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Old 12-28-2008, 05:21 AM   #41
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No one has suggested a way for lower level players to be able to compete with higher level players in WZ. This is important for player retention.
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Old 12-28-2008, 09:08 AM   #42
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Quote:
Originally Posted by Conzar
No one has suggested a way for lower level players to be able to compete with higher level players in WZ. This is important for player retention.
A lvl 39 can kill a lvl 50. A lvl 38 if you catch him by surprise and he is dumb.

But I suppose its a bit hard if the lvl 39 is your first char. I'd rather have no lvls anyway.
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Old 12-28-2008, 10:04 AM   #43
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Quote:
Originally Posted by Conzar
No one has suggested a way for lower level players to be able to compete with higher level players in WZ. This is important for player retention.
I think this is simple. Faster levelling, less grinding. MMORPGs overuse grinding. Endlessly killing the same monster so you can get enough power to endlessly kill the next. This has to be the biggest turnoff on the game. It has taken me far to long to hit level 20, and at level 20 I can't even hit a higher level (for a noticable amount of damage.) I don't think that monster bashing should be the focus of the game. More effort should go into the pvp aspect, since this is what the MMORPG market really needs.

It is too difficult to get into the WZ and start participating. I think it would be funner for everyone if there were more people in the wz, actually making it dangerous to even move into enemy terrirtory, passing their bridge. Alot of the time while im playing, I scuttle around enemy territory, scoping things out, and never get harassed, THE WZ IS JUST TO BARREN. A small intro into the game is ok, but months of "tutorial" by grinding, thats just too much.

I really hope some changes are made to this, Regnum is a decent game, but with a more active warzone, it could be an AMAZING game.
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Old 12-29-2008, 04:24 AM   #44
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Well what we are hopefully looking for are obtainable goals. Looking at NGDs updates over the months and year(s) and you will see that they have consistently made it harder to level. Examples given: the experience earned from the support system sucks that is why you see support conjus typically in what folks call a warju configuration (damage spells /w minimal support) when grinding, grinding areas that it used to be easy to level in have had their respawn rates dramatically lowered, and the latest invasion update we see mobs that cast spells, act aggressively, and resist/evade attacks/spells more so than before.

So in essence the platform for the Xym system is that it is there to entice you to make a purchase in order to level faster (besides character customization). Asking for them to add more quests, content, etc.. has been answered with what I have listed above in addition to the super bosses and the invasion system.

Remove grinding or a leveling system and you do two things, remove the enticement to spend money on the game and two possibly alienate the veteran base that has had to go through the things you want ended now. Both have kept the game going so far.

When looking at what to do to increase your survivability in the war zone for a lower level character the answers are pretty easy: stay in a group, PvP some of your fellow players in the Coliseum/Arena prior to going to the warzone to get some experience at what is effective with your player configuration, and learn some tactics. Ask some of the higher level characters in your realm some of the weak points they still must overcome with their characters. Utilize online resources to help increase your knowledge.
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Old 12-29-2008, 06:40 PM   #45
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Overall the largest problem with every part of this game(buggs aside) is the lvling, I've never even heard of a pvp based game, realm vs realm if you wanna call it that require such a huge amount of time to get to the meat of the game... Face it NGD the player vs monster aspect of your game is no where near as good as other games and thats completely fine since its a pvp game. But taking all that into consideration lvl 50 should be more easily obtainable to keep your fan base and new members flowing, especially since the main point of the game is to fight against other players in war type situation.

So you either have to create better/more quests to keep people interested in grinding or simply make it easier to grind. You have a great cash crop now with those lucky boxes, I think its time you stop relying on boosters to bring in the bacon.
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Old 12-29-2008, 07:52 PM   #46
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Yes I see this as a really important issue to address to. Obtaining 50 should be hard but right now players especially in Alsius quit before reaching 20 - there's some nasty caps and too hard quests so you are stuck with grinding from level 9 onwards
add to that mob evades, the new mob skills, no good ingame tutorial and ridiculously low xp from kills and you see new players quit before you even have a chance to meet them
the flow of new players in alsius stops at montsognir, only a few come past that point - I would have quit there if I would have not played Syrtis on Ra and known what awaits me after hours of grinding to get to level 10 and onwards..

edit, add a note: I have experience from both Syrtis (Ra) and Alsius (Horus) and I can honestly say Syrtis was easier for me as a new player, Alsius needs some reworking with quests to keep new players in.
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Old 12-29-2008, 08:17 PM   #47
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Booster's don't fix the grinding problem. After spending much xim on boosters, I can say that I still dread grinding.

