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General discussion Topics related to various aspects of Champions of Regnum

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Old 05-12-2008, 10:13 PM   #61
Static_Fang
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Ignis inner zone mountian area needs to be fixed before invasion, i should make a move showing EVERY1 how to get there, its actully really simple!
That should be fixed so our lvl 1-9 newbies dont get farmed!
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Old 05-12-2008, 10:14 PM   #62
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One additional thought about the reset_powers-command: I think one free reset_power per lvl is needed too, if this restriction is going to be implemented..

Quote:
Originally Posted by 210paul
yeahwhat do you suggest then whats your formula for working out cost per lvl? i assume that for a say 30 its 20.000.000 divided by 50 times 30 thats 12mil to reset at lvl 30... and NO ONE gets 12mil by lvl 30 exactly how did you come to this or did you just pluck a number from the air??

at most double my suggest so that reset or 50 goes 100k a time
Remember: the cost doesn't need to have a linear dependance upon your lvl. It could be exponential, or preferrably with the exact same disribution as the mobs/lvl-curve.
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Old 05-12-2008, 10:15 PM   #63
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knights need to be fixed...very soon...
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Old 05-13-2008, 03:00 AM   #64
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Paying with in-game gold is good. The 1k per lvl is ok, although maybe a little less might be slightly better. Around 500-750 gold per level seems pretty fair, due to how much it costs to repair your equipment...

Fatigue, as you all have better have known by know, I am completely against.

The new experience curve: 15% doesn't sound do much until you actually are grinding. I think it is time a developer actually tried leveling up from lvl1 to lvl 50 solo and without using any xim. Then try it again with the 15% more xp needed. Maybe they might realize how much time people put into the game to level up. Time they could be using playing other truly free games.

Also, instead of implementing new features to the game, focus all your resources on fixing all the bugs in the game. Make sure the base of the game is completely solid. After all, you cannot create a high-quality game without a strong base, just like you cannot build a nice house without a solid foundation. If you try anyway, everything will come crashing down on you.

PS: I apologize if I may sound rude to any readers out there. I am not asking that you agree with everything I say. I am asking that you understand that I too am looking out for this game. I spent/wasted too many hours playing this game not to become a little attached.
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Old 05-13-2008, 09:26 AM   #65
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Quote:
Originally Posted by spartan27583
Paying with in-game gold is good. The 1k per lvl is ok, although maybe a little less might be slightly better. Around 500-750 gold per level seems pretty fair, due to how much it costs to repair your equipment...
1k per level is too much for someone in the lower levels. In level 20 you start doing pvps in the arena so you will be changing builds from levelling to pvp, that's 40k per day, with the new fatique it will take time before you reach the next level
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Old 05-13-2008, 11:10 AM   #66
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Disclaimer: I am very angry about what have you written here(about fatigue system) so i can loose control on my words while answering, be careful reading.

Quote:
Originally Posted by chilko
Fatigue:

The fatigue mechanism is used by several games to discourage the irrational use of the game and to balance out users that may play several hours per day and those that have less time to play.
So what?! I play RegnumOnline not "several games".

Quote:
For starters, this is not only a commercial subject but a matter of social responsability. We recommend that nobody plays more than 6 hours a day and that every 2 hours a break is taken, as for any other videogame.
This is the part that angers me the most. So answer my simple question.
Why do you want to punish me because some parents don't take proper care about their children?! I'm an adult person and I DO Exactly KNOW what I'm doing! Why do you want punish me because some looser doesn't know what to do with his life? If you're going to keep "social responsibility", get involved into politics or religion and pass this business to someone else. I've never seen more ridiculous argument on this forum.

Quote:
From a commercial standpoint, you need to understand that our costumers, the premium users, are usually people that doesn't have that much time to play, hence they buy experience scrolls.
Yes! And those "premium users" want sometimes to play whole weekend, because weather sucks. It is NOT up to YOU, what I'm going to do. Is this MMORPG or kindergarten?

Quote:
Also, it's important to understand that those that play free for 8 hours a day consume broadband resulting in higher costs.
O! So maybe close the whole business. There will be no costs at all. Because in the other way you can loose active players and with this fatigue system there will be no new.

Quote:
Among other games that use this mechanism you may find World of Warcraft and StarWars Galaxies.
As i've written here i play RegnumOnline, not WOW or SWG.

[PROVOKING BLOW]
I think that what you've just written here is just not true. You'll try to prevent any "no premium user" to join the game for a longer time. So why not just introduce monthly payment and stop screwing the game?
[/PROVOKING BLOW]
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Old 05-13-2008, 11:17 AM   #67
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Quote:
Originally Posted by Katiechan
I would love to see more ways to actually make gold within the game rather than even more mindless grinding.

It is also my firm believe that LV50s should never have to touch a mob for any purpose other than drops.

I think gold should, at the very least, be rewarded for fort wars(similar to how it is rewarded for boss fights). I hope this was already part of your plans when you said that fort wars were going to become more rewarding.

I feel like if I am a soldier in an army, that the army should be paying for my equipment, not me.

Also, remember that the more ways there are to make gold, the more ways NGD can make us spend it.
And I think everyone wants a better econemy within the game.
Yea thats totally right,

There would be more gold coming in if there was actually a trading/market system. In other games most gold comes from selling things to other people,

Regnum is the 1st game ive ever found that has no trading in it.
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Old 05-13-2008, 01:39 PM   #68
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OMG i cant wait till u guy get all this running
and i am very greatful to NGD saying that they double their efforts to make the game for fun and experienceful to other and all new players
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Old 05-13-2008, 02:14 PM   #69
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Quote:
Originally Posted by Tyro1
<snip>and i am very greatful to NGD saying that they double their efforts to make the game for fun and experienceful to other and all new players
I'm also with this guy. Tyro

However...someone else on the other hand has attracted some negative attention from myself from their style of 'critisism'.

Dupa, could you love regnum any more and hate the developers any more? Its as if u love the game, but not the people behind it. You know what i think? I think (i am not telling, or advising, this is a PERSONAL opinion i care to share) you need to think from NGD's POV, here they are trying their best to give us a game, and also create a legacy for having the greatist game (its better than WoW, but WoW has been around longer and therefore has a higher % of players). And players like you jump on them at the first chance you get like Mario jumping on those mushroom things. As Surak says, its JUST a game. Even if its the best game ever, its still just a game.
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Old 05-13-2008, 03:22 PM   #70
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i wonder if a dev has lvled fomr 1-50? o.0

also im not that outraged at these ideas just the way that they put it by effectivly blameing free players for playing, for free, in a game marketed as free?
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