07-22-2010, 01:13 AM | #261 | |
Duke
Join Date: Jun 2007
Location: Montsognir, Alsius, Regnum
Posts: 4,388
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Quote:
It would be enough with -20% ranged damage -20% physical damage in "¿auras? /buff" given for knights, mana pylon and mass dispell. One of the suggestions in spanish forum was put to mass dispell or/and dispell the short immnuity for controls. I'd like to add that an army could prevent Sultar's Terror if it would be range 30 instead 0, and think again about put a half cooldown for spells which have been canceled while they were casted by any control spell (for example, Terror canceled by meteor). Next message: please read 1.6 in forum regulations. Last edited by Faladithz; 07-22-2010 at 01:39 AM. |
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07-22-2010, 01:37 AM | #262 |
Master
Join Date: Jul 2009
Posts: 335
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07-22-2010, 01:49 AM | #263 |
Duke
Join Date: Jun 2007
Location: Montsognir, Alsius, Regnum
Posts: 4,388
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I am just interested in defending my argument with what I will write. Any penalty can provide to a player a door to the strategy. Using frozen storm (or whatever is its name), you affect just a part of the players, which in war is a good result for what we are looking. But moving this change to the situations that a warlock faces in the map, without walls or conjurers. It just has master of time, master of doom, twister, and all them need time and short range to be casted.
I find this suggestion terrible because it turns a warlock almost as vulnerable against many atacks of archers as a barbarian with less healt and less defenses. Which is in a bad situation nowadays. Sorry for my bad english, and I don't need to explain that the argument is about the impact of the effect in a battle without walls. Other comparison could be frozen storm vs master of time for defenses (considering how many players are affected). |
07-22-2010, 01:50 AM | #264 |
Master
Join Date: Mar 2009
Location: Peterborough ON
Posts: 597
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07-22-2010, 03:54 AM | #265 | |
Baron
Join Date: Aug 2009
Location: /dev/null
Posts: 766
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Beetle Swarm is fine, and you know it. Reducing its range to 15 would make it unefficient against marks, SM bitches, hunters, zarkits, etc, and knowing that it's sometimes the only way to stop them from minigunning from range, it'd be really devastating for mages esp. Conjurers, and it wouldn't solve the spam of it in RvR at all... (which is caused by ranged vs melee imbalance, not the spell itself...) Really stop thinking that this spell is designed against warriors only...
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Last edited by Shining-Scias; 07-22-2010 at 04:19 AM. |
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07-22-2010, 03:51 PM | #266 |
Master
Join Date: Oct 2007
Posts: 334
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I agree with Shining-Scias Bettle Swarm is 5 to 9 seconds of unable to attack with a cool down of 40 seconds it's not like one person can spam it on you over and over. You can run around a locks to stop them casting in the mean time or find a tree, it's not hard, Bettle should be left alone.
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07-22-2010, 04:11 PM | #267 |
Marquis
Join Date: Jul 2007
Location: England
Posts: 2,419
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That hasnt worked for years, they only need to be facing you for the first split second of the cast, (no hard with mouse turning) after that you could be 10ft behind them and still get cast on.
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07-22-2010, 05:19 PM | #268 |
Baron
Join Date: Nov 2009
Location: Berlin, Germany
Posts: 715
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This has worked for years, now it doesnt anymore. Anyway it might help, some mages dont use the mouse but the keyboard to turn around and are to slow to get into the right position to start casting.
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07-23-2010, 09:55 PM | #269 |
Master
Join Date: May 2007
Location: Poland
Posts: 259
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chilko tell me one thing, are you planning to fix drop for special shields someday? :>
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07-23-2010, 10:19 PM | #270 |
Banned
Join Date: Dec 2008
Posts: 326
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