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Old 07-13-2010, 04:55 AM   #1
TheMessenger
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I cannot see why you will not even answer the question of whether you will let us play with the balance update before you release it but if you want to keep going the way you have been with community interaction go ahead

Anyway a few questions about the update (which I doubt will get answered but since I have nothing else to do)

Will this balance update attempt to

- Fix knight auras and the 3aura limit

- Fix knight grinding

- Nerf summons and trolls

- Give barbs something other than UM so that they can do something against a mentaled mage (which is now like 95% of mages)

- Give knights better armour/health/defence so they can tank like they should

- Lower mana costs for every class (especially conjs and barbs)

- Bring back the "bug" of letting all classes cast on the run (I didnt play amun than but from what I read about it most ppl liked it but NGD didnt so they removed it?)

- Increase marks dmg/range

- Increase drop chance

- Nerf confuse/darkness (darkness is now being spammed as much if not more than confuse, at least on Ra, worse)

- Not nerf every damn spell because thats not what we need in the balance but instead helping some spells (like 50%-70% of the spells on any given class are not used like they should be because of either mana, duration/cd or they just suck.)

Yea thats about it. Any answers would be nice

Last edited by TheMessenger; 07-13-2010 at 06:36 AM.
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Old 07-13-2010, 05:43 AM   #2
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Don't nerf summons I mean conjs are not hitting over 100 -.- they NEED a strong pet!
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Old 07-13-2010, 05:48 AM   #3
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Originally Posted by tjanex View Post
Don't nerf summons I mean conjs are not hitting over 100 -.- they NEED a strong pet!
They dont need a 2hit-300norm every 2sec or w.e it is pet. Alot of these warjus have Will domain 5, prick 5, push 1-5, mana burn 3-5, energy borrow 3-5, steel skin etc. They have more than enough powers at their hands and having a summon like this really makes them more oped than they are.

Also the hunter I played hit 200s max (w/o head of the pack) on mages and 24s on a buffed marks...yet ppl complain about my troll that does the norms I need it to do to kill anyone with an sb.
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Old 07-13-2010, 06:27 AM   #4
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Quote:
Originally Posted by TheMessenger View Post
I cannot see why you will not even answer the question of whether you will let us play with the balance update before you release it but if you want to keep going the way you have been with community interaction go ahead

Anyway a few questions about the update (which I doubt will get answered but since I have nothing else to do)

Will this balance update attempt to

- Fix knight auras and the 3aura limit

- Fix knight grinding

- Nerf summons and trolls

- Give barbs something other than UM so that they can do something against a mentaled mage (which is now like 95% of mages)

- Give knights better armour/health/defence so they can tank like they should

- Lower mana costs for every class (especially conjs and barbs)

- Bring back the "bug" of letting barbs cast on the run (I didnt play amun than but from what I read about it most ppl liked it but NGD didnt so they removed it?)
- Increase marks dmg/range

- Increase drop chance

- Nerf confuse/darkness (darkness is now being spammed as much if not more than confuse, at least on Ra, worse)

- Not nerf every damn spell because thats not what we need in the balance but instead helping some spells (like 50%-70% of the spells on any given class are not used like they should be because of either mana, duration/cd or they just suck.)

Yea thats about it. Any answers would be nice
The running and casting was the coolest thing i've ever seenXD It was for everyone not just barbs but it rocked. Can use auras and run, can shield bash and run making it really effective! I wish that this bug comes back for good.
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Old 07-13-2010, 06:28 AM   #5
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I really think we need to stop warjurers, because each class has a role, and we should all stick to it. Don't like it, shouldn't have chosen the class. I play a 43 conj now and then, I find it fun to support, but often my barb is need for doors, and I never relog back to my conj.
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Old 07-13-2010, 06:35 AM   #6
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Quote:
Originally Posted by Ulti19 View Post
The running and casting was the coolest thing i've ever seenXD It was for everyone not just barbs but it rocked. Can use auras and run, can shield bash and run making it really effective! I wish that this bug comes back for good.
O I thought it was just barbs but if it was for everyone than thats better
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Old 07-13-2010, 06:36 AM   #7
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Quote:
Originally Posted by ov3rcl0ck View Post
I really think we need to stop warjurers, because each class has a role, and we should all stick to it. Don't like it, shouldn't have chosen the class. I play a 43 conj now and then, I find it fun to support, but often my barb is need for doors, and I never relog back to my conj.
well to stop warjurs would be to stop conjs from grinding really but I always thought a conj should support ppl to lvl not go warju and grind faster than any class so I cant disagree

its just conjs would need to get more xp for it...maybe add an xp of "+supp" for supporting
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Old 07-13-2010, 07:18 AM   #8
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Quote:
Originally Posted by tjanex View Post
Don't nerf summons I mean conjs are not hitting over 100 -.- they NEED a strong pet!
They don't. They are supposed to be the SUPPORT class.
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Old 07-13-2010, 07:55 AM   #9
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Originally Posted by Toad_ View Post
They don't. They are supposed to be the SUPPORT class.
Warjures have an easy solution. Give possess the ability of capturing summons 3 or 5 lvls above lock lvl. So any lvl45 lock can have lvl50 summons, till warjures notice how sick to the game is a warjur.
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Old 07-13-2010, 08:11 AM   #10
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Here we go on conjurers(warjurers) again. Summons as they are are needed to grind. Conjurer without summon is sloow to grind. I know it i grind second or even third conju atm. Zark as it is now is not so big on HP - just jump on it and kill it. Then you can handle warju pretty well.

Real problem with conjurers / knight is that setups that are ment for their role are pretty unnefective and not so fun. So to have fun people are driven to knarb / warju setups. As conju perspective pre 1.0 we got plenty of great spells which made conjurer the heart of the battle. We got fast and cheap heals, effective mana aura(Mana Communion), ranged resist aura(Protection Dome), possibility to prebuff with regens, faster sanctuary etc etc etc. Conjurers was harder to kill and definatelly more more fun. Changes/nerfs that happened was provoked of intention to make warju setups less powerfull. This resuted even worse situation on conjurer setups and this drived even more people to the dark warju side. My conjurer is still fun, but to do so i spend all my gold and magna on trades to get good gear(mana, hp, cs items).

For me situation with knight is same. I do not blame people for playing this kind of setups. They are free to do so and have fun, but it is sad.
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