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General discussion Topics related to various aspects of Champions of Regnum |
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08-18-2010, 07:31 PM | #1 |
NGD·Studios
Join Date: Mar 2006
Posts: 892
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New Balance Update: more adjustments and a new spell (phase 7)
Hello everyone
We have made some more adjustments to the numbers behind hit chance and evasion. Same chances as before, but using clearer multipliers. Base blocking chance of all shields have been halved to provide the same results as in RA but using the new formulas. Protections are going to be adjusted in general considering the armor increase, especially for mages. Spell Changes:
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08-18-2010, 07:39 PM | #2 |
Marquis
Join Date: Aug 2007
Location: Germany
Posts: 1,843
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Confirmed, thank you.
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08-18-2010, 07:43 PM | #3 | |
Count
Join Date: Jun 2007
Posts: 1,246
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Quote:
Anyway it is good that this Nessa suggestion was taken serious.
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In the future we will jump! <DkySven> the big problem with balance discussions on the Regnum forum is that a lot of people just suck at playing their class |
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08-18-2010, 07:43 PM | #4 | |
Master
Join Date: Mar 2009
Posts: 450
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Quote:
Why didn't you implement Umaril's idea for army of one instead of this? His was much more tactical for a knight though a tad op, but this is making the spell completely useless. And on top of that protector is gone. I understand this change is preliminary but I voice my opinion because I do not want this action to be even thought of being ok.
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Last edited by Ulti19; 08-18-2010 at 08:51 PM. Reason: typo |
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08-18-2010, 07:48 PM | #5 | |
Self-called retired user
Join Date: Mar 2009
Location: In NGD's ticket system hoping for a response.
Posts: 517
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Quote:
2) i like this spell, although i think the mana cost is too much 3) also i like what u did with stalker. |
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08-18-2010, 07:48 PM | #6 |
Marquis
Join Date: Aug 2007
Location: Germany
Posts: 1,843
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You should try this first Ulti, with 40s of Ao1 you been ignored and just ms'd way more than it will be now as you have it evry 30s ready again and the short cast time allows you to use it more situational than before.
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08-18-2010, 07:49 PM | #7 | |
NGD·Studios
Join Date: Mar 2006
Posts: 892
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Quote:
please try combining those spells not relying on just one OP spell |
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08-18-2010, 07:51 PM | #8 |
NGD·Studios
Join Date: Mar 2006
Posts: 892
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08-18-2010, 07:52 PM | #9 | |
Master
Join Date: Mar 2009
Posts: 450
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Quote:
And chilko, good knights used to use protector and defensive stance and caution and tank well, this option is now gone for us. Taking away army of one basically is what this update will do makes things much worse. Also the spell was not op at all, plenty of ways a smart player could stop you by outwaiting the 50 sec which took some skill, now no skill will be involved to outlast ao1. Ms, balestra, feint, kick, dlimb and run around abit, plenty of ways to counter. Now just use spring 4 and run for 10 sec. Please rethink this idea.
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08-18-2010, 07:55 PM | #10 |
Marquis
Join Date: Jul 2007
Location: England
Posts: 2,419
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10sec defence buffs are almost entirely pointless, as Ulti said, people will simply ignore the knight or put him under 1 CC then moving on taking over half its duration. A simple ambush would leave 3 seconds(!!!) of use for army assuming that the hunter hits the knight as soon as its cast.
10sec auras are ok because, well, you cant CC everyone, but for a self buff? I can say both in war and in 1on1 keeping a knight off you for 10 seconds is very easy, even the current ao1 in 1v1 I have no real issues running a knight around for 50sec untill it wears off, 10 is a walk in the park. And 400 mana for a spell that can be ignored to easily? A mere 100 mana cut in exchange for 40 of the spells duration? I have yet to try tanking with a rigprep-awareness combo but unless they changed from the liver server versions without me noticing (havent loaded this variation of Amun yet, doing other things) I cant see how that works, 30 sec duration (each) 4 sec cast time (each) so thats 8-9 seconds and over 500 mana to buff these, which basically just give you a slightly better evade chance. Not very reliable, and not very 'knightly.' Many knights use the other defence spells (caution etc) but, they are not that great, infact they all pale in comparison to Acrobatic (a archer spell!!) and most are not as good as frenzy (a barb spell!!) Ao1 is the last ditch knights have at true 'tanking' this new version is a heavy nerf, no matter how short the CD the mana cost kills it 400 mana every 30 seconds is silly. Without heavy support no knight will be able to use this more than twice in a row, and even then thats with very limited use of other buffs auras and spells. Knights are the probably the class that most needs to come out of this update better than before, and though grinding is improved and more wep speeds are now usefull, I still think this will end up worse off.
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Faith 50 Barb Faithless 50 Lock
Umaril 45 Conju Kailas 45 Marks Pel 45 Knight |
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