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General discussion Topics related to various aspects of Champions of Regnum |
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03-05-2009, 02:10 PM | #11 |
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Dear Chilko,
thank you very much for explanation and for keeping feedback between developers and players. Please explain the following fact. When I am playing with party of players of same realm, everything goes ok, no matter how the party big. Even if ~20 ppl stay before the gate, everything's ok. BUT if I see any players from other realm nearby, lags become too hard. =( Even if I see just 5-6 opponents, lags appear. It makes the main part of game - WAR - very unpleasant. Is the descibed problem have the same reason as mentioned in your first post?
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Pendalf, Alturian Conjurer (Horus) |
03-07-2009, 02:11 PM | #12 |
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Is there any progress in the movement code question?
Every day I hope that this problem is solved when I log in, because it makes it nearly impossible for me to play my 2 warriors, but the problem still exists and drives me crazy. |
03-07-2009, 06:18 PM | #13 | |
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Quote:
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Ulmanyar
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03-08-2009, 10:13 AM | #14 |
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Yes, I know. I do not think that there will be slightly changes like a plant that grows. I know how updates work.
I just wanted to say: I try it, but I am not patient. I am suffering of Regnum-detox! And I wanted NGD not to forget that there are players waiting for the well recovered programmers and their great work. :-) |
03-21-2009, 07:39 PM | #15 |
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Too frustrating to continue
Hi all/NGD,
I was planning on logging into the forums and posting that I am quitting RO. (Vaxnor, Ignis, lvl 50 barb, Horus) Then I saw this thread...while I am very glad to hear that the problem is being addressed, the latest hotfix/patch made the movement/position bug SO much worse than it ever was before and it has been this way for looks like 11 days now...with no clue of when any improvements will be made. Straw that broke the camel's back: I just ran on TOP of a coward Syrt for literally 5+ seconds without being able to attack whatsoever in any way..."Target out of range"...and I am sorry but this game is unplayable in the wz at this point, it is just too frustrating. I was planning on buying a bunch of Xim (again) very soon but that would be ridiculous at this point in my opinion. SO, I/Vaxnor am/is leaving RO. I may start playing again if/when it is possible to actually have fights/wars/interactions without wanting to stab someone due to frustration. NGD you have a FANTASTIC game here...at least you *did*. Sincerely, -zeke aka Vaxnor, lvl 50 barb, Ignis, Horus P.S. Yes, just FYI I am EXTREMELY frustrated/fuming right now but I feel my point(s) are still valid.
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Vaxnor, Level 50 Barbarian, Horus, Ignis |
03-21-2009, 09:13 PM | #16 | |
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Faith 50 Barb Faithless 50 Lock
Umaril 45 Conju Kailas 45 Marks Pel 45 Knight |
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03-21-2009, 10:38 PM | #17 | |
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hot"fix". But why dont you make a ranger, a marksman or a lock and give ngd some time to fix this... Meanwhile NGD why dont you consider reversing the hot"fix"? :P |
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03-22-2009, 05:56 AM | #18 | ||
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Even though it has now almost been a month I still play as my barb and yes at most times I am cursing at the screen due to ridiculous shit like how I am standing behind someone and attacking them or I run right through them and don't attack them at all yet I am being attacked. Just today at a fight taking Herb/Stone I got stuck in a wall for half a minute just by running through the entrance. But I am going to stick with it just a little while longer. Though since it will be a month in 3 days, I would expect a release or progress note in the next couple days. You would think as Chilko said : Quote:
Bugnum Online
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03-22-2009, 02:48 PM | #19 |
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For me it works better since the last hotfix. Not great, but better than before.
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03-23-2009, 06:43 AM | #20 |
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Last update made positions "more smooth", afaik.
Before that hotfix people were jumping around like insane. The real problem now is that noone is where the clients thinks they are, and sure, it's annoying. But so where the jumping before this hotfix. I don't think they can even be compared. I would say NGD is working on it, but it will take some time. This hotfix was probably only one small step so far.
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