Go Back   Champions of Regnum > English > General discussion

General discussion Topics related to various aspects of Champions of Regnum

Closed Thread
 
Thread Tools Display Modes
Old 09-18-2009, 01:50 AM   #91
Comp
Count
 
Join Date: Jun 2007
Location: Jippy's Mom's House
Posts: 1,286
Comp will become famous soon enough
Default

Enhancement Request:

When you put a spell on the tool-bar can you remove the description pop-up that occurs when you mouse-over the spell? The pop-up gets in the way of the cast time bar.

Thx..
__________________
Compost (60 Hunter) Alsius
Compoundious (Dead and gone...)
Comp no ha iniciado sesión  
Old 09-18-2009, 01:59 AM   #92
_Enio_
Marquis
 
_Enio_'s Avatar
 
Join Date: Aug 2007
Location: Germany
Posts: 1,843
_Enio_ will become famous soon enough
Default

Bug:

Spell description on Bar is always lvl1, no matter what lvl you have the spell.
__________________
Fix the Marksman subclass: Suggestion
_Enio_ no ha iniciado sesión  
Old 09-18-2009, 02:02 AM   #93
ArchmagusArcana
Master
 
ArchmagusArcana's Avatar
 
Join Date: Jan 2008
Posts: 357
ArchmagusArcana is on a distinguished road
Default

Quote:
Originally Posted by _Enio_ View Post
Bug:

Casting a spell seems to count as aiming time for a normal hit
This leads to spells beeing immediately followed by a normal hit.
With my fast bow +12%speed i tried to go on moving when i saw the cast complete on castbar, it still shot a normal out.

While this is an unintended behaviour and might look like favouring the archer it is a huge drawback when you are trying to apply Distracting shot (stun) which gets automatically cancelled by the following normal hit. Generally annoying to not be able to control if you want to hit or not..

Confirmed with other spells with longer casttime.
I cannot confirm this with terror, no arc dev, fast staff, and no free attacks. However, using strafe, i will always get a 'free' attack after casting any other spell.

Edit: I have to move VERY fast after the ani, almost the same instant that the spell is cast to avoid this extra attack. I notice that its a lot easy to avoid it with a slower weapon than a faster one.
I have only avoided the extra attack after a spell with a fast staff once or twice out of 30-40 test spells.
__________________
Alsirian Legion
Horus: Wulfgar Heartsfang 50 barb: Arcan Heartsfang 50 Lock
RA: Drakonklenok 50 Knight
ArchmagusArcana no ha iniciado sesión  
Old 09-18-2009, 02:25 AM   #94
_Enio_
Marquis
 
_Enio_'s Avatar
 
Join Date: Aug 2007
Location: Germany
Posts: 1,843
_Enio_ will become famous soon enough
Default

Quote:
Originally Posted by ArchmagusArcana View Post
I cannot confirm this with terror, no arc dev, fast staff, and no free attacks. However, using strafe, i will always get a 'free' attack after casting any other spell.

Edit: I have to move VERY fast after the ani, almost the same instant that the spell is cast to avoid this extra attack. I notice that its a lot easy to avoid it with a slower weapon than a faster one.
I have only avoided the extra attack after a spell with a fast staff once or twice out of 30-40 test spells.
Might be connected to strafing/moving before, but gawynns bug with Typhoon and normal hits while the cast isnt connected to strafing.
__________________
Fix the Marksman subclass: Suggestion
_Enio_ no ha iniciado sesión  
Old 09-18-2009, 02:50 AM   #95
ArchmagusArcana
Master
 
ArchmagusArcana's Avatar
 
Join Date: Jan 2008
Posts: 357
ArchmagusArcana is on a distinguished road
Default

Yes, if someone would be willing to let me test on them (preferably high level ignis/syrtis knight), we can do some more testing of this tomorrow when i get done with work (7-10pm GMT).
__________________
Alsirian Legion
Horus: Wulfgar Heartsfang 50 barb: Arcan Heartsfang 50 Lock
RA: Drakonklenok 50 Knight
ArchmagusArcana no ha iniciado sesión  
Old 09-18-2009, 03:07 AM   #96
_Enio_
Marquis
 
_Enio_'s Avatar
 
Join Date: Aug 2007
Location: Germany
Posts: 1,843
_Enio_ will become famous soon enough
Default

Quote:
Originally Posted by ArchmagusArcana View Post
Yes, if someone would be willing to let me test on them (preferably high level ignis/syrtis knight), we can do some more testing of this tomorrow when i get done with work (7-10pm GMT).
Well maybe these hints are enough to find the bug(s). Nice finds all, was fun too.

