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Old 12-25-2008, 06:13 PM   #1
timo324
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Default A little problem ..

i cant play regnum online cause all letters are gone .




how to fix this problem ?
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Old 12-25-2008, 06:23 PM   #2
Wyatt
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Hello,

What graphic card are you currently using? is it up to date?

Are you using Direct 3D or OpenGl?

Regards.
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Old 12-25-2008, 07:05 PM   #3
timo324
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i dont actuly know what video card i have .. i think it is 7950GT ..

I dont know wht i am using .. open gl i think .

me graphic card is defenetly up to date .. cas i yesterday installed drivers .

i can play all other games without problems
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Old 12-25-2008, 07:19 PM   #4
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Before entering game world, on the launcher go to options and try to change to Direct3D and see if that changes anything.
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Old 12-25-2008, 07:33 PM   #5
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Where i can change to direct3D ? i go to options and i dont see it . there are other things like game graphic but i cant see direct3d .
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Old 12-25-2008, 07:45 PM   #6
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its not possible for linux users to select direct3D.

I dont know how u can fix the problem. You might find a useful errormessage, if you start RO on terminal.

To do this:
Open a terminal. Change with cd to the directory where u installed Regnum (e.g. "cd /home/user/regnum"). And then type "sh ./regnum.sh"
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Old 12-25-2008, 08:04 PM   #7
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timo@timo-desktop:~$ cd /home/timo/regnum
timo@timo-desktop:~/regnum$ sh./regnum.sh
bash: sh./regnum.sh: No such file or directory
timo@timo-desktop:~/regnum$ sh ./regnum.sh
sh: Can't open ./regnum.sh
timo@timo-desktop:~/regnum$


i cant open it ..

i think i know what is the problem.

[25/12/2008 21:31:52] [RenderizerGL][renderizer_gl_x11.cpp(207)] X Server vendor: The X.Org Foundation
[25/12/2008 21:31:52] [RenderizerGL][renderizer_gl_x11.cpp(211)] X Server release: 1.5.2
[25/12/2008 21:31:52] [RenderizerGL][renderizer_gl.cpp(378)] Got a 24 bit visual (39) with a 24 bit depth buffer
[25/12/2008 21:31:52] [RenderizerGL][renderizer_gl.cpp(409)] Resolutions: 1280x1024x16 1280x960x16 1152x864x16 1024x768x16 832x624x16 800x600x16
[25/12/2008 21:31:52] [RenderizerGL][renderizer_gl.cpp(431)] OpenGL vendor: NVIDIA Corporation
[25/12/2008 21:31:52] [RenderizerGL][renderizer_gl.cpp(432)] OpenGL renderer: GeForce 7950 GT/PCI/SSE2
[25/12/2008 21:31:52] [RenderizerGL][renderizer_gl.cpp(433)] OpenGL version: 2.1.2 NVIDIA 173.14.12
[25/12/2008 21:31:52] [RenderizerGL][renderizer_gl_extensions_loader.cpp(258)] Detected OpenGL extensions: GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGI_swap_control, GL_ARB_fragment_program, GL_ARB_half_float_pixel, GL_ARB_multitexture, GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_texture_compression, GL_ARB_texture_cube_map, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_non_power_of_two, GL_ARB_texture_rectangle, GL_ARB_vertex_program, GL_EXT_blend_func_separate, GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_object, GL_EXT_secondary_color, GL_EXT_separate_specular_color, GL_EXT_stencil_wrap, GL_EXT_texture_compression_s3tc, GL_EXT_texture_edge_clamp, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod, GL_EXT_texture_lod_bias, GL_EXT_timer_query, GL_NV_multisample_filter_hint, GL_SGIS_generate_mipmap
[25/12/2008 21:31:52] [SDB_File][sdb_file.cpp(1205)] SDB: ../data0.sdb(65.55 MB), fragmentation: 0.01%
[25/12/2008 21:31:52] [SDB_File][sdb_file.cpp(1205)] SDB: ../data1.sdb(669.25 MB), fragmentation: 0.00%
[25/12/2008 21:31:52] [SDB_File][sdb_file.cpp(1205)] SDB: ../data2.sdb(83.11 MB), fragmentation: 0.00%
[25/12/2008 21:31:52] [SDB_File][sdb_file.cpp(1205)] SDB: ../data3.sdb(4.76 MB), fragmentation: 0.05%
[25/12/2008 21:31:52] [SDB_File][sdb_file.cpp(1205)] SDB: ../data4.sdb(83.59 MB), fragmentation: 0.01%
[25/12/2008 21:31:52] [SDB_File][sdb_file.cpp(1205)] SDB: ../data5.sdb(5.27 MB), fragmentation: 0.00%
[25/12/2008 21:31:52] [ResourceManager][resource_manager.cpp(290)] memory retriever is ready
[25/12/2008 21:31:52] [ResourceManager][resource_manager.cpp(290)] disk retriever is ready
[25/12/2008 21:31:52] [ResourceManager][resource_manager.cpp(290)] http retriever is ready
[25/12/2008 21:31:52] [ResourceListManager][resource_list_manager.cpp(312)] Got resource list: 13750 resources available
[25/12/2008 21:31:52] [logger.cpp(51)] libopenal.so: cannot open shared object file: No such file or directory
[25/12/2008 21:31:52] [logger.cpp(51)] libopenal.so.0: cannot open shared object file: No such file or directory
[25/12/2008 21:31:52] [logger.cpp(51)] libopenal.so.1: cannot open shared object file: No such file or directory
[25/12/2008 21:31:52] [AL][al_loader.cpp(261)] Can't load OpenAL
[25/12/2008 21:31:53] [Display Entity][display_entity.cpp(78)] Setting 1024 x 768 x 16 fullscreen video mode
[25/12/2008 21:32:26] [TextManager][text_manager.cpp(160)] Text Manager ready
[25/12/2008 21:32:42] [EntitySystem][entity_system.cpp(97)] Entity system ready to shutdown


as i see it cant load openAL and it says that i use 1024 x 768 x 16 but i use 1280 x 960 x 32


yeehuuu .. i can play now .. in options i choosed force in safe mode and now its okay

Last edited by timo324; 12-25-2008 at 08:40 PM.
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Old 12-25-2008, 09:19 PM   #8
Cuchulainn
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ok, nice that you can play in safe mode. There is a mistake in my last post. The file is called rolauncher.sh not regnum.sh
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Old 12-26-2008, 09:52 AM   #9
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Note that to launcher binary is: rolauncher

not: rolauncher.sh

Unless you have scripted a custom load process


Also, OpenAL is a sound library and should not be related to your graphics issue.. although you will need the lib to have in game sound. For Debian/Unbuntu the command "sudo apt-get install libopenal1" from a terminal should install it. For other distro's please check google.com

If libopenal1 is already installed do:
sudo apt-get --purge remove openal1 && sudo apt-get install libopenal1


One of the above should clear up the message about OpenAL

This command from a terminal will tell us what Video Card you have:
lspci |grep VGA


and we can diagnose your graphics issue further from there.

Take care,
-onemyndseye
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Old 12-26-2008, 11:05 AM   #10
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At first glance it looks like a texture (de)compression issue. If it worked on a previous version of the driver, try rolling back to that one.
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