|
|
Technical Support Questions about game technical support to the users of the community |
|
Thread Tools | Display Modes |
11-14-2010, 06:36 PM | #21 |
Initiate
Join Date: Jan 2009
Posts: 172
|
Not that I can even begin to imagine what was wrong with kiting in the first place (a ranged attacker is supposed to keep range to the target -- duh!), nor how this kludge would have any effect on that practice (we just have to kite in a circle now) but to make it less confusing I would like to suggest that the perimeter of the area which the mob has to stay within, lest it shall mysteriously heal itself to 100%hp before it charges back at the player to rip his/her head off the shoulders, be clearly marked with a red circle on the ground and that a label stating "UGLY KLUDGE ACTIVATION LIMIT" in large friendly letters hovering above said red circle, repeated all along the perimeter so that every new player to the game is well informed that the game is currently in an severly kludged state of hackiness and that very strange and highly non-intuitive events to the players disfavour and confusement can, and indeed will, occur.
__________________
Apart from that, dispell magic on oneself should be abolished. |
11-14-2010, 09:28 PM | #22 |
Master
Join Date: Aug 2008
Location: Wonderland
Posts: 308
|
no need for that when u get experience, u get to know the distance by instinct
|
|
|