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Old 05-14-2008, 03:11 PM   #81
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Quote:
Originally Posted by impp
Hi,

Just a few comments after reading responses. I'm not a diehard gamer so am not going to understand all of the detailed gaming lingo/strategy stuff. Here are a few thoughts.

Too much gold? I was going to suggest that NGD take a lesson from real life and limit the amount of gold in the world just like central banks do, then price things through supply and demand of gold. But this would probably be incredibly difficult to program and would need economic models to determine supply and demand, and pricing of goods etc. Instead how about the simple concept of high level expensive armour and weapons costs exponentially more to repair than low levels? This would effectively transfer the gold from high level players to low levels because at low levels you would gain gold quicker as repair and items are relatively cheap and at high levels gold reserves would flatten off as the cost to maintain you items would increase.

Reset powers? This is a feature that has to be retained as leveling a character is very different from war. When you get to higher levels you have enough xp and power up points that it doesn't matter as much but from lvl 30 to 40 it is really difficult. For example in war a conjuror (to be any use) needs all the healing spells and buffs but to level you have to have the summons and damage spells so you can actually do enough damage to level up. It is very difficult to have both skill sets at lvl 32 say. For a barb or knight if you want to change weapon type you need to reallocate your xp as many of the spells are weapon dependent, again at higher levels you can afford the xp and power up points but lower levels can only afford to concentrate on one weapon at a time. Again level related cost may be an option.

Fatigue? Unfortunately this is just going to make people register more accounts so that they can keep playing. i know most of the diehard players have multiple accounts so that they can try out the different classes. therefore the argument that NGD are looking out for the health of users is flawed as there is a very very simple way of getting around the restriction, just switch to a different character. This just appears to be for revenue generation as players which have to level up two or more different characters at a time to get the same daily fix of game play and therefore be likely to need twice as much xim as it cannot be traded.

Good stuff? Spoils of war/treasure. At present realm points get you nothing and there is no way of knowing how many you have unless you are in the top 20. If players received spoils of war/treasure in battles, they would no longer need to level to get gold and therefore would only need a war setup for their character, can you see where i am going? If you got spoils of war there would be no need for Reset_powers for high level players. Frankly I would much rather fight wars than level for hour upon hour, if you received loot from war and xp wouldn't that make reset_power obsolete?
Had too much coffee now so may get a bit frantic...
Adding to the war/battles bit you could introduce fatigue here instead of when leveling, if you get killed over and over fatigue sets in, conversely if you keep winning fights you get a temporary hero bonus (followed by big time fatigue i.e a come down) Obviously this might mean high level characters picking on the lower ones in war but they do that anyway, i think it would make battles more fun though as there would a lot to gain both with loot and skill bonus it you win.

I am on a roll and could go on for hours but need to get back to leveling so feel free to poo poo my ideas i don't mind. Something good might come of it. Just one more thing though I have tried out numerous online games over the past 6 months and this is the only one I have stuck with because it is good. Please don't try and fix what doesn't appear to be broken.

Thanks

Impp
they already have higher costs to repair high lvl items....... lvl 50 cant do war without repairs. everyone needs gold... lvl 50 rarely kills monsters for cash.
they just need more options to use gold
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Old 05-14-2008, 03:25 PM   #82
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Quote:
Originally Posted by DemonMonger
they already have higher costs to repair high lvl items....... lvl 50 cant do war without repairs. everyone needs gold... lvl 50 rarely kills monsters for cash.
they just need more options to use gold
This page would seem to imply most lvl 50's can afford such repairs...but introducing war loot would compensate

http://www.regnumonline.com.ar/ranki...alm=0&world=ra
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Old 05-14-2008, 05:03 PM   #83
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Quote:
Originally Posted by impp
This page would seem to imply most lvl 50's can afford such repairs...but introducing war loot would compensate

http://www.regnumonline.com.ar/ranki...alm=0&world=ra
Yes because the top 30 wealthiest players in regnum are the majority of lvl 50s lol..
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Old 05-14-2008, 06:04 PM   #84
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Heh there's even a lvl1 dude in there
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Old 05-14-2008, 07:13 PM   #85
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Quote:
Originally Posted by Miraculix
Heh there's even a lvl1 dude in there

how on earth o.0 begger of the year?
or just got dumped with some guys gold o.0
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Old 05-15-2008, 02:25 PM   #86
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This is copied and pasted from a thread of mine, im eager to get a response:

