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Old 04-28-2009, 04:47 PM   #1
Vythica
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Default FPS: How to increase them?

Okay so here's what I'm working with: Pentium D 3.2 Ghz, 6GB Ram, Asus P5WD2 Mobo, Nvidia 8600GT 256mb GPHX. Running Ubuntu 8.10(using Openbox Desktop environment with no compositing enabled). With all the textures on and view distance at medium, particle effects enabled (I should be able to run this) resolution at 1280x1024. My FPS sits at around 65-100 normally, but when I run into a city or to a fort with people in it I drop to 25-30. This bothers the hell out of me. So the basic question is; will an upgrade to my GPU solve this or is an all out CPU/Mobo upgrade required to get those FPS back up to 80-100? Either option is okay, I just need to know whether RO uses mostly CPU or GPU. Replies are solicited from any and all who can help.
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Old 04-29-2009, 10:15 AM   #2
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Hi, before you wast your money in new stuff, i want to give you what i have tested. But before i must say that 25-30fps you must be able to see the game correctly, your eyes can't see more than 25fps/s if i good remember.

My PC is a core2dual 1.8Ghz overclocked to 2.4Ghz with a Nvidia 8600gt 512Mo an 2Go ram. I have all to the minimum except the view range to the max and the 3 particle effects. My fps are most of the time correct except when i go in a town(yeah it sucks a little sometimes) but i see when walking around in war zone with more than 40fps(with poeple) i have lags.

So you can have 100fps, if the game is not smooth it can come from the network too, not only fps. But when a realm door break my fps can drop from ~80/+100 on the save(in normal conditions) to sometimes ~2 fps on the door ...but 2fps is extreme i see this very few, most of the time i have ~10/30 on a realm door breaking.

Off course if you have enough money to buy the last stuff who cost a lot... do it

Maybe someone with a better PC than mine can give you better experience.

edit: have you try to put your desktop in 16bits instead of 24 bits in your Xorg ? this give a good increase of fps

Last edited by Ubunteros; 04-29-2009 at 11:24 AM.
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Old 04-29-2009, 12:20 PM   #3
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Quote:
Originally Posted by Ubunteros View Post
edit: have you try to put your desktop in 16bits instead of 24 bits in your Xorg ? this give a good increase of fps
My FPS varies from 7-8 in town to 32 in desert and 20-30 is playable.
I am on laptop with GM965 running safe mode.

When there is more players that's true its getting laggy

IMHO fps rate should not be affected by network bandwitch or servers overload but is it ??
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Old 04-29-2009, 12:20 PM   #4
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NGD stated in another thread that there was some issue with the textures in the cities causing these lags.
I would just wait and see until they do something about it.
Quote:
Originally Posted by Mashu View Post
IMHO fps rate should not be affected by network bandwitch or servers overload but is it ??
Regnum is single threaded, so, sadly it does
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Old 04-29-2009, 12:27 PM   #5
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Quote:
Originally Posted by Znurre View Post
NGD stated in another thread that there was some issue with the textures in the cities causing these lags.
I would just wait and see until they do something about it.
Regnum is single threaded, so, sadly it does
I wonder how they managed updates in background, wouldn't it be easier to make it multi-threaded ?

And separate rendering from network ? That would improve responsiveness of game when more players are online and made game more fair-play for those with more crapy ISPs.

I dont know but I heard that servers are in Sweeden. I am in Sweden and I have 100mbit symmetric so I should not have any problems right ?
But when more players are online I do
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Old 04-30-2009, 10:44 PM   #6
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there should be some option in regnum to strip the textures of forts / towns and force npc models.
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Old 05-01-2009, 08:59 PM   #7
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So what's the consensus? New video card? New Mobo? Or tough it out?
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Old 05-04-2009, 10:18 AM   #8
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Quote:
Originally Posted by Vythica View Post
So what's the consensus? New video card? New Mobo? Or tough it out?

IMHO your specs are more than enough to run RO. It sounds as you suffer from the same problem as the rest of us: A less than efficient game engine
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Old 05-08-2009, 07:24 AM   #9
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Quote:
Originally Posted by Ubunteros View Post
your eyes can't see more than 25fps/s if i good remember.
Actually, the human eye sees at 60FPS. Any displays that are higher, no one can tell the difference (there are some exceptions, though).
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Old 05-08-2009, 05:35 PM   #10
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Actually the human eye sees at whatever rate light is poured into it. If it was part of a computer we'd say it was a fully asynchronous input system.

Depending on a number of factors such as ambient light conditions, flicker, focal area, alertness, adrenaline, and plain it's different for different people, your visual cortex may process information at varying rates in the huge range of between about 15 and 70Hz. Note that it's in contrast to artifical display/recording devices in that everything is processed at once. Because of the low area you actually concentrate on when using a computer, the limiting factor is going to be the lower of the refresh rate, the framerate, or 10-15 "frames" per second (the approximate mimum below which you begin to assume non-contiguous information - much slower than for hearing which is general between 30-100Hz depending, again, on environmental conditions).

Personally I wouldn't complain about it dropping to 25-30fps. I find when large amounts of people arrive or I enter a town my frame rate drops to around 4-7fps. If I could buy a new PC with you-beaut PCI-E, multicore processing, and a non-budget graphics card I would, but seeing as other games run smoothly at all times on my box with the settings at a reasonably high level (and most of these are more detailed at "lowest" quality than regnum at its highest), I think the biggest thing we need for improvements is quite a bit of engine optimisation.
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