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Old 11-15-2009, 10:59 PM   #51
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[QUOTE=Umaril;855446]Barrier? up to 1k hp every 40 seconds
Soulkeeper? up to 1k hp every 60 seconds
Vamparism? up to 600 hp every 30 seconds

Aside from cooldowns, Soulkeeper have a 50% miss chance against archer and warrior class and Vamparism's got too few health points at lvl 5 (400-500) to be effective against other classes. They all consume huge amounts of mana and warlocks only use them only under desparate situations and therefore should not be considered an advantage at all.

For cast speed items, it's true that warlock can obtain a maximum 21% cast speed from items. However, 99% of warlock don't have cast speed maxed at 21%. Only those who have spent tons of money (xim) and time on grinding might get a 7Vi glove and 14VI staff (7 on the staff + 7VI gema, or 2 7Vi gema + a magna staff). Either way, they are extremely rare. overall, i think warlock is still balanced.


I traded the 14VI elfico baculo I have shown for a magna staff. Now Im using a 13Vi magna staff. rest are the same. Total cost of this set is over 1000 USD on xim explicitly. Not to mention the time i have spent on grinding and trading with other players in order to obtain exactly what I needed (implicit cost).

That's over 250.00 USD per item in real money. I think i deserve them! Nerfing these premium items would be unfair to ppl who use xims. don't u think!?

For those who complain about overated cast speed items should ask themselves:
"Have I invested enough time and money on my items?"
If your answer is no, you should probably stop complaining because "no money no game".
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Old 11-16-2009, 09:26 AM   #52
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Quote:
Originally Posted by Umaril View Post
Yeah, most warlocks have at least 10% base cast speed without devotion nowadays, In some cases items have all but removed cast times altogether. (less that 0.5sec is pretty much instant)
Most? Maybe very active players, that have played sufficiently long and are obsessed with items. I started 18 days after horus opened and have played way too much ever since, but still my lock uses no cast speed gear. Barb still uses a normal bp etc... (I'm not a fan of trading and drop grinding is something I refuse to do, so that explains a bit.)

Still your standard of normal equipment is rather absurd. Ask to see the gear of people who play less, haven't been 50 for ages or don't speak that well english. I can assure you these aren't packed with good special/magical/epic gear with the most desirable attributes like cast speed for warlocks. Yet this types of players form a rather big part of the player population.

But on the subject of locks:

Even if my lock relies in cast speed only to devotion, I find it really strong compared to my other chars. In fort wars it's superior to barb in usefullness and to hunter too. When being on the much weaker side trying to take a fort back (every morning at herb against ignis), i may sometimes change to my hunter. Because then I die less and can take out their conjurers more effectively. In most group scenarios the lock is way more effective then my barb and also better then my hunter, but not that clearly.

Alone hunter ofcourse is the king of the hill, but even on lock I wonder a lot on my own without that much worry. Most 1 on 1 encounters on lock are entertaining and may well end in my victory. On barb this rarely is the case, encounters with enemy are usually over fast without me even landing a hit sometimes.

In my opinion this game screws warriors in multiple ways, but all ranged classes have their roles and can participate in wars all the time. Surely some balancing can always be done and warriors have their moments too, but currently warlocks are more then fine with or without cast speed items.
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Old 11-16-2009, 10:59 AM   #53
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Originally Posted by Angelwinged_Devil View Post
haha are you comparing cast speed to electricity XD?
In this game it is as important as electricity IRL.

BTW. NONE of my cast speed items comes from premium items, all are monster drops, gloves, staves, gems - all monster drops, except one gem that came from treasure (sic!).

Regards.
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Old 11-16-2009, 11:36 AM   #54
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[QUOTE=esptupac;855783]
Quote:
Originally Posted by Umaril View Post
Barrier? up to 1k hp every 40 seconds
Soulkeeper? up to 1k hp every 60 seconds
Vamparism? up to 600 hp every 30 seconds

Aside from cooldowns, Soulkeeper have a 50% miss chance against archer and warrior class and Vamparism's got too few health points at lvl 5 (400-500) to be effective against other classes. They all consume huge amounts of mana and warlocks only use them only under desparate situations and therefore should not be considered an advantage at all.

