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Old 01-01-2010, 07:40 PM   #11
DkySven
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Indeed the problems with phantom swings, position lag and the selection-trouble should be solved first before a clear look can be taken upon balance.
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Old 01-01-2010, 10:19 PM   #12
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Quote:
Originally Posted by Umaril View Post
Barb moaning about knights is a good laugh, as warriors we are all in the same boat in many aspects, just knights dont have damage to back up their flaws, knights just live about 4 seconds longer, thats all.
"I'm gonna gonna have to go ahead and sorta disagree with you there..." - Bill Lumberg


My knight lasts 20sec to a full minute or sometimes more than my barb in similar battle situations.


But either way, warriors in general require some heavy fixing. They have many worthless, unused skills, in both their sub-class trees and the weapons and tactics trees.

Phantom Swings are bad; and while positioning is better it still needs some tweaking.

As it stands, both Barbarian AND Knight class could use some help with functionality, and a good start is lowering the mana costs slightly on many of their key spells.
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Old 01-02-2010, 12:20 AM   #13
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Quote:
Originally Posted by Umaril View Post
Barb moaning about knights is a good laugh, as warriors we are all in the same boat in many aspects, just knights dont have damage to back up their flaws, knights just live about 4 seconds longer, thats all.
With the exception of when Ao1 is casted.....
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Old 01-02-2010, 02:03 AM   #14
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This is a load of BS.

(It's the Inn, I can say what I want!)
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Old 01-02-2010, 08:13 AM   #15
Mashu
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Quote:
Originally Posted by bluea View Post
-UM(ustapable madnes ...complet distroyed ..cmon 4 knocks and 1 freez in same UM 5? that is unbelivble,i wonder wy is the stat resist 90%,..)
I agree with that. I also use 5lvl Stoppable Madness and it very often happens to fail 4-5 times in a row!! It's obviously a bug or description is wrong. Its definitely not 90%.

Stoppable Madness
is in practice comparable with archers spell elude, while archer has two extra Low Profile which gives 100% CC protection and Son of the Wind which in practice also gives 100% CC protection, moreover both in the same tree and both instant!! One can say that stoppable madness lasts longer, but also has 3min cooldown(1min longer), which after death makes it still not available for a long time and barb cannot fight. In contrast archers protection spells are only 2min cooldown on two different spells which are in fact in the same tree, so if one is used, second can be used immediately after without any pick point sacrifices destroying class.

Its impossible to still be barbarian and have 5lvl tactics to get 65% Defensive Stance and 90% Stoppable Madness. Both don't give protection that warrior deserves and have relatively long cast time(are not instant).

+1 for this part of thread, this spell needs reviewing because its completely broken and its stats: mana, cooldown, resistance are complete absurdity and wrong.
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Old 01-02-2010, 10:16 AM   #16
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Blah blah i still like barbs..ill still keep leveling mine
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Old 01-02-2010, 11:23 AM   #17
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I play barb and knight,and my barb does 2-3 times the damage of my knight If you think Madness doesn't work,and defensive stance does,use defensive stance then,its available to all warriors.And MS,well it has a 50% chance of dispelling 50% of the powers
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Old 01-02-2010, 11:43 AM   #18
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Quote:
Originally Posted by Fighting_Irish View Post
I play barb and knight,and my barb does 2-3 times the damage of my knight If you think Madness doesn't work,and defensive stance does,use defensive stance then,its available to all warriors.And MS,well it has a 50% chance of dispelling 50% of the powers
Well if u use defencive stance on barb is not anymore barb ...
MS ya ms have 50% u think? hmm i can say before was 10% and now is 1%.
Wel for me,forgot what is one ms ,last ms what worked for me was before
new Engine ,i tryed i tought is bad luck,i keepd tryed but for me not worked anymore.
And if u think just drop all barbs speel to use warrior s speels that became crazy,
that is not anymore one barb.that was diference between barb and knight,knight have A01 and barb UM ,now ...barb have duno only run around and die,cast only o few area..and knarby make around 700-800 dmg and one barb 800-900
only if u knight is skilled for lvl 1 wepons barb can doit 2,3 times dmg.

Anyway the pointof discusion was to see if anothers have same troble or only me because i have normal items.
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Old 01-02-2010, 01:07 PM   #19
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Quote:
Originally Posted by DkySven View Post
Indeed the problems with phantom swings, position lag and the selection-trouble should be solved first before a clear look can be taken upon balance.
+1
i can barely play my barb atm i like maces but have now switched to spears just for the extra range and still im getting positional bugs there's just no winning for us 400 pingers. don't get me started on the selection issues often i click on an enemy thinking i have selected him and doesn't register and i often have to try several times to just select them by that time your prob dead.

UM is tbh broken i don't even bother to skill for it now it fails often and costs alot of points/mana that could be used on other things.
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Old 01-02-2010, 01:12 PM   #20
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Barbarians are good for areas nothing more.
with UM lvl 5 i got knocked twice from the 5 knocks i got on me.
thats 90% resistance. anyway, i get to hit the enemey maybe 4 times which is enough to kill him but i need more hits because ussualy 1 - 2 hits are evaded. or its not enough to break the pylon..
then with full buffs i can pull of 1 lvl 5 area.
(1348 mana)


(btw for all barbarians lvl 2+ UM is a waste)
sorry that i have to whine about this but its just a big issue..
Hope you can all understand my english, sorry if you dont.

Regards.
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