07-17-2010, 09:37 AM | #171 |
Baron
Join Date: Jun 2008
Location: Brazil
Posts: 622
|
|
07-17-2010, 09:37 AM | #172 |
Pledge
Join Date: Jan 2009
Posts: 40
|
Not to follow-up reply, but removing the aura limit would be one of the single biggest boosts to knights in combat. After all, Knights have some good auras, but no one wants them turned on because they want the Conj auras. Remove the directional problem with knight auras, and remove the aura limit, and you will start to see more strategic use of auras from multiple classes, and, in this case, it would be a direct boost to a warrior class that just... makes sense. In fact, just removing the aura limit would mean that we would start to see protection dome in use in a serious way, which, alone, would do MUCH to start keeping forces alive. You would see people working together to not just be by support auras (conj), but also by offensive unit auras (knight), depending on what people are doing on the battlefield. This should be a no-brainer.
__________________
"The individual has always had to struggle to keep from being overwhelmed by the tribe. If you try it, you will be lonely often, and sometimes frightened. But no price is too high to pay for the privilege of owning yourself." - Friedrich Nietzsche |
07-17-2010, 09:42 AM | #173 |
Master
Join Date: Jul 2009
Posts: 335
|
|
07-17-2010, 09:55 AM | #174 | |
Pledge
Join Date: Jan 2009
Posts: 40
|
Quote:
Nerfing abilities so that we all stay alive longer just... innately, without actually having to THINK about how to stay alive doesn't increase strategy. But, by fixing some of these abilities and arbitrary aura caps, and such, that makes it so that nobody uses some abilities because they are just pointless would be great help, and force people to think about how to work together to stay alive longer. Just... thoughts... Mostly, I keep thinking the biggest issues are that no one wants to be a support conj anymore (cut CDs for support abilities in half), and that the knight auras are worthless because no one wants to be affected by them, since they block conj auras. Two simple fixes, and both would go a long way toward actually... keeping people alive, prolonging fights, and forcing people to work together. Oh well.
__________________
"The individual has always had to struggle to keep from being overwhelmed by the tribe. If you try it, you will be lonely often, and sometimes frightened. But no price is too high to pay for the privilege of owning yourself." - Friedrich Nietzsche |
|
07-17-2010, 10:47 AM | #175 | |
Master
Join Date: Jul 2009
Posts: 335
|
Quote:
http://regnum.wikia.com/wiki/Protection_Dome Adds 75 spell resistance (lvl 5). A thing that bothers me about dome is that, -- PYLONS stack, GHs stack, MCs stack, but dome doesnt. It's effect could be compared to SOTW (adds 1500 spell resistance, lvl 5), but weaker (and not working, lol). |
|
07-17-2010, 11:10 AM | #176 |
Count
Join Date: Jan 2008
Location: England, UK.
Posts: 1,055
|
11 seconds of dizzy... Every 7 seconds?!
I don't think so.
__________________
MattdoesJOKE_#40_NOT_FOUND
RA / Hor... Haven? |
07-17-2010, 11:10 AM | #177 |
Pledge
Join Date: Jan 2009
Posts: 40
|
Oh, whoops. I meant Shield Wall, was the one I was thinking of. :P I'd love to see knights actually able to reasonably use that without it taking away from conj auras...
__________________
"The individual has always had to struggle to keep from being overwhelmed by the tribe. If you try it, you will be lonely often, and sometimes frightened. But no price is too high to pay for the privilege of owning yourself." - Friedrich Nietzsche |
07-17-2010, 02:15 PM | #178 | |
Initiate
Join Date: Jul 2008
Posts: 195
|
Quote:
|
|
07-17-2010, 02:21 PM | #179 |
Master
Join Date: Mar 2009
Location: Peterborough ON
Posts: 597
|
|
07-17-2010, 03:23 PM | #180 |
Baron
Join Date: Aug 2009
Location: /dev/null
Posts: 766
|
Hum AFAIK they really stack. If there's 5xGH(5) in the same area, the players will get 5x40 hp per second, even if only 1 conjurer log will be spammed with GH ticks, no ?
__________________
|
|
|