For cast speed items, it's true that warlock can obtain a maximum 21% cast speed from items. However, 99% of warlock don't have cast speed maxed at 21%. Only those who have spent tons of money (xim) and time on grinding might get a 7Vi glove and 14VI staff (7 on the staff + 7VI gema, or 2 7Vi gema + a magna staff). Either way, they are extremely rare. overall, i think warlock is still balanced.


I traded the 14VI elfico baculo I have shown for a magna staff. Now Im using a 13Vi magna staff. rest are the same. Total cost of this set is over 1000 USD on xim explicitly. Not to mention the time i have spent on grinding and trading with other players in order to obtain exactly what I needed (implicit cost).

That's over 250.00 USD per item in real money. I think i deserve them! Nerfing these premium items would be unfair to ppl who use xims. don't u think!?

For those who complain about overated cast speed items should ask themselves:
"Have I invested enough time and money on my items?"
If your answer is no, you should probably stop complaining because "no money no game".
if you do a little research NGD stated they would not let Ximerin players have an advantage over free playing players, this is not the case atm so yes Items need a nerfing, they also stated that skill, cooperation and coordination should be the ingredients in winning a battle, not the group with the best gear

I had some leftover xim from when I purchased some mastery scrolls that I used on some lucky boxes and I don't mind if they get nerfed, either there should be a cap on bonus attributes or they should be restricted to certain parts of the inventory and make it logical IE your hat won't give you strength.

Look in the suggestions, I proposed a change to items that would not hurt the ones who bought items for ximerin.

Quote:
In this game it is as important as electricity IRL.

BTW. NONE of my cast speed items comes from premium items, all are monster drops, gloves, staves, gems - all monster drops, except one gem that came from treasure (sic!).

Regards.
Is it really? Do you remember when you said wind wall was absolutely nescesary for a warlock?

Locks can do just fine without superepic cast speed items, having access to such a high cast speed makes the risk of casting sultars terror close to 0, do you remember instaterror plunder? When's the last time you saw him?

if a player is playing without any form of challenge he will be bored and will then stop playing. This is what I think happened with plunder.

Good players who knew how to stop a sultars terror are now rare to find, but what's the point anyway when terrors are instacast you have no chance or stopping it unless you are very good at reading the signs of sultarpreparing warlocks, it can be done but very hard, I've played for almost three years and I can tell most of the time when a warlock sultars and try to stop it with a meteor, I'll have to start my casting before the instasultarcaster.

But if you need to play for three years to have this kind of thing where you only need to play a few months with the other then something is out of balance.
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Old 11-16-2009, 02:05 PM   #55
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50% fail rate? You must be kidding me. It has the same fail rate as any other spell. Mindsquasher is maybe the only spell with more than 50% chance to fail on level 5 (if you count it may be resisted before ther 50/50 is rolled)

Yes I have spent around £40-50 on the game,

NGD did say that premium items will never effect balance, access to easy high powered gems and Items is hardly sticking to this, especialy with Items becoming more powerfull with every update as they are given new modifiers, gem add ons, what next?

This thread is null and void, only the most stupid warlocks could argue that the set shown in the first post is balanced. If it was a set of all +7 atk speeds, strs and consts on barb the same people would be crying that he can hit 3k sc's with a dean ra sword.

I wont bother making the same points over and over for them to be brushed aside with tales of massive spell fails that only happen once in a blue moon.

