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Old 05-17-2008, 09:02 AM   #41
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I have a spell(taunt) with the sole purpose of making pets and summons easier to kill and still the zarkits I attack(and they are mostle below level 50) survive longer than a level 51 orc grunt and longer than me, a knight.
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Old 05-17-2008, 09:18 AM   #42
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Quote:
Originally Posted by magnet
1) Not all classes have buffs which make them evade 55% of skills thrown at them (that's dodge+spell eludes) + damage resistance + armor buff.
Conjs Steel Skin and shield
Warlocks Shield(and in fact MoD)
Knights AOE
Barbs Caution
Archers Already covered.

Quote:
Originally Posted by magnet
2) MoD is a lv 19 spell of a sub-class tree, Confuse is a lv 15 spell of a general class tree... See why it shouldn't be as powerful?
It's not as powerful.

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Originally Posted by magnet
3) I have good hopes Confuse will be balanced.
I have good hopes MoD will be balanced.

Quote:
Originally Posted by sathilda
Yup, MoD is a please target me skill, on the other hand the combo freeze + MoD = death of almost all ranged people (hunters have a still a chance if they're buffed with spells elude they can run away ^^).

Hard to balance, even if i like Magnet's idea to make the lvl 1 duration shorter and increase with level.
The area of effect is supposed to be 10 isn't it? It's not. It's at least double that size.
They should at least reduce the duration. 60 seconds is waaaaaaaaaaay too long for that powerful of a spell. 15m for 40 seconds is a lot more reasonable.

I am a HUGE fan of MoD, anyone that plays in syrtis knows that as soon as we're at a fort door i always call out for a Lock to cast MoD and stand near the gate so the enemy players cant pop in and out casting a few spells and retreating inside. MoD kicks ass, as it should.

But it kicks too much ass.
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Old 05-17-2008, 09:25 AM   #43
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Quote:
Originally Posted by asdfghs
Me too, a Zarkit might have low health but with a conjurer healing him it's much much harder to kill than a pet.
Yep. A conj in steel skin with a summons can really ruin your day. For a hunter, confuse merely levels the playing field.

Confusing a steel skin conj so you can kill his zarkit is a solid tactic.

Quote:
Originally Posted by Necrovarus
b) Kill the Zarkit in one hit.
The only attack a hunter has that will kill a zarkit in one hit is....none. (rep shot 5 comes closest)

Last edited by Valorius; 05-17-2008 at 08:56 PM.
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Old 05-17-2008, 09:25 AM   #44
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I mostly use MoD defencivly. Area 15 Dizzy + Wind Wall = A good bunch of normal range attacks blocked (cept recharged arrows).
Also good so Barbs dont use things like SC, LS or Typhoon.

Although i do use it for a charge with the group (thats both def and ofen use of MoD at once ^^)
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Old 05-17-2008, 10:35 AM   #45
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That was for barbs. Hunters can confuse conjurors to prevent them from healing the pet.

Also, I think you overestimate a Zarkit's health. I once killed a challenging zarkit in 2 spells, Meteor and Stalagmite, both of which aren't as effective as Lightning (when used on pets and summons).
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Old 05-17-2008, 10:51 AM   #46
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Quote:
Originally Posted by Necrovarus
That was for barbs. Hunters can confuse conjurors to prevent them from healing the pet.
Or cast distracting shot on conj :P and ambush zarkit. But if conj is good he is prepared for such action. I was fighting with many warjujors and actually i like it. Even if zarkit is hiting me for 270 and conj for 230 from staff :P Now imagine silence and beetle swarm lvl 3-5 on you :P + staff mastery + zarkit + mana comunion + karma miror :} Fight and pray for evade :P
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<DkySven> the big problem with balance discussions on the Regnum forum is that a lot of people just suck at playing their class
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Old 05-17-2008, 08:57 PM   #47
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Quote:
Originally Posted by Necrovarus
That was for barbs. Hunters can confuse conjurors to prevent them from healing the pet.

Also, I think you overestimate a Zarkit's health. I once killed a challenging zarkit in 2 spells, Meteor and Stalagmite, both of which aren't as effective as Lightning (when used on pets and summons).
Trust me, if i could kill a Zarkit in one hit, i'd say so. Rep shot is the closest i can come, which is about 1400dmg. I think a zarkit has 1500hp.
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Old 05-18-2008, 12:32 AM   #48
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Well, they definately have less hp than a Cyclops Warrior (1700 hp).

Although I can kill those in 2 spells too
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Old 05-18-2008, 04:03 AM   #49
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My approach to fighting is complete and utter...WTF just happend....

The configuration I use works quite effectively in forts and hunting. I likeeee..now if wudy would get back from vacation so I could lvl to 50...
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Old 05-19-2008, 08:57 AM   #50
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Quote:
Originally Posted by onesnowyplover
If I've noticed correctly, there has been an insane number of 20+ member parties roaming the warzone the last few days, making leveling impossible for anybody [myself not included, gradded']. Also rather than roaming around as an individual people get swept up in one of the many giant parties running around. (nobody with a scroll is leveling in wz because of this it looks like, and most w/o scrolls aren't leveling for hopes of another update before they continue leveling... so I've noticed...)

First off, is this observation wrong? I just got to lvl 50 a few hours after the update , and I haven't been paying attention to what fort wars and stuff have been going on for a few weeks now.

If this observation is correct, how are hunters dealing with it? [ninjas not included] Hunters with pets thrive on 1v1 up to 1v[a few]. I went on today with my hunter + pet setup which I love, but I just got frustrated because pets can't live when fighting against giant parties.

I don't want to become a ninja because I really like pet setups.


I know a few people are going to yell "n00b hunter deal with it!" at me... or something slightly more vulgar. Resist the temptation.

Thanks!
pets are really not the best option......

1) you have to wait for pet to arrive at the enemy before it attacks...
2) pet dies rather quickly....
a. there have been times i stand and kill a lvl 50 hunters pet then him, since he lacks firepower without it.. he loses 50% damage ability....

pets can be great once...
1) they get skills
2) the armor protection works
3) the life bonus works....
4) what ever happened to the goblin shamans
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