Hopefully NGD fixes some things for warriors since there seem serious issues with fun in gameplay again (eg. no autohit).
__________________
Fix the Marksman subclass: Suggestion
_Enio_ no ha iniciado sesión  
Old 09-18-2009, 03:23 AM   #97
Klutu
Baron
 
Klutu's Avatar
 
Join Date: Jan 2009
Location: Canada
Posts: 714
Klutu is on a distinguished road
Default

Well after more Testing simply Warriors Need.

Auto-Attack - Automatically attack when your selected target is in the proper range of your weapon your current method on Amun is very upsetting and it seems more like a nerf to the warriors then to help them.


Pre-Cast - Being Able to cast a spell that has a 0.5+ casting time and able to move at the same time to me would be a very big gain to warriors without being a Imbalance to other classes. since your looking to improve the game threw the eyes of RvR not PvP you could improve the Dynamic's area of Fort Wars and Open field Battles.


Global Cooldown

to me i find the Global Cooldown on my Quickbar can be confusing in the heat of a fight to properly remember which spells are cd and which are just under the GCD

my idea was making the GCD Red on the quickbar and having the spells that are actually Cooldown just remaining the original color.
__________________
Ramsli
Klutu
Klutu no ha iniciado sesión  
Old 09-18-2009, 03:36 AM   #98
Henri_Freundlich
Pledge
 
Join Date: Aug 2008
Posts: 35
Henri_Freundlich is an unknown quantity at this point
Default

Quote:
Originally Posted by ArchmagusArcana View Post
Also, i can now not cast Auras or Areas, either from the book, or from hotbar.
Quote:
Originally Posted by _Enio_ View Post
Confirmed with Ignus scorch (offensive area, doesnt need a target selected to cast) - doesnt cast at all.
Some of the Mage/Lock spells are also broken... Blaze, Mind Push, Crystal blast.

------------------------------
- Ulrin, 50, Alsius::Horus
Henri_Freundlich no ha iniciado sesión  
Old 09-18-2009, 03:54 AM   #99
e30G
Count
 
e30G's Avatar
 
Join Date: Jun 2007
Location: Philippines
Posts: 1,244
e30G will become famous soon enough
Default

Quote:
Originally Posted by chilko View Post
this kind of things generates unbalance between people with LOW PING and HIGH PING. Stuff that we also want to fix.
Then why destroy ranged instants? In my case for example my ping is generally in the high 300's on a good day and in the 500-600 on a normal day due to my location and service provider. The changes you made to my class' support spells will make it impossible for me to play effectively. Conjurers need to have fast support spells because we have to find who needs it, then select the person then cast. I don't want to sound arrogant but over 2 years of playing primarily this class tells me that 1 second can dictate whether or not someone survives or not in this game.

Another spell rendered useless with cast time is mind push. The faster movement speed + instant cast times of warriors will make mind push useless if it had a cast time. If your putting a cast time on mind push then increase it's range. It's far too short ranged for the 1 second cast.
__________________
I N Q U I S I T I O N
On Regnum Sabbatical
e30G no ha iniciado sesión  
Old 09-18-2009, 04:06 AM   #100
chilko
NGD·Studios
 
Join Date: Mar 2006
Posts: 892
chilko is on a distinguished road
Default

Quote:
Originally Posted by Klutu View Post
Pre-Cast - Being Able to cast a spell that has a 0.5+ casting time and able to move at the same time to me would be a very big gain to warriors without being a Imbalance to other classes. since your looking to improve the game threw the eyes of RvR not PvP you could improve the Dynamic's area of Fort Wars and Open field Battles.
mmm... we might be facing a design flaw on the new pre-cast implementation but there is something else that i would like to ask you guys.

we need to have a "penalty" for launching certain important/powerful spells...
This is not only part of the balance but of the actual challenge involved in playing melee classes too...

if you can cast while moving there is no penalty at all... whats the difference between that and instant casting? that you have to click a certain ammount of time before???

maybe you want us to do this casting while moving and triple the mana consumption of those spells?

we just don't understand.
chilko no ha iniciado sesión  
Closed Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 02:53 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
NGD Studios 2002-2024 © All rights reserved