Awd is an example of one of the oldest warlocks in the game, he did perfectly well without cast speed items, and some warlocks still do, cast speed just makes life a bit easier, can you live without your mobile phone/computer/car? Many would say no. You can.
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Last edited by Umaril; 11-16-2009 at 06:23 PM.
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Old 11-18-2009, 08:11 AM   #56
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[QUOTE=Angelwinged_Devil;856063]
Quote:
Originally Posted by esptupac View Post
if you do a little research NGD stated they would not let Ximerin players have an advantage over free playing players, this is not the case atm so yes Items need a nerfing, they also stated that skill, cooperation and coordination should be the ingredients in winning a battle, not the group with the best gear

Premium players are always will have an advantage over free players no matter what RPG you play. Let me explain:
There are only 2 types of RPG out there:
1. you have to pay upfront to become a member to play.
2. the game is open for all players but ppl who pay gets “enhanced experience” which means advantage over non-members.
Regnum Online is the latter just like most of the RPG in the market today.

From my analysis, NGD separated xim players from free players the moment they offered us the item magic box. Now that they come up with gem magic box, the gap between premium and free players has been widened.

What NGD was saying is that they are going to minimize the gap between premium players and free players, NOT to eliminate it. For instance, when they introduced magic box item, NGD implemented “trade only” policy so that all these premium items would eventually “trickle down” to free players through trade. Then when NGD introduced magic gem box, these premium gems can not be traded among players; this way NGD reduced people’s incentive to purchase large quantity of gems and thereby minimize premium players’ advantage over free players.

However, this advantage (large or small) over free playing players is inevitable because premium people paid MONEY. Also keep this in mind: Ximerin makes up a large proportion of NGD’s revenue and NGD’s priority is to maximize profit like every other firm in the market. In order to increase their revenue, NGD has got to give people a better reason to buy more Ximerin. Their solution is epic items and gems from magic boxes. Nerfing magic box items will upset NGD’s revenue too much for them to maximize profit.

You pointed out that cooperation and coordination should be the key to winning a battle. I totally agree with you and I believe NGD is trying their best to achieve it. When we are fighting as a group in wz, the marginal benefit that gears give to one particular group is rather insignificant. The main winning factor in a war seems to have been the size of the army and composition of different classes in that group. Besides, you have no way of knowing what kind of gear the opposing group are having.


[QUOTE=Angelwinged_Devil;856063]
Quote:
Originally Posted by esptupac View Post
I had some leftover xim from when I purchased some mastery scrolls that I used on some lucky boxes and I don't mind if they get nerfed, either there should be a cap on bonus attributes or they should be restricted to certain parts of the inventory and make it logical IE your hat won't give you strength. I proposed a change to items that would not hurt the ones who bought items for ximerin.
You don’t mind if lucky boxes get nerfed because you didn’t buy enough lucky boxes or you simply didn’t get anything so rare, to the extent that nerfing them will hurt you. I would certainly be hurt if they nerf these items.

You might have a proposal that would not hurt the ones who buy xim, before NGD offered lucky boxes. But after lucky boxes come out, nerfing premium items will have no doubt hurt people who got something good from them.

[QUOTE=Angelwinged_Devil;856063]
Quote:
Originally Posted by esptupac View Post
Locks can do just fine without superepic cast speed items.
Yes, warlock can do just fine without superiepic cast speed items. But as I have said, only 1% of all warlock players, the elites, poccess such “superepic” cast speed items because these items DO come with a HUGE price tag in terms of money and time. As I have explained to you before, people who have these items spends tons of money and time on grinding as well as trading. Making any negative adjustments to these items would hurt people who have put tremendous effort into grinding and trading in order to obtain these precious items.

