11-02-2010, 09:39 AM | #61 | ||||
Baron
Join Date: Nov 2009
Location: Berlin, Germany
Posts: 715
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Why do marks play without dragonamu, evebow and 2 rha rings? Because not everyone has them. Again: A lock that was not able to get cs items needed twice the time a lock with good gear needed to cast a spell (in case both used lvl 5 devotion).
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And yes my setup is mainly made for fighting barbs cause they are the only class against which i need special skills i wouldnt use if they wouldnt exist. Slow 3, lazyness 1 and mind push 4, but all of them are also very usefull in war and against other classes. Quote:
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Last edited by doppelapfel; 11-02-2010 at 10:38 AM. |
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11-02-2010, 10:18 AM | #62 |
Baron
Join Date: May 2010
Location: South Africa
Posts: 906
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Just on a side note: Don't use 'Son of the wind' as an argument when simulating a PvP situation with an archer. If you've tried it lately you'd see that it fails for times than it succeeds and most archers don't bother taking the evasion tree that high anymore.
So scratch that skill of the list of effective counters. Thanks, you can continue your random argument now. |
11-02-2010, 11:02 AM | #63 | |
Marquis
Join Date: Sep 2007
Location: Australia
Posts: 2,439
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11-02-2010, 11:37 AM | #64 |
Count
Join Date: Apr 2009
Location: Bavaria
Posts: 1,026
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It kind of is like that, because there isn't enough healing in this game.
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11-02-2010, 11:50 AM | #65 |
Apprentice
Join Date: Dec 2008
Posts: 85
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Shwish, yes sotw is random, escapist is random too. But it still works and most use it. It makes you mad when you use it and you still get spells+normals, but it makes you laugh when it works and you evade spells+normal hits.
Even if it's 50%, that's still enough to delay your death, and if you're lucky evade knocks or debuffs or any crucial spell. But that's another debate. For the others, Van is a good lock, and if you haved played less time then others doesn't mean they are better. Specially that we play differently, on different servers, fights are not exactly the same, and we can learn from everyone Doppel, it's not hard to chain your spells, but usually you will find yourself dead after that. In a fort war, that's obvious, many will target you unless you have a zerg backup. In 1vs1 , unless you come from rear and the enemy didn't see you, that chain fails badly. First they won't wait till you are in range to react and even if you hit the first spell, you have short gcd after ivy, 1.5 sec, that's enough for good players to ripost. That kind of playing could work sometimes, but it won't if you are fighting above average players. Before update, we used to see many locks and hunters, and not many knights (except for alsuis). Now we see mostly archers,many play their knighs again, and marks seem's the favorite. Maybe we should ask ourselves why? |
11-02-2010, 11:58 AM | #66 |
Baron
Join Date: May 2010
Location: South Africa
Posts: 906
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What? We playing the same game? All I see nowadays are Barbs... they everywhere
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11-02-2010, 12:08 PM | #67 |
Apprentice
Join Date: Dec 2008
Posts: 85
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yes sorry barbs too :P
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11-02-2010, 03:24 PM | #68 | |||
Baron
Join Date: May 2009
Posts: 747
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11-02-2010, 08:12 PM | #69 | |||
Baron
Join Date: Nov 2009
Location: Berlin, Germany
Posts: 715
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Really, what do you think locks should be able to do? Spam enough dmg spells in few seconds to get down an enemy alone, fast enough to not die while doing it? I can deal a lot dmg (lightning, ice blast, fireball), cc a lot enemies at the same time (got 10 spells with a cc effect atm) , support my allies with dispel, synergy, mp/mc or even buffs if i would want to, disable many enemies at the same time (mind push ), if i want to i can also go hunting and kill most ppl in pvp, i have a lot abilities to be usefull and to have fun, im satisfied with my lock in its current state and i dont want it to turn into an easy playable op class as before. |
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11-03-2010, 02:09 AM | #70 |
Apprentice
Join Date: Dec 2008
Posts: 85
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I don't think having old cast speed could work, we need a balanced solution.
And that doesn't mean we need to change only locks spell, it's not only from a locks perspective. A lock is supposed to deal lots of damage, on a singler player or group of ennemies, and have crowd control options. In return, he needs protection from his mates. If you want to play support and give mana and buffs, get a conj, you are born to deal damage, leave support for others :P Your cc can save you, you use them to buy time to cast more damage spells. Now lock deal lots of damage, when using dots. But dots are effective on a period of time (5 to 10 seconds with our spells). Why not, even if it can be dispelled, countered. I prefer to consider dots as spells to use early in fight, or when the oppenent is running, to make sure to kill him even if he gets away. Now dot are our best way to attack. Ngd choice :P Before update, you could use slow for pvp, but now it's a must. You can't survive without it, in small fights and even sometimes near forts. You can have a setup without it, but you will never be able to survive on your own. It used to work on hunters to limit their speed, now it's only dedicated to warriors. And how does it work? You cast it when a barb charges and you run, hoping you could last for 10 seconds before being able to respond. Why did they get beetle effect on madness? I don't know, before we had advantage with beelte, now it's the barb revenge. Only problem, they use spring. So you need a high lvl slow, and even with that they can get you anyway. Mind push is not that good, they can stun you when in range too. Then it's kick+buffs+hits+feint and you are dead. If madness should stay the same, maybe something needs to be done with the kick/feint combo. Slow is essential with knights too. They can block spells now. I didn't really look into it so I could say nonsense, but does ao1 helps resist some cc spells? As for the other part, it's with archers range. Now we can't do much in fort wars due to that insane range, our areas are range 25-30 anyway. Sometimes I even get hit without seeing them. Maybe with less range, we will be more efficient in battles. |
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