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General discussion Topics related to various aspects of Champions of Regnum |
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05-16-2008, 08:35 AM | #21 | |
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Since MoD is a constant spell (60 seconds duration iirc), it's reasonable to think that after 10 seconds it worked at least 1 time, after 20 seconds it's almost sure you have been affected. Correct me if I'm wrong EDIT: some things corrected by myself
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05-16-2008, 09:59 AM | #22 |
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I actually cant remeber a time where Ive been stopped by MoD with Madness.
But sometimes you just get damn well unlucky, like I got (in th arena) Terrored 4/5 times in a row, and twice in a row two of DM's Ivy's got me.
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05-16-2008, 01:21 PM | #23 | |
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« Thanks all, you are right I'm great with the barbarian ... for killing mobs. » -- Athena Stillwater
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05-16-2008, 01:46 PM | #24 |
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I see someone with MOD I Sudden Strike them and switch to my range 30 lb. Kill em and no more MOD...
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C O M P - {Ignis Hunter - Ultra PT} |
05-16-2008, 02:04 PM | #25 | |
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« Thanks all, you are right I'm great with the barbarian ... for killing mobs. » -- Athena Stillwater
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05-16-2008, 02:57 PM | #26 |
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How MoD and aura works:
- Every second, there is the area effect (dizzy for MoD) reapplied on you. Why MoD isn't removed when you get out of range: - Because you need to get out of range, then for the dizziness to fade out (about 4s). Why can a Barb with Unstoppable get dizzy in MoD: - Because every second you get a "re-roll" of dizziness, so the probability to "eventually" get dizzied (10% by roll), after 7s, is actually more than 50%.... So just kill the warlock fast, it's easy. Btw I don't think there's any reason for a Barb to complain, I played with Unstoppable and it very good. Yesterday with my Knight I killed a 'lock in MoD on 2vs1 (2 against me, a Marks attacking me at the same time), the Warlock fell down easily... (and after I killed that Marks who tried to escape -_-). If a Knight can do it with shitty hits it's even easier for a Barb, btw I see Barbs killing warlocks in MoD everyday. Is MoD overpowered: - No, the effect isn't overpowered, but the duration is certainly. There is no justification right now for MoD to last this long. Last year there were fewer players of each class, and we had wars with Warlocks and no need for a coordination. Right now MoD is too easy and requires too few sacrifices. Three Warlocks can keep it running permanently very easily (unless I MindSquash it, I love it so much ). Anyway my proposal isn't to change the range or effect, just to reduce duration to 20s, 30s, 40s, 50s, 60s (instead of 60s for each level) and reduce the mana cost accordingly. However even with the current duration, MoD is nowhere near as overpowered as Confuse. Let's not forget MoD is a lv 19 spell of a sucky discipline (and every Warlock could live with Sk/Vamp lv 4) whereas Confuse is lv 15 of a sucky discipline .
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Last edited by magnet; 05-16-2008 at 03:33 PM. |
05-16-2008, 03:20 PM | #27 |
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I don't see a problem with MOD either...it is irritating at times - but so are other skills from all other classes....
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05-16-2008, 05:33 PM | #28 |
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ah i see...
thanks for the clarification magnet |
05-16-2008, 05:41 PM | #29 | |
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« Thanks all, you are right I'm great with the barbarian ... for killing mobs. » -- Athena Stillwater
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05-16-2008, 05:51 PM | #30 | |
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No one. It is only hate, bitterness and prejudice. And it has nothing to do with his nationality, even if he was trying to convince us to this before </troll mode>
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In the future we will jump! <DkySven> the big problem with balance discussions on the Regnum forum is that a lot of people just suck at playing their class |
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