What makes it worse, is that if you have a booster enabled and do pvp, you waste your booster. This is just bad design.

As stated before, mobs now have specials which makes grinding even harder. So in effect, the current level 50's have had an easier time getting to lvl 50 then the current batch.

Now if NGD were to make attaining lvl 50 easier then ever; this would be a good thing for the game. If it makes the current lvl 50's mad and they leave; I say so what. There will be a huge number more that will replace them and take over their numbers.
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Old 12-29-2008, 08:21 PM   #48
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Quote:
Originally Posted by Conzar
that if you have a booster enabled and do pvp, you waste your booster. This is just bad design.
Are you sure you read the description right?
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Old 12-29-2008, 09:43 PM   #49
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Quote:
Originally Posted by Kianoni
Yes I see this as a really important issue to address to. Obtaining 50 should be hard but right now players especially in Alsius quit before reaching 20 - there's some nasty caps and too hard quests so you are stuck with grinding from level 9 onwards
add to that mob evades, the new mob skills, no good ingame tutorial and ridiculously low xp from kills and you see new players quit before you even have a chance to meet them
the flow of new players in alsius stops at montsognir, only a few come past that point - I would have quit there if I would have not played Syrtis on Ra and known what awaits me after hours of grinding to get to level 10 and onwards..

edit, add a note: I have experience from both Syrtis (Ra) and Alsius (Horus) and I can honestly say Syrtis was easier for me as a new player, Alsius needs some reworking with quests to keep new players in.

I have to agree with this. I was very disappoointed to find no quests at lvl 14 at all! That is crazy. In Syrtis there are more than multiple quests up past lvl 30. I can see how players would get discouraged at lvl 14 all of the sudden doing non-stop grinding. That is a difficult situation to overcome...along with the relative lack of players in general.
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Old 12-29-2008, 11:27 PM   #50
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Quote:
Originally Posted by Malik2
I have to agree with this. I was very disappoointed to find no quests at lvl 14 at all! That is crazy. In Syrtis there are more than multiple quests up past lvl 30. I can see how players would get discouraged at lvl 14 all of the sudden doing non-stop grinding. That is a difficult situation to overcome...along with the relative lack of players in general.
Every realm has multiple quests past lvl 30, but against your point Syrtis has the fewest since they end at lvl 40, Ignis second with only one more quest added at 49 compared to Syrtis and the Alsius quests end at level 45. Alsius I think just has more level breaks where a level is devoted to complete grinding.

And Smurv on your topic I believe we had that convo like two or three months (IRC or forum i dont remember) ago about how I hate playing a game that from buying Xym I pay a monthly fee that helps keep the game up and running but without any added benefit besides lvling faster (ie. no added quest content). Seems like that is starting to stack up with the new players. Though I have played some quest based MMOs (like Runes of Magic is the latest I tried) and they either have way too many quests that you don't get a real PvP feel for or have quests that are very similar to ROs that lack substance (ie. kill # of X animal for XP and Gold), what RO needs is a good writing team (maybe by listening more to players). Also if you hadn't already done so, for the newer players, if you switch in between each realm its basically the same old quests all over again in a new setting. The only difference is yes Alsius is a little harder because of some insane quests (to kill purple/red mobs), and you end up fighting boss monsters at lvl 6/7 [23] (Crystal Guard zero, Hellu, Throgg). If you are new you typically do most of this by yourself due to lack of knowing ppl.

Quote:
Originally Posted by Conzar
that if you have a booster enabled and do pvp, you waste your booster. This is just bad design.
If that is happening to you - you need to send an email to NGD because that is not the way the boosters are sold as advertised. Though you also cant be using any damaging area effects while fighting Realm vs. Realm around mobs either because that should start your timer as well. In general though Realm Vs. Realm fighting does not involve the timer. Bottom line of every scrolls says "- Time does not count when attacking summons or pets from another player." It also says "- Time counts the moment you attack a monster and lasts 10 seconds after your last attack. - Indirect experience also activates the 10 seconds timer." So you cast Sultars against an enemy realm party and a wolf was in the group, timer starts. You cast a support spell then that player hits a heyna, timer starts.
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