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General discussion Topics related to various aspects of Champions of Regnum |
View Poll Results: Remove MOBS Higher Than Level 37 From Inner Zone. | |||
Yes! Move all higher mobs to War zone. | 85 | 62.04% | |
No! Mobs have to stay in inner. | 45 | 32.85% | |
Other. Write what. | 7 | 5.11% | |
Voters: 137. You may not vote on this poll |
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05-04-2010, 11:55 PM | #61 | |||
Initiate
Join Date: Jul 2009
Posts: 233
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However, since you do not seem to be the only one who didn't read, I'll lay them out for everyone. 1) Not everyone wants to spend every damn second focusing their full attention on grinding. Grinding in the war zone forces you to do this because any second you could get attacked by a hunter. There are a number of very valuable adult players who grind while doing other tasks (like watching their kids, maintaining their house, etc...) Forcing these people to just accept every random death from rp-whore-hunters is silly and not good for a company's bottom line if they're trying to hold the interest of adults with jobs. 2) Quote:
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4) There are other methods of strongly encouraging players to grind in the war zone without forcing them. You guys pushing this option seem completely unwilling to even consider those other options. ---> Understand that while I may not have been in this game from the beginning, I was in Ultima Online from the initial Beta Test so I know exactly what a FFA MMORPG looks like and I have a good appreciation for the fun that can be had in such a situation. I am not trying to prevent you people from improving the fun in RO, I agree that more war zone population should be encouraged (particularly on Horus). I Do not agree with forcing everyone to play as you want them to play. |
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05-05-2010, 01:52 AM | #62 | |
Count
Join Date: Jun 2007
Location: Philippines
Posts: 1,244
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Of course the simplest option is to lower the high level mob concentrations in the inner realm and introduce high yield grind areas in the warzone. This would still allow players to grind in the inner realm during off-peak periods but will not be enough to support full-on grind parties during peak hours. If you can make big parties then the warzone should be the place for you to grind.
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05-05-2010, 02:20 AM | #63 |
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Join Date: Oct 2009
Posts: 113
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Brilliant! Then NGD can sell "Anti-PK" scrolls, allowing people to grind without having to deal with the WZ freaks. Pop the scroll and you can't hit or be hit by players.
Seriously, I have no idea why some of you want to FORCE people to play your way (i.e. out in the WZ). If players want to be in the WZ, they'll get there. If a player DOESN'T want to be out there, trying to force them will just eliminate them from the game. What advantage do you see to making people go out there? Wanting a target rich environment and a dimishing player base is the only probable outcome I can see if y'all get your way. Think of ways NGD can increase interest in the WZ when they look at redesigning it, don't ask them to cripple Inner Realm grinders.
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Saltor 50 Barb - S'alt 50 Hunter Horus/Alsius - Ascendancy |
05-05-2010, 02:35 AM | #64 | |
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Join Date: Feb 2009
Location: No longer South Korea, dammit
Posts: 156
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sort of on topic: I know I voted for moving those lvl +37 mobs to WZ on the poll but for some reason I got the option to vote on the poll again oO any ideas why this is? (if this is nothing strange, ignore me, I'm a noob )
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\o\ M'bwana - Mbwana - Embwana (Ra) /o/
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05-05-2010, 05:53 AM | #65 | ||
Marquis
Join Date: Sep 2007
Location: Australia
Posts: 2,439
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05-05-2010, 07:54 AM | #66 |
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Join Date: Aug 2007
Location: England
Posts: 144
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If all the high lvl mobs are moved to the warzone then all of the lower lvl mobs should be taken out Simplezzzzz
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05-05-2010, 08:25 AM | #67 | |
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Join Date: Oct 2009
Posts: 113
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2) Useless people? People grind to get to useful levels, to make repair money, to get better gear. That's not "useless", that's common sense. 2a) In regards to better gear: If you DON'T make a habit of helping kill your realm's dragon and WZ boss, you're actually hurting your realm. Getting those drops to players and out into the WZ is important. I'm always disgusted to see someone complaining about people wanting to kill Alasthor when they themselves are wearing Alasthor or Thorkul gear. We're do they think it came from, Santa Claus? Do you want to have an invasion force of 100 level 30s in crap gear, or do you want 80 level 50s in great gear? Please people, think beyond "You won't help me take a fort right this minute, you suck!" and consider the other factors involved.
