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Old 08-20-2009, 05:57 AM   #11
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One more thing for barbarians: Don't underestimate the usefulness of Deafening Roar here. Stunning a knight for 11 seconds give you enough time to cast Thirst For Blood and another buff of your choice.
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Old 08-20-2009, 06:12 AM   #12
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Magma blast's DoT and initial hit are reduced by AoO and all damage reduction spells. I just tested this two days ago.
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Old 08-20-2009, 07:51 AM   #13
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Quote:
Originally Posted by Necrovarus View Post
Magma blast's DoT and initial hit are reduced by AoO and all damage reduction spells. I just tested this two days ago.
The initial hit CAN be reduced by Army of One yes, but the DoT cannot be reduced by anything except Acrobatics, Strategic Positioning and Windwall.
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Old 08-20-2009, 08:00 AM   #14
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Quote:
Originally Posted by Eaten View Post
The initial hit CAN be reduced by Army of One yes, but the DoT cannot be reduced by anything except Acrobatics, Strategic Positioning and Windwall.
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Old 08-20-2009, 08:03 AM   #15
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Quote:
Originally Posted by Vroek View Post
Skin of the beast
Damn... missed ONE.
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Old 08-20-2009, 08:40 AM   #16
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Well I guess everyone get the picture, when you have an AoO knight you need to find a way to waste time, to use -health skill on him or unresisted DoT.
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Old 08-20-2009, 08:53 PM   #17
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Quote:
Originally Posted by Frolan-I View Post
since knights have great chance of resisting powers
No, we don't.
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Old 08-20-2009, 09:09 PM   #18
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Quote:
Originally Posted by RegnumIrae View Post
No, we don't.
Lets put this way, 20% blocks is very common, sometimes its 0 -10% sometimes it 30-40% thats alot for a warlock to cope with.
Either way it makes whole lot of difference, especially since knights are equipped with 50 sec AoO and at least 4.5 k health.
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Old 08-20-2009, 11:04 PM   #19
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Quote:
Originally Posted by Vroek View Post
Lets put this way, 20% blocks is very common, sometimes its 0 -10% sometimes it 30-40% thats alot for a warlock to cope with.
Either way it makes whole lot of difference, especially since knights are equipped with 50 sec AoO and at least 4.5 k health.
Blocks are very random, very very.

Anyway, he said that we RESIST a lot, didnt he?
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Old 08-21-2009, 12:36 AM   #20
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all it really takes is a good strafe, knight goes into aoo, ill strafe it and normal it, untill aoo wears off then i nuke it with all my powers. (for ranged classes)

even a warlock can strafe a knight, and with a barrier up you can take a good 3 hits before a knight will break it. and with vamp/sk and sadistic servants you'll quiet a knight before long.

honestly im not really afraid of a knight in aoo anymore with strafe its almost dumb to charge down an equal lvl archer 1v1 (considering melee v ranged)
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