[QUOTE=Angelwinged_Devil;856063]
Quote:
Originally Posted by esptupac View Post
Good players who knew how to stop a sultars terror are now rare to find, but what's the point anyway when terrors are instacast you have no chance or stopping it unless you are very good at reading the signs of sultarpreparing warlocks, it can be done but very hard, I've played for almost three years and I can tell most of the time when a warlock sultars and try to stop it with a meteor, I'll have to start my casting before the instasultarcaster.
The fundamental problem with stopping any spells from casting, not just sultar, is that even if you get him in time with meteor, terror doesn’t get cancelled. He will just come back and cast it again when that dizzy effect run out.
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Old 11-18-2009, 08:25 AM   #57
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Well yeah game is ite based now but what can we do?
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Old 11-18-2009, 08:25 AM   #58
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Quote:
Originally Posted by esptupac View Post
can somebody post his conc+7intel tiara, 14Vi magna staff, 145hp+5consti epic tunica plz? ive seen better drops than mine. that's why i call it "average" in the first place. if u don't think it's "average", your set must be crappy (no offense)
Well almost the only way to get such items is by paying premium, I know I kinda have the same kind of shit on my hunter

However thoses items are totally out of reality for players that don't pay for items. From memory my warlock gear looks like this:

+5 const +2 evade chance Apo tunic (lucky box)
+5 int Skull helm (loot)
+145 hp dragon eye staff (loot)
+135 mana gloves (got it from clan bank)

If this is what you call a shit gear, then I'm happy not to play in your world, because it's totally enought for waring on Ra.
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Old 11-18-2009, 08:29 AM   #59
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You're right you can still have nice gear from drops but it's really a rare drop atm.
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Old 11-18-2009, 09:21 AM   #60
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Quote:
Originally Posted by Umaril View Post
50% fail rate? You must be kidding me. It has the same fail rate as any other spell. Mindsquasher is maybe the only spell with more than 50% chance to fail on level 5 (if you count it may be resisted before ther 50/50 is rolled)

Yes I have spent around £40-50 on the game,

NGD did say that premium items will never effect balance, access to easy high powered gems and Items is hardly sticking to this, especialy with Items becoming more powerfull with every update as they are given new modifiers, gem add ons, what next?

This thread is null and void, only the most stupid warlocks could argue that the set shown in the first post is balanced. If it was a set of all +7 atk speeds, strs and consts on barb the same people would be crying that he can hit 3k sc's with a dean ra sword.

I wont bother making the same points over and over for them to be brushed aside with tales of massive spell fails that only happen once in a blue moon.

Awd is an example of one of the oldest warlocks in the game, he did perfectly well without cast speed items, and some warlocks still do, cast speed just makes life a bit easier, can you live without your mobile phone/computer/car? Many would say no. You can.
i did not make myself clear when I said 50% miss chance on Soulkeeper. Sorry about that.
Your definition of fail rate is theoretical. Yes, every single spell should have the same fail rate.
However, when a warlock is up against a buffed opponent with spells like army of one, madness, mindblank, son of the wind, and when you are in desperate need of health, Soulkeeper seems to let me down every time. This spell which sounds pretty good on paper does not have the awesome advantage a warlock would expect in warzone and in pvp. The fact that most warlock don’t have it on lvl 5 proves my point.

Balance that I meant earlier is not balance between premium players and free players because there can NEVER be a balance between a guy who pay and a guy who play for free, unless maybe NGD get rid of lucky boxes and magic gem box (which they will never do). It’s naïve to even think that NGD would do something to bring a balance between a free player and a premium player.

When I say the set is “balanced”, I meant the balance between people who have put equivalent amount of effort into their drops (whatever that effort might be -- money, time, entrepreneurship and so on). For instance, if I were a warrior or archer and I put same amount of time and money on drops as I did on a lock, I would get a set with equal “awesomeness” in magnitude as what I have shown you as warlock, say a 7str epic guante for barb or something like that. When they meet in pvp or war, there is no advantage or disadvantage. They are BALANCED.

If you compare my warlock with another warlock or another class who DID NOT INVEST AS MUCH AS I DO, how can there be a balance between them? That would make all the money and time I spend valueless! Do the math… I spend 10 times the money as you do on lucky boxes and you are saying that you and I should be “balanced” in terms of drops? That’s nonsense.
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