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Old 09-14-2009, 11:18 AM   #1
Mashu
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Default [Bug] RegnumOnline using OpenGL call not as defined in specification.

Log shows

[11/09/2009 11:08:23] [RenderizerGL][gl_ext_loader_arb.cpp(1631)]
glBindVertexArrayARB function not found

However specification says there is no ARB for this call (Section 6 below)
http://www.opengl.org/registry/specs...ray_object.txt

This was confirmed by driver developers, since triggered another in driver bug.
http://bugs.freedesktop.org/show_bug.cgi?id=23859#c2

But call glBindVertexArray should be used instead.
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Old 09-14-2009, 11:26 AM   #2
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Yes we noticed that recently :P but the game is not using that extension so it's not a major problem.
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Old 09-14-2009, 12:03 PM   #3
Mashu
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One more thing. I need full backtrace whats happening on driver side, to get this fixed in incomming mesa 7.6 release.

The problem is that I dont really know how to debug game.

Code:
export LD_LIBRARY_PATH=`pwd`/live/libs/
gdb ./rolauncher
set follow-fork-mode child
run

Error while mapping shared library sections:
libs/libregnum_client.so: No such file or directory.
etc...
Error while mapping shared library sections:
libs/liblua51.so: No such file or directory.
How to make those libraries loaded ?
Can I run ./game in gdb directly ? If so, how ?

That information will be also useful for future.
Thanks in advance,
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Old 09-14-2009, 12:20 PM   #4
arlick
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Quote:
Originally Posted by Mashu View Post
One more thing. I need full backtrace whats happening on driver side, to get this fixed in incomming mesa 7.6 release.

The problem is that I dont really know how to debug game.

Code:
export LD_LIBRARY_PATH=`pwd`/live/libs/
gdb ./rolauncher
set follow-fork-mode child
run

Error while mapping shared library sections:
libs/libregnum_client.so: No such file or directory.
etc...
Error while mapping shared library sections:
libs/liblua51.so: No such file or directory.
How to make those libraries loaded ?
Can I run ./game in gdb directly ? If so, how ?

That information will be also useful for future.
Thanks in advance,
You can run game like

./game <user_name> <md5 hash of password>
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Old 09-14-2009, 01:26 PM   #5
Arafails
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I would recommend using a core dump, actually (Assuming you're receiving a signal that causes a core dump, like SEGV or ABORT)

Run
Code:
ulimit -c unlimited
then launch the game as normal. When it breaks, run
Code:
gdb live/game core
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