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General discussion Topics related to various aspects of Champions of Regnum

View Poll Results: Which question do you want to ask NGD?
Will there be Merchants in all cities and War Zone marketplaces? 3 1.56%
Any word on the unification of jewellery items across realms? 43 22.40%
Will there ever be an option to switch races? 5 2.60%
Any thoughts of introducing auction house? 15 7.81%
Any plans to make friendlist shared between characters on one account? 1 0.52%
Why does the drop rate appear to not be random? 14 7.29%
Is the in-game GUI ever going to be re-worked from scratch? 12 6.25%
Will there be changes to Invasions mechanics? 40 20.83%
Any chance on lowering prices for arrows? 0 0%
Will there be an API for web developers? 4 2.08%
Any plans on working to improve the current Clan System? 15 7.81%
Would it be possible to expand the icon bar? 15 7.81%
Will there be Dungeons? 25 13.02%
Voters: 192. You may not vote on this poll

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Old 01-12-2011, 10:24 PM   #21
Seher
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Great idea, great thread !

However, I fear most questions could be answered with "we don't know" and it's rather obvious for us as well (ok not for everyone of course :P), but I guess you'll reject them anyway. (Could cause some displeasure though)

There's just one question that really bothers me:

How radical is your balance course going to be? Will you rather try not to scare off old players or will you do some real fixes?

(I hope it's answerable :P)
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Old 01-12-2011, 10:31 PM   #22
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Quote:
Originally Posted by Mattdoesrock View Post
When will we be able to obtain quest jewellery from another realm e.g. Ring of Lightning in Alsius, Royal Amulet in Ignis etc., like we were promised?
This is my question too .
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Old 01-12-2011, 11:05 PM   #23
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Quote:
Originally Posted by Stooge1 View Post
Better later than never.

How is are the stats in (like intelligence, concentration and etc...) affecting the spell focus and spell resistance? Can you give us formulas about that? Also formulas about evasion, block chance, miss chance and formula about how the constitution affects knock down resist.
What percentage is 1500 spell resistance?
How the damage from some weapon with many types of damage on a player is calculated?
Is there a difference between arrows that are for level 50 and make same as arrows that are level 48 than the cost pric?
Because is important to understand how tobuild gears/setup i have same question.
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Old 01-12-2011, 11:07 PM   #24
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Default In game Friendlist

Any plans to make friendlist shared between characters on one account?

(cos now we must add friends on every character separately, its very uncomfortable for us and it must waste alot space in your database, toreticaly if evryone add evryone on all 6 characters its: server_players*server_players*6 with shared friendlist^ its only server_players*server_players records in the database)
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Old 01-12-2011, 11:22 PM   #25
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Default State of code base

0. Do you generate any kind of code metric data.
1. Do you schedule time to fix results of code metric data (if any).
2. What is the state of maintainability of code base.
3. When was the last major refactoring of the code base.
4. How long before you anticipate a complete rewrite of the code base.
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Old 01-12-2011, 11:24 PM   #26
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Default Why Regnum homepage is forgotten?

Since the homepage is the first place a new user see before play the game, you guys from NGD are loosing players. What you see on Regnum homepage is missing outdated information (2009?) making people think this is an unmaintaned beta game project.

BTW, this thread is the confirmation of the lack of info you guys put on the homepage. If you place there a detailed roadmap, "on work right now" fixes/features/balance/etc. many questions here would have no need to be asked. Simple like that.

Best regards.
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Old 01-12-2011, 11:34 PM   #27
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Will there be any change to magnanite weapons?
Right now they are not good enough for their price and work that has to be done to obtain one of those.
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Old 01-13-2011, 12:27 AM   #28
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Does Surak like surprises?
Can Chilko juggle?
Does Zombrex like to skateboard?
Can Kailer Iceskate?

(You think Im being annoying, but its things I actually wonder about)

Anyway, onto the more seriouse question

Are you guys going to be fixing holes in the map?
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Old 01-13-2011, 06:21 AM   #29
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Are you going to make Regnum even more look and feel like WoW? (If yes, it sucks.)

Can we get the fun back into combat? Atm. combat gets more and more static like chess. Anyone remembers the first year after the beta?

Do we get rid of the new power point system and back to many lvl 1 skills?

Do archers get a slight chance to survive combat against warriors?

Will lvl 35+ mobs finally removed from the inner realms?

Will Horus and Nemon closed and players finally reunited on Ra?

If someone is banned will he see, what caused this decision and asked for his point of view? (Feel the Pain still misses 2 Mill Exp and 50% of his RP after being banned for few days.)

The player interface is nearly unusable. Any changes here to get simply key-bindings in the client?

Item exchange, when will it come?

Boss Monster killing, invasions and fort wars are static, useless and boring. You need no skill to reach those goals. Any chance that those will be a challenge and not some kind of zerging?

Last edited by Mellion; 01-13-2011 at 08:32 AM.
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Old 01-13-2011, 07:10 AM   #30
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Quote:
Originally Posted by blood-raven View Post
question: why is it that bows with equal damage as an eve bow still do less dmg then an eve bow?
Simple answer: Because of different damage types that respond differently to armor points on the target.
When a weapon gives you damage in parenthesis and has two damage types listed, the damage in parenthesis is applied to all different damage types. E.g:

(+20) Piercing damage: 80-100 Ice damage: 25 = Piercing damage: 100-120 Ice damage: 45
You may even add a minor gem with +5 blunt damage or whatever and then receive an additional +25 blunt damage

ITT; People interested in item based gameplay.

I shall add to that, my question is:

"Why does the drop rate appear to not be random?"

In other words, why do the same players continuously drop items from bosses and in general, why hunters for example would not receive this chance?

Last edited by KKharzov; 01-13-2011 at 07:21 AM.
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