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Old 09-19-2009, 05:01 PM   #71
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NGD, it might be a good idea to look into this topic: http://www.regnumonline.com.ar/forum...ad.php?t=48633

Apparently barbarians can transfer two handed weapon stats to one handed ones, not only giving them the possibility to look completely like knights when they make the level 9 warrior shield look like a medusa, but they will also have the block chance and armor points from it extra while still using something with two handed weapon stats. This situation doesn't seem desirable to me.
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Old 09-19-2009, 05:20 PM   #72
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Default I dont get it...

It would seem you have lowered the attack of archers and warriors (dont know about mage spells) so I have a question.

You lowered most defence spells power so we die faster.

Now you lower most attacks so we live longer (dont know if speed is altered on warriors)

I dont see were your going with that, soon mobs will be able to pwn us, so when do mobs get nerfed?
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Old 09-19-2009, 06:08 PM   #73
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i just want to post this video i made this afternoon ( with my knight "seven of nine")to show how it s possible to straff with a knight, i just want NGD imagine if the knight and the barb will be some archer after you update http://www.youtube.com/watch?v=UJyCXwn7Gns
you can also see the problem to select a target in movement

If the people doesn't use straffing, it's not the fault of the one who use it, and any player asks this new movement so don't punish them !! You re the only guilty
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Old 09-19-2009, 06:24 PM   #74
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Quote:
Originally Posted by chilko View Post
Also, now weapon speed is almost 100% faster, take that into consideration also... there are situations in the game where ranged classes DOES NOT need to move that much (defending forts) we need to make a balance between RVR and PVP.
i dont think that the speed increase is working.

i just tried it, chek it out, first picture from RA second one from AMUN, 3 normals before the mob reached me (100% attack speed should give 6 attacks before the mob reaches me if im not wrong), normal attack speed is 2 sec, ocationally it can be once per second, or once per 3 seconds.

in both cases i have selected the mob out of range, and waited until the mob moved towards to me and got in range. in both cases the mob started to chase me when the first attack landed.
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if you can shot from a 40mts range, and actually move faster than a class that can only attack you from 1.5 mts... how in the world are those guys going to be able even reach you? -chilko-
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Old 09-19-2009, 06:25 PM   #75
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Quote:
Originally Posted by DkySven View Post
NGD, it might be a good idea to look into this topic: http://www.regnumonline.com.ar/forum...ad.php?t=48633

Apparently barbarians can transfer two handed weapon stats to one handed ones, not only giving them the possibility to look completely like knights when they make the level 9 warrior shield look like a medusa, but they will also have the block chance and armor points from it extra while still using something with two handed weapon stats. This situation doesn't seem desirable to me.
No, I tried it but couldn't put my 2H stats on 1H sword. The other things of shield are possible.
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Old 09-19-2009, 06:38 PM   #76
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No, I tried it but couldn't put my 2H stats on 1H sword. The other things of shield are possible.
Ah, my bad then.
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Old 09-19-2009, 11:03 PM   #77
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I realy dont thing speed atack is functioning, as my slow bow is even slower at amun.
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Old 09-19-2009, 11:40 PM   #78
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Quote:
Originally Posted by dani-o View Post
i dont think that the speed increase is working.

i just tried it, chek it out, first picture from RA second one from AMUN, 3 normals before the mob reached me (100% attack speed should give 6 attacks before the mob reaches me if im not wrong), normal attack speed is 2 sec, ocationally it can be once per second, or once per 3 seconds.

in both cases i have selected the mob out of range, and waited until the mob moved towards to me and got in range. in both cases the mob started to chase me when the first attack landed.
It's because normal attacks have a casting time which acts like a casting time now, so attack speed is only the very little space between the end of one normal hit cast and the start of another normal hit cast. That's the conclusion I came to at least, and now there is very little difference between fast/med or med/slow bows, making spells like rapid shot or hawk's gaze a lot less useful.
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Old 09-19-2009, 11:42 PM   #79
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Quote:
Originally Posted by Necrovarus View Post
It's because normal attacks have a casting time which acts like a casting time now, so attack speed is only the very little space between the end of one normal hit cast and the start of another normal hit cast. That's the conclusion I came to at least, and now there is very little difference between fast/med or med/slow bows, making spells like rapid shot or hawk's gaze a lot less useful.

oO attack animation scales with speed, there IS a difference in speed of attacks when you eg use rapidshot with a mediumspeed shortbow.

From tests the attackspeed we gained with this update seems to be around +15% i think.

+100% would defenitely be different => 2 shots in the time we did 1 before, or did i get that wrong?
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Old 09-19-2009, 11:52 PM   #80
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Dunno if this is a bug or not but is anyone else (specifically warrior classes) getting a long pause before they attack normally? I just pvped about 4 different people every time i would either have attack animation but no dmg done or i wouldnt normal even with the enemy realm selected and me n combat stance. Just want to know if it is just me or have other people been having this problem

Edit: definatly not just me having the problem :/

Last edited by Gawyn_Trakkand; 09-20-2009 at 01:42 AM.
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