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View Poll Results: Poor conjurers
I like playing Conju All changes are positive ! 37 36.27%
The Update isn't good neither it is bad Conjurers still are playable ! 30 29.41%
I don't like it, Playing conju is very slobby now, It made conjurers useless and stupid to play ! 19 18.63%
HEY NGD CAN YOU HEAR ME? THANKS FOR THIS CONJU-RUBBISH! 16 15.69%
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Old 09-29-2010, 03:09 PM   #51
Hamster_of_sorrow
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i tried my 39 conju in war the other day, and its not half bad imo. i had to give up on a few spells to be able to use the more practical ones. i find it slightly more challenging to keep multiple people alive, but this makes the gameplay more challenging.

the only thing i dont like is mass resurrect. it doesnt give any HP or protection after they get ressed. it makes this spell useless.
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Old 10-07-2010, 10:47 AM   #52
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I've started to use my support conjurer again with the new changes.
Healing now is ok with the new casting times and the new heal ally.
The only thing I miss is that I can not tank with my conjurer, I miss the old greater healing, I could heal myself and heal others. I hate they changed it and didn't change other auras like mana pylon, mana comunion, etc, all for a promise of less lag.
Really I don't know what to use defensively, probably i will not use any defense skill of conjurer, steel skin always gave me a good support but now with marksmen unleashed it's pointless.
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Old 10-08-2010, 12:29 PM   #53
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The new update made me get less value for the heals... bah!
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Old 10-08-2010, 12:44 PM   #54
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To me healing is now more fun than ever before.
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Old 10-08-2010, 01:01 PM   #55
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it is seher. 500ish heals were needed like i said before. its really funny now to play supporter,
but but but

like jeti said - u still have to rely on arc dev all the time. better make it passive or dura=cd 120s. passive might be a bit op in sanc but hell... u usually need sanc for resses and 6s or 3s(arc dev5) is still enough time for enemys locks to use cremate imo.

mostly ur allies die 1by1 cuz of ur slow castspeed, which makes spells like life survior almost useless then, when u are in sanc :/
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Old 10-08-2010, 02:23 PM   #56
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Quote:
Originally Posted by Healerous View Post
it is seher. 500ish heals were needed like i said before. its really funny now to play supporter,
but but but

like jeti said - u still have to rely on arc dev all the time. better make it passive or dura=cd 120s. passive might be a bit op in sanc but hell... u usually need sanc for resses and 6s or 3s(arc dev5) is still enough time for enemys locks to use cremate imo.

mostly ur allies die 1by1 cuz of ur slow castspeed, which makes spells like life survior almost useless then, when u are in sanc :/
120s cd would be bad. Mages and especially locks could be completly useless for nearly 2 minutes if killed right after casting it.
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Old 10-08-2010, 02:30 PM   #57
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Quote:
Originally Posted by Healerous View Post
it is seher. 500ish heals were needed like i said before.
¿Why?
For me now it's less time to buff people, to dispel, and normally I have to heal more than 500.
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Old 10-08-2010, 03:07 PM   #58
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Quote:
Originally Posted by Kaixo View Post
¿Why?
For me now it's less time to buff people, to dispel, and normally I have to heal more than 500.
it was better that the previous 12% of the target's total hp. that was crap. 900 was cool but the cool down was a bit long and it was a tad bit OP. i think 500hp and a 5 sec CD is perfect.
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Old 10-09-2010, 01:01 PM   #59
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The 12% was horrible, I think now 500 is more suited than the old 900 with all those constant damages, but i don't find it more funny or boring.
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Old 10-10-2010, 11:24 AM   #60
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NGD fix Ressursuction... when you get ressed you can get attacked after it immidiately...
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