Ok, so chilko posted alot of plans that they hope to see finished during 2008. But looking at that list there are alot of good things on there, but no where on that list do I see the following problems being adressed:

THESE, are problems that have been ingame since when I joined, which was way back in June 2007, and they are still, left unfixed.

-There are still skills that are broken/not working correctly

I mean I can just make a list of skills that don't work as they should, for instance here is a list of skills that I know are not working:

Insightful
Impale
Multiple Thrust
Martial Reflexes
Whirlwind
Ignus Scortch
Needle Blast
Heroic Presence

These are just some of the skills, im sure there are more in other classes that I haven't been able to play. Why constantly change skills that are working fine, when there are skills that have been broken for almost a year now?

-There are terrain errors

How am I suppossed to get that monster? What if im doing a quest? Casual monsters flying up the walls out of reach...
Attachment 10121
What is this? Ive seen this since I started playing on June 18th
Attachment 10122
Rocks with holes in the back, plenty of those, get inside them and you'll never get out
Attachment 10123

There are ALOT of graphical errors ingame, and they make a really bad impression on first time players, the first 2 are in the newbie zone, and there are many more.

-Help system

Where's the help system?! Your a brand new player and what the hell are you suppossed to know what to do? When you log in it says "Press ESC and How to Play"

Ok I clicked "How to Play" wait a minute now, what gives? All the pages are blank! Well thanks for the help, ill try to figure it out for myself, if I can't oh well...


Please NGD, this dosen't look like a game that came out of beta to brand new people. How do you plan to work on other things like Invasion when there are tons of errors.

I don't think its that hard to fix Allahed's monument or any other land bugs, you just copy and paste the land sprites, put em where you want them.

I don't think its that hard to program monsters to have the same limits as humans.

I don't think its that hard to Write at least 4 paragraphs tops of How to Play the game. That could take half an hour, and its been left undone since beta! Even for 1 person that is a simple task.

I don't think its that hard to fix skills, it seems there is plenty of time to edit working ones.

Please respond, and tell me when these kinds of things are going to be addressed, because think about it, if you are a brand new player, chances are you won't know all the commands, you won't know this, you won't know anything,

Regards,

Edge

Please do take it the right way, I have alot of criticism in there, but know that I only strive for the same as you.
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Old 05-15-2008, 05:32 PM   #87
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we can live in hope of a fix fatigue i wouldent mind too much the xp drop not too much but both at once??

more kills to lvl
less lvling time
more armour repairs
AND LVLING WAS BAD BEFORE ALL THIS!

now i can scarcely muster the entusiathem to bother lvling..especialy if even if i do lvl itll be in a death row game

as for NGD talking about better games out there
speaking before this update id say:

were? iv tried

RF online
runescape
Fiesta
Cronos
a fue others i might have forgotted on the bases of them being so bad

and i found myslef back here eventually

you have a good game dont put yourselfs down but realy listen to the players please

the player is allways right
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Old 05-15-2008, 07:31 PM   #88
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I like the idea of a hero bonus for multiple consecutive kills.

That's actually a brilliant idea IMO.
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Old 05-15-2008, 07:37 PM   #89
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Quote:
Originally Posted by 210paul

were? iv tried

RF online
runescape
Fiesta
Cronos
a fue others i might have forgotted on the bases of them being so bad
Here are some more free ones, try Cabal, Silkroad, Eternal Lands, and Mu
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Old 05-15-2008, 07:40 PM   #90
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ah but are they any good =)
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