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Old 09-13-2008, 02:13 PM   #61
RegnumIrae
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Quote:
Originally Posted by Znurre
That is because they are using Berserk, and yes, I agree that Berserks penalties are too low.
I made this post some time ago:

http://regnumonline.com.ar/forum/showthread.php?t=23463

-100% protection, is devastating for a barbarian versus mages and archers, but not versus other warriors because their high damage hits were not reduced very much by the armor points anyway.

That's why I wanted to change it to -damage resistance instead.
Anyway, u can still use cautel and frenesi to gain that armour that u lost with berserk.

EDIT: Oh, and that -100% evasion is NOT working right now.
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Old 09-13-2008, 05:12 PM   #62
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Quote:
Originally Posted by Rated_R_Edge
WHAT? Killing Valorius?! The hunter who plays in melee range?!
All the good ones do.

Quote:
Originally Posted by Angelwinged_Devil
there's no disagreeing it depends on how you define it, let's do it like this.

Let's first take no trees levelled at all who's the fastest?
No one

Let's take all trees maxed but nothing casted who's the faster
Hunter

Now let's take all buffs casted and all speed spells at level 5, who's the faster?
Hunter
Barbs are faster from point A to point B than any other class. I've chased enough of them to know, i assure you.

Quote:
Originally Posted by RegnumIrae
Ye, but its not only SC... For example, this morning I added 2 screenshots.. 2 riposts of 1600-1700 with cautel lvl 3, armour very good against piercing (all the armour) and deflect proyectiles at lvl 4

Or normal hits of 1200-1300 with spear
. Me with cautel lvl 3 + all the armour very good against piercing. And I was hitting him for 200-300!
Touche'.

I got hit the other day for a 1100hp dmg mindsquasher. So not only did i lose all my buffs, but 1/3 of my life too....in ONE swing.

Nah, barbs aint overpowered......LOLOLOLOLOLOL
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Old 09-13-2008, 05:30 PM   #63
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Quote:
Originally Posted by Valorius
Barbs are faster from point A to point B than any other class. I've chased enough of them to know, i assure you.
then you're not doing it right ^^
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Old 09-13-2008, 06:34 PM   #64
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Quote:
Originally Posted by Valorius
Barbs are faster from point A to point B than any other class. I've chased enough of them to know, i assure you.
So, you cast all your speed buffs at once, thinking that the 150% speed cap does not apply to you?
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Old 09-13-2008, 06:36 PM   #65
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Quote:
Originally Posted by Znurre
So, you cast all your speed buffs at once, thinking that the 150% speed cap does not apply to you?
Of course, also i dont see my hunter moving slower after i attack someone.

My barb does.
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Old 09-13-2008, 07:33 PM   #66
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And i don't see my hunter hitting an opponent with a 1000+ dmg ranged attack on a fleeing opponent like a barb can. Nor can a hunter knock down or freeze in place a DI'd and fleeing opponent, whereas a barb has several ways to do it.

DI offers about zero effective protection vs warrior classes, whereas it has a huge effect on a hunter because all the skills in tricks don't do any damage. Hell, a warrior can even cancel DI.

Quote:
Originally Posted by Angelwinged_Devil
then you're not doing it right ^^
Chased many barbs with a hunter have you?

Oh, right...no, you haven't.

Last edited by Valorius; 09-13-2008 at 08:02 PM.
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Old 09-13-2008, 07:37 PM   #67
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But we were talking about speed, of course you dont want to talk about it anymore.

And DI its great vs melee classes, specially a barb, defaening roar, howl, feint....

Last edited by Adrian; 09-15-2008 at 04:50 PM. Reason: Comment removed
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Old 09-13-2008, 07:38 PM   #68
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Quote:
Originally Posted by BlooD
Of course, also i dont see my hunter moving slower after i attack someone.

My barb does.
You're the one that changed the topic. In a discussion about running, what happens after you attack is not of relevance. If it is, then i am free to mention all the things that make up for that loss of speed after the barb attacks.

Quote:
Originally Posted by BlooD
And DI its great vs melee classes, specially a barb, defaening roar, howl, feint....
DI cancelled by mindsquash-
DI offers no protection vs trip, riposte, balestra, thunderstrike, dismember limb, or for that matter any warrior knockdown-

DI is extremely limited in usefulness vs warriors, and particularly barbs. Even the gods cannot protect a player from a Barb.

Last edited by Adrian; 09-15-2008 at 04:51 PM. Reason: Comment removed
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Old 09-13-2008, 07:40 PM   #69
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Quote:
Originally Posted by Valorius
You're the one that changed the topic. In a discussion about running, what happens after you attack is not of relevance. If it is, then i am free to mention all the things that make up for that loss of speed after the barb attacks.
OF course it is, barb speed buff its canceled by the first attack.

So you use SoW or any spell who makes you evade that hit and oh surprise, he wasted 400 mana for nothing, if he uses an skill he wastes even more.

Werent you the SoW master tactician? They teach you that in 1º of evasion.

Quote:
Originally Posted by Valorius
DI cancelled by mindsquash-
DI offers no protection vs trip, riposte, balestra, thunderstrike, dismember limb, or for that matter any warrior knockdown-

DI is extremely limited in usefulness vs warriors, and particularly barbs. Even the gods cannot protect a player from a Barb.
Disamber limb has no damage, so DI protects agains it, or against feint, the most used warrior knockdown.

Only thing barb has is too much normal damage and then too much damage in skills who make weapon damage, sadly most of them are.

As matter of fact, i killed that supremus overpowered sc barbs only with mana borrow, no mana means no sc. Use that tactic with steel skin and he will only hit you for 200 with very slows attacks.

Hell i killed pelicauthgar with only lvl 4 magic missile all the time.

Last edited by Adrian; 09-15-2008 at 04:51 PM. Reason: Comment removed
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Old 09-13-2008, 08:08 PM   #70
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Quote:
Originally Posted by Znurre
That is because they are using Berserk, and yes, I agree that Berserks penalties are too low.
I made this post some time ago:

http://regnumonline.com.ar/forum/showthread.php?t=23463

-100% protection, is devastating for a barbarian versus mages and archers, but not versus other warriors because their high damage hits were not reduced very much by the armor points anyway.

That's why I wanted to change it to -damage resistance instead.
TRYING to get this thread on rails again to the very important point Znurre made here...
I do think however, that if Berserk was fixed to match the description, that would be enough, i.e.:

* -100% evasion: no evades at all
* -100% protection: meaning == 0, that is; any protection gained from caution or other +% spells/auras should null out. 0 + 80% = 0...
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