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General discussion Topics related to various aspects of Champions of Regnum |
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09-04-2008, 11:24 AM | #131 | |
Banned
Join Date: Jul 2008
Posts: 433
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btw, where can i see the new updates (4.9.2008.) list? |
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09-11-2008, 04:03 AM | #132 | |
Banned
Join Date: Jun 2008
Location: Everywhere but nowhere
Posts: 134
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this is a lie... even WOW(you know the god of all mmo's) has an option to reset your skills in a game like this without a mechanic to reset your powers if you mess up you would continuously bleed users, losing older players from accidents and having to start new characters and losing new ones due to foul ups when they didnt know the game in a game like diablo 2 i can understand it because for one it was an older game and two it takes about 3 hours to get to a high lvl unlike regnums nice happy span of 16 - 90 days my suggestion to the NGD staff and any other game developer, Fix existing mechanic before changing/adding new ones, adding or changing existing code before fixing major problems with a game will only create more problems and when i see a typo in a game it kind of throws off my faith in its creaters PS. its Deflect Projectiles not, Deflect Proyectiles Last edited by SmUrV; 09-11-2008 at 04:43 AM. |
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09-11-2008, 04:39 AM | #133 |
Baron
Join Date: May 2008
Location: Oahu, Hawaii
Posts: 697
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Whatever they decide on /reset_powers,
I TRULY, hope they fix the broken skills first if they remove our ability to change them, doesnt take alot of brains to know that would piss alot of newer people off, having invested points into a worthless or broken discipline/skill. |
09-12-2008, 12:05 AM | #134 |
Pledge
Join Date: Jul 2008
Posts: 18
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If they are gonna remove the reset-powers, I really hope you get alot more points when leveling after lvl37, so you are able to use your complete spell-book once reaching lvl50...
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09-12-2008, 05:09 AM | #135 |
Banned
Join Date: Apr 2008
Location: Modesto, California
Posts: 161
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NGD, This has stayed in my sig for a reason. To stop you from making a stupid mistake like this. Even limiting resetting powers is not good for this game, or this community. As you stated, people got use to it because some setups are good for war, some for grinding, etc, and this is TOTALLY true, how is a conj suppose to grind if theyr stuck on full support setup? or how is a conj usefull in wz if theyr stuck on grinding setup?? theres other examples too. Don't do this, for the sake of Regnum, Don't!
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09-12-2008, 06:51 AM | #136 | |
Marquis
Join Date: Sep 2007
Location: Australia
Posts: 2,439
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They will not remove reset powers. They will limit it. As someone said further before, NGD always stated months before that they will someday put a limit on /reset_powers. Why, then, is it so different now? And they will only do it when all spells aren't bugged and all are useful, which they also stated. |
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09-12-2008, 07:57 PM | #137 |
Banned
Join Date: Jul 2007
Posts: 1,994
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NGD needs to make absolutely 100% certain that ALL spells are fully set and finalized and will NEVER AGAIN be changed before removing a reset powers function.
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09-12-2008, 08:12 PM | #138 |
Marquis
Join Date: Jul 2007
Location: The Netherlands
Posts: 2,076
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Reset_powers will not be removed!!! It will only be limited.
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Dky Sven, level 54 knight (Ra) Valhalla Dky the Goat, level 35 conjurer(Ra) Dky Sven, level 51 knight(Horus) Something |
09-12-2008, 08:15 PM | #139 | ||
Master
Join Date: Sep 2007
Location: United Kingdom
Posts: 322
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And it's all that has been happening recently... Even if it was not intended, it should have been sorted before moving into a 'final version' of the game. Quote:
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Valour Mutiny Wra Nohadon Thirteen Valourious |
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09-13-2008, 04:24 AM | #140 | |
Marquis
Join Date: Sep 2007
Location: Australia
Posts: 2,439
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