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Old 01-22-2009, 05:25 PM   #41
Nikor
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Quote:
Originally Posted by gph
If you wanna go offensive conjuror, you might try to see what Laleja (Ra/Syrtis) does:

- Full Life support
- Magic dispell on 3
- and Staff mastery buff to poke people when heals are cooling.
It's dispel on 4 plus mental up to lvl 13, but otherwise sums it up quite well.

Quote:
Originally Posted by gph
However everyone ain't Laleja, so I really don't recommand you start with that. At the begining it's hard enought to keep an eye on who needs what.
No, I definitely can't recommend this to start with. You have to sacrifice something to get this setup, and in my case, it's steel skin. If you get bored by just healing and know how to stay alive without relying on steel skin and sanctuary (which I have but tend to use only when I really need it), then you can start to think about it.
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Old 01-22-2009, 07:05 PM   #42
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My first week in the warzone, I was the worst conjurer in Alsius, fighting in the front row, doing 100 damage with my little staff and zarkit, and dying in about 7 seconds. But it didn't take long to figure out that fighting offensively as a conjurer in war is a huge waste of time.

I believe that a good support conjurer can make a force of 5 people fight as well as 8. Perhaps it isn't a conjurer's "job" to keep people alive, but it is everyone's best interest to focus on this. The conjurer will get far more RP and XP but sharing mana, healing and reviving team mates, and can be very successful. Also, people generally like a support conjurer, so it's easy to make friends. And if a conjurer keeps his or her friends alive, then those friends will keep him/her alive in return.

Mana communion... this spell is so powerful, it cannot be overstated. At level 4, it costs something like 560 mana to cast... but returns 1500 mana over time! It is useful even when you're alone... but in a group, it's insane how useful this is. In a group of 10, you spent 560 mana, and give 15000 mana to your group! That allows you and your friends to a huge amount of damage.

My setup is all support and defense. My only weapon is a level 4 zarkit, something I only use when traveling alone or in a small group. The only spell I often cast on enemies is level 5 Tremor, usually just as we're rushing into the enemy, or just as they're rushing at us. The other 95% of my time I'm only concentrating on my realm mates.

When I play my marksman or warlock, I can really tell the difference when a support conjurer is in the group. Yesterday our group was being pounded by Syrtis near Trelle save. Our group only had a couple of warjurers, who quite frankly just got in the way and gave easy RP to the enemy. My marksman was out of mana for several minutes, only able to shoot normal arrows. Then, Annahoj and Panacea showed up, feeding everyone with mana and healing the wounded. This turned the tide, and we easily cut down the syrtis force and sent their few survivors running back home.

Anyway, a conjurer does not have to keep his teammates alive, but the smart ones know that that is the best thing to do.
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Old 01-22-2009, 09:31 PM   #43
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I have to agree with you there Mehgan ........ maybe it isn't a conjurer's job to keep realmmates alive, but when I'm in a group with a support conjurer, I do what I can to keep my healer alive, so that in turn, my conju can keep me alive and with enough mana to complete the task at hand. I have a conjurer, low level still mind you, but she will also be full support, as there really seems to be a lack of such in Alsius, depending on what time of day I play. We have a few really good full support conjurer's ..... Alexita, Annahoj, Mehgan, and many more ......... please don't think I left anyone out on purpose, as there are more who do a wonderful job.

I have little experience as a conjurer, but I can tell you, a support conjurer is a really tough class to play, and my hat goes off to all who choose to play this role. The rest of our army CAN NOT fight as efficiently without you, as we can with you.


+1 Meg
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Old 01-23-2009, 01:42 AM   #44
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This is partially correct, conjurers are meant to heal others, but that job could get frustrating with players blindly running into big groups, expecting conjurers to be their pets... imo warjus cam be very useful, their almost like marks.... sort of.. but again its the players choice, and only the players choice, no one else should have a say in the matter, if NGD wanted all conjus to b full support they would not have diminished the xp from supporting... which hurt a lot of full supporting conjus...

-glulose
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Old 01-23-2009, 01:43 PM   #45
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If we started to talk here about NGD role, it wouldn't be an offtop if I say the following. When conjurer attacks someone and cast a summon after the first hit is done, conjurer stops doing normal hits after casting untill enemy is down. This bug makes me pretty nervous while grinding.
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Old 01-23-2009, 01:55 PM   #46
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yep, it annoys me too.
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Old 01-23-2009, 02:10 PM   #47
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I noticed that too. To workaround this simply select summon or mob and select mob you attack again. It is annoying bug yes.
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Old 01-23-2009, 10:16 PM   #48
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Quote:
Originally Posted by cisco2950
If we started to talk here about NGD role, it wouldn't be an offtop if I say the following. When conjurer attacks someone and cast a summon after the first hit is done, conjurer stops doing normal hits after casting untill enemy is down. This bug makes me pretty nervous while grinding.
Hi.
It was reported here: http://www.regnumonline.com.ar/forum...ad.php?t=35890
This bug annoys me too.
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Old 01-24-2009, 12:49 AM   #49
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It's not your job to tell Conjurers what their job is.
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Last edited by Eli2; 01-24-2009 at 01:51 AM.
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Old 01-24-2009, 01:24 AM   #50
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Its nobody's job, he was just reffering to his own personal playing style telling you that a conjurer doesn't HAVE to keep you alive. Individual players can play how they want and it really hinders your tactics if you grow to used to having a support conjure to heal you every time you get hit.
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