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Old 06-30-2009, 12:42 PM   #11
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Originally Posted by Znurre View Post
If this player manages to chase one of your players and kill him, is there not something YOU should take responsibility to fix by protecting your players better?
I can protect my friends only again warriors and mage, marks shoot from too far away and if they come in my range with sotw running after a half dead friend, i can just do nothing with my poor normal hit.

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Originally Posted by Znurre View Post
Atleast I cannot imagine an archer attacking you, for example, when you stand in the middle of your own army and not get attacked by your friends.
Hard to imagine but it really happend, i don't know it the lag help or too many players on the screen but i see very often archer who just run into a big group of syrtis to finish one of my friends and of course die just after. Marks can do this job very fast.
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Originally Posted by Znurre View Post
Finally, if this change was implemented it would greatly favor the ranged classes since truth is they generally die less than close combat classes.
Yes it's a problem, specially for barbs.
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Originally Posted by Twinkle1 View Post
.... should they be penalised by taking there items and gold....
Items no, should not be stolen, i never say that.
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Originally Posted by Znurre View Post
Sometimes when you are outnumbered the best tactic is to coordinate, focus fire on let's say 3 players and take them out before you die.
If you're lucky some of these are conjurers and those kills will then make a really big impact on the fight.
Of course, each time asluis attack us on a war(like trell) someone syrtis die, not only alsuis. That's why the bonus/malus from dead can go in the two ways with an advantage of the underpopulated group.
Like if syrtis has trell and we are 2x more that alsuis, someone in alsuis kill a syrtis and receive 2x more(something...) that if an syrtis kill an alsuis.

Maybe gold or xp is a bad suggestion but another thing can be great and help the underpopulated realm. I don't want that the most populated realm farm on the head of underpopulated realm.
That's why i ask you "if", only suppose something can be done, what can be done.

Maybe it can give heal/mana to someone who kill or something like a invulnerable/protection bonus for x time with the 2x ratio for alsuis and 0.5x for syrtis like y say it before because he take a part of the soul from the dead guy.
Of course no bonus for people doing save camping, maybe it can be inverted for save campers, each people they kill on the save give the bonus to the guy who resurect instead of the killer.
Maybe the bonus can be keept for the good moment and activated with an icon.

A bonus can be give too for guys who don't die but only under fire, like that warriors will receive more bonus that archers who are less under fire. A stay alive bonus ? Of course with ratio or someting else who don't give more advantage of most populated but only to people who play well..or are lucky .

I understand that atm sucide is a tactics but please don't stay in this way and imagine another way of fighting, with bonus on dead and ratio this can be fair for everybody. This will bring better quality fights if both side care about dead.

We must just find the correct bonus(or malus?) who can be great.
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Old 06-30-2009, 01:32 PM   #12
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Originally Posted by Dannboy View Post
Syrtis would never use this tactic...would they?
You should know ^^


EDIT: KAMAX just shush
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Old 06-30-2009, 02:35 PM   #13
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EDIT: KAMAX just shush
I just want a better gameplay for everyone but if you love to have the ass kicked by syrtis sometimes for long hours on a fort and give us our rp... ok

But it's just boring and too easy for us(Syrtis) to kick alsuis ass on a fort. I spend most of my young warlock life in ignis because it's more challenging. Syrtis go to alsuis only to camp not to fight and a lot of good players don't want to go in alsuis because it's too easy.

Now i paly more in alsuis so i can watch TV on the same time on my 2nd screen or eat some food in peace between 2 rp farming session.

I can shut up if you want and continue to farm rps in this land, i have no problem with that, i'm not in a underpopulated realm
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Old 06-30-2009, 02:55 PM   #14
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I really don't see the problem here.

So what if someone charges into your ranks and finishes someone off? The attacker will die; and you can rez the victim anyway.

There's no need for any stupid bonus or anything like that regarding this subject.
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Old 06-30-2009, 03:51 PM   #15
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Of course but this don't give great gameplay. All around the forum people say they want to more use skills instead of stupidly spamming areas...and sucide for spamming this areas.

If people care about dead this will give better fights because it's harder to fight and go a little back to stay alive and recover heal/mana. People will more use his brain to fight instead of stupidly run to dead.

In the same time this can resolve the problem of underpopulated realm with the ratio bonus. The devs can draw a circle(or elipse) around each forts (400m?) who include the save to calculate the ratio(each 60s?). Only in this war zone are bonus to prevent hunters who kill a lot of people far away and come with the bag full of bonus.

In your example if only one guy run to dead it's not really important most of the case but if a entire group run to dead they do a lot of dead who can't be revived on the same time. It's like an abuse strategy because the save is near for the suciding people.