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Saltor 50 Barb - S'alt 50 Hunter Horus/Alsius - Ascendancy |
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05-05-2010, 08:46 AM | #68 | ||
Marquis
Join Date: Sep 2007
Location: Australia
Posts: 2,439
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"All" is the key word here. Grinding to gain levels doesn't count, but if the only thing you do is grind for drops, then I don't care whether they quit or stay. Grinding for the bare minimum, i.e repair money and levels, is enough. Note: Alasthor and Thorkul do not count as grinding, they count as boss kills. Actually, no, Alasthor counts as glitching. The other dragons count as boss kills.
And also, if you have 80 level 50s in great gear but have no idea how to play, then what are you going to do with them? Try to normal hit everyone to death because that's the only thing they understand after grinding? And lastly, where do you think we got the idea to put high lvl mobs in wz? That's right, because it's how it used to be. General player quality was definitely higher back when this is how it was, because people would have to learn to fight. And there were definitely more high lvls, why? Because people learned to form parties and grind faster that way. Parties are good for faster grinding as well as protection. Quote:
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05-05-2010, 08:52 AM | #69 |
Count
Join Date: Oct 2008
Location: Sofia, Bulgaria
Posts: 1,374
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Regnum is war game and because of this war and teamwork have to be priority. Putting priority of grinding into inner, skipping battles because of camping bossmobs and other common stuff have to be reduced to minimum. This hurts realms alot and do not lead to nothing good.
I can tell you what is the difference between early Horus and today. Early Horus: - there was high spawn places in WZ and everyone grinded there. - WZ was more active. - people was more coordinated and willing to help. - fort fights have priority over bossmobs. - items was gived or exchanged between players. - knowledge was shared freely. - less afkers, dancers etc. Today Horus: - less and less ppl grind in WZ. - nearly dead WZ most of time. - zerg zerg zerg. no coordination. no support between classes. no teamplay. - people mass switch minutes before bossmobs spawn. they even have web page to know exact time of spawn. after bosskill - mass logoff. noyone waits all to come for kill. they start when they decide there are enought people. - items are traded or exchanged. sometimes at unhuman prices. - less people share tricks. - massive afking force at cs. many people show only if stone is attacked. they do not bother to come to fight at other fort. they do not even bother to help if peoples are killed right next to them at cs. I can say more people leave game not because of endless grinding, but because of boring, unhealthy atmosphere. If we have spirit to make fights, if we fight good and have fun lower levels will see that and will be glad to level faster and join us. Most of times when someone come to CS it says i'm bored i want to fight but noyone wants to join me...noyone want to wait me to join vesper, noyone want to help me to kill that hunter, noyone want to tell me how to build my setup etc. etc. etc. Do you like today's situation? I really really hate it! We have no teamwork, we have no friendship we have no war spirit! All i see is afkers, bossmob whoring, zerging...here i do not talk only for syrtis this situation is same in every realm and maybe every server. Change have to be made that will return the old regnum spirit that we lost lately. Even if this will be hard or unpleasant for some people change have to be made. I do not want to say do what i think - any change that will lead to better motivation, teamspirit, cooperation, fun will be greatly welcome.
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RA | Ignis | Lilla My | Conjurer | EVIL IGNIS ROCK Horus | Syrtis | ieti | Conjurer | INQUISITION | LONG GONE Last edited by war_support; 05-05-2010 at 09:17 AM. |
05-05-2010, 08:55 AM | #70 |
Count
Join Date: Jun 2007
Location: Philippines
Posts: 1,244
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What you (Necrovarus) and Saltor are bringing up are extremes on both ends.
I belong to the camp that wants high level mobs to be WZ only as it was in the past because I experienced how good the warzone was in the past, and how boring it got since NGD changed it. Maybe we don't need to remove all high level mobs, but at the very least, make it infinitely more attractive to grind in the warzone after level 40. Reduce mob spawn rate in the inner realm so that players can grind there during off peak but make the spawn rate low enough that it couldn't sustain more than 1 party grinding in the area. IMO, if grind spots were more restrictive in the inner realm, then we would see bigger parties in the warzone. As an added bonus, lower the 10% contribution requirement to maybe 1-2% in the warzone in order to allow big party grinding again. These large parties will easily fend off the hunters that you fear so much.
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