07-21-2010, 05:04 PM | #241 |
Baron
Join Date: Nov 2009
Location: Berlin, Germany
Posts: 715
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It isnt as bad as i thought, i noticed that i lost my mana 3 times before by sadistic servants while ra were on. Now i do around 200 dmg on mages instead of 250-280 i do on niflheim.
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07-21-2010, 05:19 PM | #242 | |
Count
Join Date: Jun 2009
Location: France
Posts: 1,024
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Quote:
This resistance protects against Dizzy, Knock down, Cannot Attack, Stun, Immobilize, Freeze effects of spells but not against other effects (like damages). CCR = Crowd Control Resistance Example:
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Annavilya / War-Luck (Haven)
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07-21-2010, 05:19 PM | #243 | |
Master
Join Date: Jan 2009
Location: Valiantly battling at... oops, at Agg save :/
Posts: 253
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Quote:
http://regnum.wikia.com/wiki/Rings http://regnum.wikia.com/wiki/Amulets For rings, Ignis has Rol with +5% attack speed, so two = 10% Syrtis has Deadly Sight, 15-25 damage, two = 30-50 extra damage per hit (average 40) Alsius has Blacksmith, 9-15 damage, two = 18-30 (average 24) If your (Ignis) weapon averages more than 400 damage, two RoLs are better than two Syrtis rings; if it averages less than 400, they Syrtis rings are better. Compared to Alsius rings, if your weapon does > 240 damage, you're better off with two RoL than two RoBs. Amulets: Both Syrtis and Alsius have the Royal Amulet (100 HP, 45 Mana). Both Ignis and Alsius have the Emanation amulet, (100 Mana). (Does Alsius really have Emanation? I don't remember that one, and I'd probably use it over the Royal.) |
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07-21-2010, 05:26 PM | #244 |
Master
Join Date: Jul 2009
Posts: 335
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07-21-2010, 06:00 PM | #245 |
NGD·Studios
Join Date: Mar 2006
Posts: 892
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07-21-2010, 06:05 PM | #246 |
Master
Join Date: Aug 2008
Location: Wonderland
Posts: 308
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07-21-2010, 06:19 PM | #247 |
Master
Join Date: Jan 2009
Location: Valiantly battling at... oops, at Agg save :/
Posts: 253
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07-21-2010, 06:23 PM | #248 |
Initiate
Join Date: Dec 2008
Location: Spawned at save
Posts: 198
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I think percent chance would wreck too much the warlock signature spell. Sure, the current version is too powerful right now, but there are many deterministic ways to balance it that don't put more powers at the mercy of random numbers. Examples: give it fixed range, reduce splash damage, stop it from resetting the knockdown timer.... We already have a chance system called "evades and resists" and it's frustrating to have such things depend on random factors we can't control.
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07-21-2010, 06:24 PM | #249 | |
Baron
Join Date: Nov 2009
Location: Berlin, Germany
Posts: 715
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07-21-2010, 06:55 PM | #250 | |
Baron
Join Date: Jul 2007
Location: In Nekoko's lap ;)
Posts: 768
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Quote:
That's not even mentioning the fact that the new Arcane devotion will be similar to, but not equal to the old one, and that Warlocks with cast items are heavily nerfed, so in my opinion archers and warriors will now have plenty of chances against mages again, so levelling the playing field with a protection boost is only natural. If you don't want offensive mages with 71% cast speed, then you get defensive mages. And I'm fine with that. @Chilko and NGD All changes look good and properly implemented! Keep it up! Kind regards.
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Hannah Amelie • Catalina Nevena • Alicia Godwyn
Alsius Horus ✝ No chance of victory, no chance of defeat ✝ Frozen Flame Individually, we are one drop. Together, we are an ocean. An ocean of drama. |
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