In the same time this give you a reason to play well if you have a "stay alive bonus" (under conditions of course).
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Old 06-30-2009, 05:42 PM   #16
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Originally Posted by kamax View Post
Hi, a lot of people just sucide themself to kill someone on a fort wars, mostly people who must take back there forts. They just don't care about dead because the save is just behind and are back very fast.

It's not really tactical war doing like that. People should try to stay alive but why ? What can be changed that people(mostly archers) no more run to dead to kill someone and play more tactics ?

Give some bonus on each dead to the owner of the fort like gold(from the dead guy), xp, more guards, necro ..... ?

It would be great if each dead bring something but only on fort wars, not hunting.

What do you think about this sucide story and have you another idea to avoid this problem and have better wars ?
Rps not enough anymore? lol. Maybe you would like every player to bleed ximerin as well.

If this happened, you will get no fight at all. we will all move to knube zone to preserve our belongings and gold, maybe plant a garden, maybe build a compound.

BTW, I think a new power "Suicide Bomb" or something would be awesome. a nice, mid-lvl power, that is only good for taking 1 enemy out with you (dont want it to be considered "overpowered, but make it something a lvl 35 can use to be more helpful). Call it "Ultimate Sacrifice" or something.

Viva La Alsius! (boom)

Brian
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Old 06-30-2009, 06:35 PM   #17
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Rps not enough anymore? lol. Maybe you would like every player to bleed ximerin as well.

If this happened, you will get no fight at all. we will all move to knube zone to preserve our belongings and gold, maybe plant a garden, maybe build a compound.

BTW, I think a new power "Suicide Bomb" or something would be awesome. a nice, mid-lvl power, that is only good for taking 1 enemy out with you (dont want it to be considered "overpowered, but make it something a lvl 35 can use to be more helpful). Call it "Ultimate Sacrifice" or something.

Viva La Alsius! (boom)

Brian
Have you read the entire tread ? I suppose no....I propose other bonus,the first idea was only a "concept idea", just read all.
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Old 06-30-2009, 07:30 PM   #18
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I think zerging, for much painful and annoying it is, seldomly provides a good gaming experience and effective training of skills (and a lot less RP since it's divided for a larger amount of players). What I see is many Alsius players, when on fair numbers, eradicating completely their opponents that aren't used to match up on fair fights.

Honestly, of the 3 realms, Alsius is the one to conserve a better Realm unity after so many game modifications, and I envy them for it. They may be outnumbered but never give up, and that fecking defines them!

Let's just hope NGD brings a RvR balance between melee and ranged and hopefully we will see Alsius warriors teaming up again for some severe pawnage...
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Old 06-30-2009, 11:11 PM   #19
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Agree, when pretty evenly matched. Alsius ROCKS. But a fair fight is a rare thing indeed in Alsius WZ. We had one a few days ago, at Trell fort. Had a lot of fun, died a few times, and didnt really mind it. Its usually "5 against 1 is Ignis fun", though.

Brian
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Old 07-01-2009, 12:30 AM   #20
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I am getting sick and tired of people from overpopulated realms suggesting bullshit like this to make an already underpowered realm even worse. As mentioned there is someones idea of possibly losing items (have fun fighting a war alone), and now this. As a member of Alsius on both Ra and Horus, and with both of them being underpopulated in relation to the other 2 realms, a suicide run is a perfectly valid option; run in, kill a conj and hope your friends can take out another, that can easily turn the tide in a fort battle, ive seen it time and time again. That is the entire advantage in defending your forts.....you obviously wouldnt do this when attacking an enemy fort....for us, its often the only advantage that we have most of the time, since, as gupt mentioned, we are almost always outnumbered, and half of the people that come to fight are low-mid levels with a small handful of high levels thrown in. Its frustrating and its not fun, and the result of this idea of yours would be ignis and syrtis fighting over both their forts and ours, since we would be too broke to afford weapons and armor, let alone arrows or upgrades.

I agree with the comment about zerg tactics failing; in Horus, syrtis tends to zerg a lot and they are by far an easier opponent than Ignis, who tend to actually fight with some cohesion....i think alsius falls somewhere in between the two.....at least on horus.

If i come off as pissy, well im sorry, but i see suggestions like this all the time from the people in the most populated realms and enough is enough, introduce some realm balance, get warriors working right again, give us all the same quest items (yeah, lightning ring), and when all other aspect are equal, then suggest something like this.



We will fight, and we may die, but we will take out as many of our enemies as we can, as often as we can, however we can.
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