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Old 08-03-2009, 06:16 AM   #21
terekon
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Default useless spells

Quote:
Originally Posted by _dracus_ View Post
You must be kidding.

Track mounster is either broken or only tracks mobs of your level (or level around).

Track ally is freakin useless, if you hunt in group go for VoIP (mumble). You can't use your mana to get back to your group like that.

Camo corpse is for grave digger, undertaker or whatever, all hunters on Ra refuse to use it!

Joking appart

Pet tree: Everything useless except Control mounster, Bestial wrath, Skin of beast. Have you tried once to use max hp passive and max armor passive ?
Well i dont have a hunter, am just commenting on what i have observed. I have been camoed, and as i said the only time i have ever seen track monster used is during the event, and that was with a lvl 35ish hunter so, useless i agree in most cases, if it was taken away would ppl miss it? doubt it.
and you cant be on mumble with everyone, so i can see track ally being some use maybe in a once in a year situation, again would anyone miss it? no, just describing the few times ive witnessed its use.
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Old 08-03-2009, 06:16 AM   #22
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Grounding arrow's dex debuff can give you the upper hand in an archer vs. archer fight.

Seeking strike is also quite good, same with crushing which can be used as a finishing spell.

Jaw breaker costs lots of mana, but warriors have lots of CC spells and this can help.

Infuriate is good even on lvl 1, the barb gryphon armour is v. good against lightning so it can help increase the dmg.

It's true that most of these spells are rarely used, but a long, long time ago no marksmen used high lvl evasion because they all thought it was useless.
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Old 08-03-2009, 08:30 AM   #23
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I use Mirage on L4. Combining with Mind Blank it gives good chance
to resist knock (sultar, ambush, kick etc). Resisting sultar row or ambush
running back to fort may save life.
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Old 08-03-2009, 08:45 AM   #24
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Grounding arrow is useful. It would be nice if -dex increased per spell level, but it's useful. But meditation isn't, as well as adaptability. (Didn't they say they'd have a look at most formulas? Maybe it will be useful then)
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Old 08-03-2009, 08:46 AM   #25
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Grounding Arrow + Mirage removed, meditation + adaptability added.
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Old 08-03-2009, 08:59 AM   #26
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Frozen storm sucks because of the silly chance rate (40% on L5? Come on.) with so small damage and short duration it should be like 100% - since players can still resist or block it anyway.

I am using Metabolic Control, after several experiments decided to put some points in it.

Laziness and Elements Exposure I am using on L1 in boss fighting.

Wind Wall - indeed, it wasn't great spell, but when it used to give cover it was used by several people (well considering warlocks has just 2 defensive spells both were precious).

From health tree also Material and Magic Barriers are not used on more than L1.

Regards.
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Old 08-03-2009, 09:14 AM   #27
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Quote:
Originally Posted by platyna View Post

From health tree also Material and Magic Barriers are not used on more than L1.

Regards.
On Ra they are. Especially on warriors.
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Old 08-03-2009, 09:34 AM   #28
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Quote:
Originally Posted by platyna View Post
From health tree also Material and Magic Barriers are not used on more than L1.
I have seen Material on level 4 a few times, Magic not so often, Frenzy + Material is a godsend for barbs, Magic I see more just as a mess around power to light people up, sort of like knights "bubble!"
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Old 08-04-2009, 12:49 AM   #29
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Quote:
Originally Posted by DemonMonger View Post
Challenge is great to prevent a hunter from using camo/stalker or revive pet
You can also use this skill to mark targets in battle.
You can also use it to drop players from horses... and lower someone's hit chance... oh wait, that's the spell effect! ^^

But as I said before, it's rarely used above lvl 1 on WZ.
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Old 08-04-2009, 02:02 AM   #30
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Question: in theory, fragility + infuriate + sultar's mass = lots and lots of damage? If so, then... why are those three spells listed here? :/
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