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Old 07-11-2008, 06:06 AM   #11
Yttrium
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Quote:
Originally Posted by Tyr
It is more of a problem that tracking detects far enemies before near ones.
Agreed.
Quote:
Originally Posted by Tyr
Gives tracking a weakness.
I agree that this is good as well, but it seems like the accidental by-product of a bug. That's why I asked. Does anyone know if they plan to just leave it as is or fix it eventually?
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Old 07-11-2008, 08:11 AM   #12
Cool_is_i
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Thx alot guys ^^
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Old 07-11-2008, 11:59 AM   #13
Valorius
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Quote:
Originally Posted by Tyr
How is it a problem? Gives tracking a weakness. It is more of a problem that tracking detects far enemies before near ones. That is what needs to be corrected not that there are ways to avoid tracking.
The tracker is really, really buggy. I am forever getting "2 enemy north", when in reality it's sometimes over 20.

The trackers need a LOT of work.
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