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04-05-2010, 04:52 PM | #1 |
Master
Join Date: Sep 2008
Location: Canada
Posts: 264
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Does Mass Dispel cancel Camo?
After a Sultar last night, one of our mages cast Mass Dispel.
I was in camo, according to the skill icon on my screen. However, I was being hit by non-area spells (Meteor). Is this a bug, or does Mass Dispel cancel even self-buffs like camo?
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04-05-2010, 05:11 PM | #2 |
Master
Join Date: Dec 2007
Location: New York
Posts: 279
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Mass dispel doesn't cancel camo, only negative affects are cancelled.
If you casted camo just before the sultar, it may have been lag or some sort of time lapse between yours and other players' computers, because a lot of the times when I cast camo in sight of enemies, I successfully go into camo but they still hit me a few times before I actually become untargetable.
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This is a lie.
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04-05-2010, 07:34 PM | #3 |
Marquis
Join Date: Mar 2007
Location: Edge of the Abyss
Posts: 2,066
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Immune is correct here....
Dispell does not cancel your buffs.... There was a bug before where it did cancel ally buffs, but that has been fixed. About camo: Once you camo.. there is a 3 second window where you can still be targeted and attacked .. no problem |
04-05-2010, 08:42 PM | #4 |
Baron
Join Date: May 2008
Location: Portugal
Posts: 940
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Feature or Bug?
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04-05-2010, 11:02 PM | #5 |
Marquis
Join Date: Mar 2007
Location: Edge of the Abyss
Posts: 2,066
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04-06-2010, 01:06 AM | #6 |
Banned
Join Date: Mar 2009
Location: Cheshire, England
Posts: 219
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Either way it is still a nusance i have killed and been killed using/by this 3 second window
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04-06-2010, 07:06 AM | #7 |
Initiate
Join Date: Jan 2009
Posts: 172
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There should be an area with the explicit effect of cancelling both camo and stalker though, with a radius at least as large as for mass dispel (more like the normal visual range) to be meaningful. Every skill, powerful ones in particular, must have a counter-skill. Sound balance is the 'combat triangle,' where every class typically beats some other class in a circular fashion: A beats B, who beats C, who beats A. Regnum balance is fubar in that respect, mainly due to the bad design of the hunter class. It takes a hunter to stop a hunter when it should have been the task of another class. I say replace the useless marks skill cyclops curse (in aiming) with such a skill. It would then be number 5 in the aiming skill tree, on par with enemy surveillance for hunters. Marksmen are supposed to be the class with the sharpest eyes, right?
Camo and stalkershould also always be canceled if the hunter comes to close to any enemy (say 6 or so). Pretending to be 'stealthy' while acting so mind-boggingly clumsy as to step on someone's toes, or trying to 'hide' in the middle of the road where you can except people to bump into you, is simply absurd. That should finally put an end to these ridiculous single ninja fort re-captures.
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Apart from that, dispell magic on oneself should be abolished. |
04-06-2010, 11:05 AM | #8 | ||
Initiate
Join Date: Nov 2009
Location: Probably in the bathroom
Posts: 139
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Quote:
Quote:
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04-06-2010, 01:08 PM | #9 | |
Initiate
Join Date: Jan 2009
Posts: 172
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Quote:
It will still take a few seconds from the casting until the caster actually spots a target and it wouldn't be foolproof. You would have to look around too, actually see there is someone there, and type 'aca!' in general chat, then get within range and attack to blow the cover for the hunter. The hunter may be clever enough to hide behind an obstacle if he suspects that he may have been revealed by the cast but not yet actually spotted. Then he still can move on under camo, just stay out of vision of that particular one, using trees, rocks, terrain etc. It could be fun. I think a hunter would still be pretty hard to catch. The easiest implementation is to simply cancel the camo completely of course. (like mass dispel) But as a potential hunter-chaser, I'd prefer if it isn't though, so he wouldn't know for sure neither if I casted nor if I actually saw him. (and keep the -speed penalty from camo) The game is more fun the more of the decisions are made by the human players rather than game logic and the more of our own wits we have to use. But this is getting off-topic from this thread.
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Apart from that, dispell magic on oneself should be abolished. Last edited by KarlXII; 04-06-2010 at 01:09 PM. Reason: punctuation |
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04-07-2010, 08:48 AM | #10 | |
Initiate
Join Date: Nov 2009
Location: Probably in the bathroom
Posts: 139
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Quote:
and be careful not to make this skill too powerful. maybe make the duration lower than the coolown ie. 30 second duration with a 60 or 120 second cooldown so marksman need to alternate with one another and its not a sure thing that a group/zerg has one of these running etc. make it a bit of a risk to the hunter but not a suicide if you know what i mean. and also give the circle of vision that a marksman can see a hunter a range corrolating to its level ie 20m at lvl1, 25m at lvl2, 30m at lvl3, 35m at lvl4 and 40m at lvl5. mayble less (15-35 or 10-30 etc) creating new skills and balancing them out is a really tough process but i think that marksman in general need a bigger role in this game (which they are lacking at the moment) and this one skill gives them the 'lookout' role like the marksman we see in movies etc.
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REVOLVER -retired- "There is nothing more uncommon than common sense" -Frank Lloyd Wright |
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