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General discussion Topics related to various aspects of Champions of Regnum |
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04-20-2008, 04:48 PM | #151 |
Marquis
Join Date: Jul 2007
Location: England
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whod of thunk it?
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04-20-2008, 04:48 PM | #152 | |
Banned
Join Date: Jul 2007
Posts: 1,994
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Quote:
Some aspects of hunters are probably a little out of balance, but i think the reason hunters get so many votes is not because of imbalance, but because a clever hunter can be EXTREMELY FRUSTRATING to play against because of their ability to escape from almost any situation. Escaping from a barb/hunter or 2x barb pursuit tandem is pretty much impossible for hunters now, but for anyone else, we can get away pretty much at will. So, hunter shows up, shoots your buddy while you lvl, kills him, then disappears or takes off running like the wind, it seems like they're 'invincible' to many players. Marksmen however, are like hunters with double the firepower, numerous skills that can ignore even spells like army of one or steel skin (such as serpent bite, tear apart, break apart, ethereal arrow and arcana strike), 80% MORE armor than hunters, and just 15% less speed than hunters have. They have every single evasion and offensive attack skill a hunter gets except ensnare arrow(a spell that was improved for hunters, and one that i've openly stated is now too strong. So i DO try to be objective and fair, this is not about "me"). Marksmen also have the longest range, a variety of extremely powerful area attacks, death sentence(one of the most potent attack spells in the entire game) and recharged arrows. |
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04-20-2008, 05:37 PM | #153 | |
Count
Join Date: Jul 2007
Location: France
Posts: 1,416
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Quote:
As Blood said, you're fooling yourself if you don't see that the same problem with Marksmen exist with Hunters.
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04-20-2008, 05:44 PM | #154 |
Master
Join Date: Oct 2007
Posts: 386
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hunter's damage isn't that bad. I was getting hit for 250+ last night by hunters despite having acrobat, strategic position both up.
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04-20-2008, 06:17 PM | #155 | |
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Quote:
Take away SOTW, Dodge, and Spell elude, and you'd have to give a hunter marksman like offense for him to have any chance at all. In fact, even if you gave a hunter all of a marksmans offense, he would still have 80% less armor than the marksman anyway (which is also the case now). Also, without spell elude, hunters are easy pickings for warlocks. Once dizzied a hunters base attack is so low that if the hunter didn't evade most of the warlocks spells the hunter would be dead long before the hunter could defeat the warlock or escape. A dizzied hunter is extremely limited in firepower, it is only the hunters high evasion rates that lets him survive at all in dizzied situations. A marksman on the other hand has all the defense of a hunter, 80% MORE armor, and offensive capabilities and range 2nd to none. A hunter may be 15% faster than a marksman, but the marksman also has a 45 max range potential. The new camoflage is extremely limited because of the cast time, and for offense it really doesn't give you any added bonus or special damgage like it does in WoW, for instance. In WoW, a rogue attacking from cloak with "ambush" does +300% weapon dmg. In order for Camo to ever really be an offensive skill, the first attack from camo would have to have a significant attack bonus, like it does in WoW. In WoW, invisibility is truly an offensive capability. In Regnum, it is far more useful for defense, and far less so than it used to be. |
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04-20-2008, 06:24 PM | #156 | |
Count
Join Date: Jul 2007
Location: France
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Quote:
http://www.regnumonline.com.ar/forum...8&postcount=39
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04-20-2008, 06:45 PM | #157 |
Marquis
Join Date: Jul 2007
Location: The Netherlands
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Valorious, keep in mind that this is not WoW.
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04-20-2008, 06:48 PM | #158 |
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Join Date: Jul 2007
Posts: 1,994
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I compare regnum to WoW- the most popular MMO game on the planet- as a 'bench mark' standard, or a relevant parallel.
WoW has a couple things that i really don't like (the respawn after death rules makes battles largely futile, and it's just tooooo much grinding), but it is a great game, and there would be nothing wrong with Regnum using it for inspiration/guildance in some of these matters. I've also compared Regnum to other MMOs as well. Soon i will be playing guild wars, and i'm sure i will in the future make comparisons to that as well. BTW Magnet, removing SOTW takes away a VERY VERY useful 15% speed burst from Hunters- one that is neccesary to outrun barbs on foot. Since so many others want to take away Camo too, a hunter would be utterly unable to escape most of the situations he can now, and would need massive offensive revamping. In effect, you would have created a 2nd marksman class. If one does want to make Invis a truly offensive spell then i would suggest leaving cast time unchanged for camo, making it impossible to cast it while under SOTW, reducing mana cost and cooldown, and giving it a huge offensive attack 1st hit bonus like onslaught gives. But to be honest, i'd rather just have the old camo back. If Spell Elude was removed, i'd probably just stop playing again. I have no desire to be a warlocks plaything. |
04-20-2008, 07:04 PM | #159 | |
Master
Join Date: Aug 2007
Posts: 400
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Quote:
How can you be moving as fast as the wind while not... moving?
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Pride Greed Gluttony Wrath Envy Lust Sloth There's no such thing as innocence, only degrees of guilt. Immortal Legends / Frozen Flame
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04-20-2008, 07:04 PM | #160 | |
Baron
Join Date: Jun 2007
Location: Not studying
Posts: 675
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I´m sorry, I can´t help asking... why in hell haven´t you made a marks yet val? All you ever do when mentioning them is complain that they are soo overpowered. I get it, we have twice the defences and twice the attack, plus the arrow mastery tree, but instead of all that you´d rether have speed, camo and pets (my memory sucks, you used to have pets but now you don´t, right?).
I don´t mean this as flaming, It just seems to me that you want to play as a marks rather than a hunter. Now, on topic, Quote:
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