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General discussion Topics related to various aspects of Champions of Regnum |
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06-16-2008, 10:21 PM | #31 | |
Marquis
Join Date: Jul 2007
Location: England
Posts: 2,419
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if any other class dose then its time for a trip to the save
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Faith 50 Barb Faithless 50 Lock
Umaril 45 Conju Kailas 45 Marks Pel 45 Knight |
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06-16-2008, 10:24 PM | #32 |
Master
Join Date: Sep 2007
Location: United Kingdom
Posts: 322
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Yes use sotw when zerged or against someone you know will maybe confuse you/sotw ect... Or for a less reliable longer low profile
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Valour Mutiny Wra Nohadon Thirteen Valourious |
06-16-2008, 10:25 PM | #33 |
Initiate
Join Date: May 2008
Location: Gone, Part time.. ETA? Unsure :(
Posts: 192
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Hunters don't like going to save.. not their own anyways lol
and IM JUST STATING lol I ofc don't screw up when on my hunter, cos i'm awesome (?) http://www.driveinpodcast.com/wp-con...hip_cookie.jpg |
06-16-2008, 10:25 PM | #34 | ||
Banned
Join Date: Jul 2007
Posts: 1,994
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I wouldn't knock it either. Of all the conj's i've faced to date, no one Conj. ever beat me 5x in a row like Axe did with his maxed out staff mastery. Quote:
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06-16-2008, 10:28 PM | #35 |
Marquis
Join Date: Jul 2007
Location: England
Posts: 2,419
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gently shoves marksmen back into the convo, at the mo we'r just rambling about hunters and sotw
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Faith 50 Barb Faithless 50 Lock
Umaril 45 Conju Kailas 45 Marks Pel 45 Knight |
06-16-2008, 10:36 PM | #36 |
Banned
Join Date: Dec 2006
Posts: 890
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I think they testing how much other classes can take, think of ca$h they can earn by making everyone level up a marksman!
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06-16-2008, 10:36 PM | #37 | |||||
Banned
Join Date: Jan 2007
Posts: 1,145
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Great logic isnt it.? |
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06-16-2008, 10:53 PM | #38 | |||||
Banned
Join Date: Jul 2007
Posts: 1,994
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Confuse is 40 seconds, but you get to attack with 100% effectiveness the whole time. THAT is why the duration is so long- because you lose NOTHING from your offense(as long as it's a damaging power) Quote:
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Simple pre-buffing and a few offensive spells in your repitiore with a decent base attack is enough to give you a fighting chance against confusion in battles. If you're serious about beating up on confuse archers, yes, lvl 19 staff mastery is probably the way to go. I don't think confuse is overpowered because of the other spells out there that are every bit as powerful to deal with. Confuse is really the only good pre-emption to MoD or Darkness, for instance. It is a very neccesary skill. ON TOPIC: MArksmen should be divorced from the evasion tree. |
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06-16-2008, 11:09 PM | #39 | |||||
Banned
Join Date: Jan 2007
Posts: 1,145
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Any class lost damage power under confuse, warlock lose all his debuffs, barbs lose all his buffs which is what makes them hit hard, warjurers lose his best weapon his healings. And evasion archers like you tend to run when i confuse them. I wonder why because its not like losing 3 full rounds of piggy back attacks. Thats really too much. Quote:
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And of course both have to be very potent spells, but they last too long. I never needed darkness in more than lvl 1 and with lvl 4 confuse i can dance around the conjurer if i want. Quote:
And even with all damage setups you want, a conjurer is a toy in hunter hands with the confuse as it is. And please tell me what tree you will give to marksmans. Long bows? Tricks? Scouting? Dont be like Mario who wanted Wizardry for all mages and enchantments only for conjurers. Marksmans like all archers will have the evasion tree, if they nerf something they nerf it for all archers. Hunters dont need to be evasion bitches. |
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06-16-2008, 11:11 PM | #40 |
Apprentice
Join Date: May 2007
Posts: 88
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