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General discussion Topics related to various aspects of Champions of Regnum |
View Poll Results: Which class is most overpowered? | |||
Warlocks | 27 | 23.28% | |
Marksmen | 18 | 15.52% | |
Conjurors | 5 | 4.31% | |
Knights | 4 | 3.45% | |
Hunters | 23 | 19.83% | |
Barbarians | 21 | 18.10% | |
General Warriors | 2 | 1.72% | |
General Mages | 1 | 0.86% | |
General Archers | 15 | 12.93% | |
Voters: 116. You may not vote on this poll |
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04-12-2008, 07:39 AM | #261 |
Marquis
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Like Sathilda said, jus ise sudden strike when you want to make your base damage higher. Use tear apart, stunning fist, ambush, etc. And if you use the evasion tree, the only thing a marksman has in defense ahead of you is strategic position.
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Dky Sven, level 54 knight (Ra) Valhalla Dky the Goat, level 35 conjurer(Ra) Dky Sven, level 51 knight(Horus) Something |
04-12-2008, 08:02 AM | #262 | |
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Quote:
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In the future we will jump! <DkySven> the big problem with balance discussions on the Regnum forum is that a lot of people just suck at playing their class |
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04-12-2008, 08:39 AM | #263 | |
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Quote:
Lame but valid arguement. |
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04-12-2008, 08:39 AM | #264 | ||
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Quote:
So, "Defensive" Marksman= 80% more armor, and about 100% more firepower. Hunter= 80% less armor, and bout 1/2 the firepower. So you're actually making my argument for me. A 'defensive marksman' has all the evasion of a hunter, 80% more armor, AND more offense. Quote:
Second- Strategic positioning is 80% more armor. That is a MASSIVE increase. Third- Sudden strike vs a modified armor class of 1800+ is not going to do very much, is it? Conversely, sudden strike vs a hunters 1000+(with defensive tactics lvl 5) will have a much greater impact. Not to mention the fact that marksmen have a little spell called death sentence. Finally- A marksman can hit you with death sentence AND sudden strike in succession, and you have an effective armor class of virtually nothing. What's more, ethereal armor outright ignores all armor to begin with. Hell, with death sentence and sudden strike, all it would take is base recharged arrows to decimate the hunter, the marksman doesn't even need any other offensive spells. But continue to deny the obvious... Strategic positioning needs to be replaced with something else. Last edited by Valorius; 04-12-2008 at 08:52 AM. |
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04-12-2008, 09:21 AM | #265 |
Marquis
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Location: The Netherlands
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Yes, I agree that strategic position needs a penalty, it's strategic position, not strategic movement.
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Dky Sven, level 54 knight (Ra) Valhalla Dky the Goat, level 35 conjurer(Ra) Dky Sven, level 51 knight(Horus) Something |
04-12-2008, 09:27 AM | #266 |
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- 15-25% movement speed sounds ok to me...
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04-12-2008, 09:47 AM | #267 |
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I would say it should have 'at least' 25%.
Perhaps for lvl 1 strat pos= -25% move, for lvl 2= -30% move, etc, etc. It should also have a very long cast time as well, and (if it doesn't already) it sould -definitely- require you to stop. Personally, i think it just makes more sense to change the spell into some sort of offensive power. Marksmen are -offensive- class. Hunters are -defensive- (personally, i don't consider the hunter a defensive class at all either.) Yet marksmen have 80% more defense potential than any hunter... |
04-12-2008, 09:55 AM | #268 |
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I think some of the spells in Evasion should be moved to Scouting.
Definately SotW since, as already mentioned, the marksman could cast Recharged arrows, Death sentence and Sudden strike and also Dirty Fighting which would make normal shots with either bow extremely high. Not sure about Spell Elude, but there's no way a "walking cannon" could "move constantly to reduce spell impact chances". Acrobatic is fine as it is, it isn't that powerful and also it would create a lot of whining from the certain group of marksmen who don't know how to adjust to changes. Also I agree to the changes proposed about Strategic Position. |
04-12-2008, 09:58 AM | #269 |
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No that would be crap...it should have max -25% speed on all levels with same casting time...
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04-12-2008, 10:02 AM | #270 |
Marquis
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Ooh really?
I think Mana Pylon and Protection Dome should have instant casting as well, all tracking spells too |
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