offensive spells having the highest costs (magma blast = 380mana, SK = 500 +, etc), and which deals all damage through spells so everything costs mana.. My point is you don't seem to see the greater picture here.

You also have the largest mana pool and a way to recover it in 3 ways... steal it, sacrifice hp for it, or communion with it. There are a few marksman spell that cost in the 500 and with a smaller mana pool you dry quickly... Warlocks are not the only class with mana problems.
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Old 04-07-2008, 06:19 PM   #94
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Quote:
Originally Posted by magnet
And also the offensive class with offensive spells having the highest costs (magma blast = 380mana, SK = 500 +, etc), and which deals all damage through spells so everything costs mana.. My point is you don't seem to see the greater picture here.

and also the offensive class with most mana, highest mana generation and only offensive class with ability to get steal mana/get mana back.

You see, all is balanced...

There is no most overpowered class, that's why I did not vote.

It depends on the situation and setup, which class has advantage and which not.
But, to the great picture...I think only NGD sees the great picture (at least I hope they do). They are having calculations about spells, mana and hp amount, they are knowing exactly how game mechancis work etc.

Remember, this is just a poll, everybody should just vote how she/he thinks about it. When you argue here about details it will most probably influence people's choice which class to vote. When you want a serious poll you should disallow comments about it, you should ask a question in a more detailed way and you should give options for people to vote nothing at all.
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Last edited by CumeriTarenes; 04-07-2008 at 07:39 PM.
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Old 04-07-2008, 06:29 PM   #95
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Quote:
Originally Posted by magnet
The late change to the cooldown of Confuse is ridiculous since the skill makes Conjurers unable to play: no wonder why most of them stopped playing too (at least in Alsius).
The Confuse spell is the primary reason I lost interest in playing my conjurer, and why I now play about 1 hour a week instead of 20. In one quick spell, a hunter can render a support conjurer utterly useless for 40 seconds, an insane amount of time in battle. Confuse is the one spell that the recently nerfed Mind Blank does not protect against. The only defense is to have a second support conjurer constantly keep Divine Intervention cast on you, which really is not realistic.

Of course I could change my setup to be a warjurer so I could cast a couple of crappy damage spells, but at the cost of making a far less effective conjurer overall.
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Old 04-07-2008, 06:30 PM   #96
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Quote:
Originally Posted by CumeriTarenes
and also the offensive class with most mana, highest mana generation and only offensive class with ability to get steal mana/get mana back.

You see, all is balanced...
That's my whole point. Thanks for enforcing open doors
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Old 04-07-2008, 07:25 PM   #97
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Quote:
Originally Posted by octopus
40 seconds, an insane amount of time in battle.
If he have tricks on 19 and if other conj are dumb and don't use DI.

Quote:
The only defense is to have a second support conjurer constantly keep Divine Intervention cast on you, which really is not realistic.
Many times at Stone it was hard to find someone without DI in ignis troops. So it can be done.
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Old 04-07-2008, 07:45 PM   #98
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Warlocks are not overpowered vs knights. They lack speed, while knights have spring and blocking. I could kill a level 50 warlock just by blocking his spells at level 41(ok it was a greens, but still...). Keep precise block up and warlocks will be piece of cake.

At the other hand, archers are much harder. They have a lot of speed, range and decent damage to very high damage(marskman). Warlocks have range but can't keep up with them and knights have not enough speed. Only not-archer with enough speed to catch a hunter is the barbarian.
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Old 04-07-2008, 08:29 PM   #99
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The power of steal life and mana isn't as good as archers and warriors think. To use it the warlock must hasn't this life or mana. If you are fighting against a warrior when you can steal life the warrior has won you range lvl and in mele you wont be able to cast a 2 second skill; in close range the warrior will kill the warlock yes or yes, he hasn't any chance. There aren't easy skills to use.

The warlock has another great problem: how to kill an enemy if your skills don't hit the enemy? A Knight can beat an enemy without skills (hight deffense and not bad damage), a Barbarian the same, the hunter with pet, the conjurers whit their invocation, and the marksmen; only warlocks can't (and yes i have tried to fight with Staff Mastery, DM isn't the one).

Skills areas the warlock used to use 2 Master of Doom (an aura skill) and Terror, but skills areas of the warriors make more damage and they hasn't bell effect (as warlock's areas).

I repeat my ideas: Marksmen, marksmen and marksmen. The best range, a great damage and a great deffense (they have Evasión, the best branch of the archers).


P.D. Sorry about my poor english, i'm triyng to improve it.
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Old 04-07-2008, 08:33 PM   #100
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Marksmen have a tough time dealing with 100% arrow block. I fought an "unchallenging" knight yesterday who almost killed me. He got the jump on me so I couldn't start from range - my fault, i was running from someone else. I had a run of 10 blocked shots in a row, then later in the fight another 12 blocked shots. He also knew what he was doing, running through me a lot and starting off with a knockdown. I eventually killed him by sprinting to range and letting mana build, but I was lucky that no enemies were around. The fight took around 3 min.

Long story short, depends on the situation.
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