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Old 02-08-2011, 09:39 PM   #61
Orimae
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Quote:
Originally Posted by Geev View Post
Then you must have noticed Protect Ally saving your squishy butt.
You did? :P thanks ^^ i didn't notice to be honest lol, but then i rarely pay attention to my own HP, (not always a good thing..lol) . i only glance at what aura's etc in the top left screen are on, when i can't cast..usually means confuse... i'm more focused on what's happening to the army

And pressing V.....i prefer to have my fingers on the shift button..its hard to select players at door..my mouse does just fine and as Ieti said...the FPS for me is bad enough, V makes it worse :/


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Originally Posted by Castingbeast View Post
I have this setup on my conju : http://trainer.claninquisition.org/t...FabaaaaauafFbm
I must say Im satisfied with it, maybe you should give it a try as well, you might like it too
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Originally Posted by ieti View Post
This setup is used by several conjus in syrtis including me. I run with common setups(no barrier, but karma) for more than year. I do not use pylon and got borrow(5). Removed synergy and beetle in exchange for better sanct(3). Mana problems hmm not alot maybe after life saver. This spell is expensive. Borrow gives good income too. I have 1.8k pool which is more than enough.

I use mouse to check hp bars too. V key causes fps drops, so i do not use it.
Thanks, i had a look, not sure about SS 5..mine was always 2..seemed enough, i prefer at least 4 points in insightful, makes spells last longer for the army..but quick question..does insightful work on people i DI?..... but i will give that set up a go, thanks (lack of dragons blood and mana pool scare me tho.. XD )
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Old 02-08-2011, 09:54 PM   #62
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Insight more than 1 is a waste in general. 1 to keep some spells easy to recast. Dragon Blood and Pool can be compensated with some mana equip. I use bigger borrow too. Single spells are not so mana hungry and you can manage mana better. I thing Insight enhances only spells on you - your buffs and your auras.

Well Ori try some more challenging one you can like it. I started to use such because of Galynn and Jeka, then got Syrtisa to like it too. Go go go

After last conju changes i use: http://trainer.claninquisition.org/t...FabaaaaauafFdm
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Old 02-09-2011, 07:04 PM   #63
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Originally Posted by OpperVaagheid View Post
Eeeh Geev... with all respect. I guess you dont have to tell people who plays for almost 3 years how a game works. Do you ever tried playing a conju?
All those people who have so much comments on how conjus must play i really can advise to start a conju. A lock is totally something else then a conju.. really try it.
I have a level 47 conju. I play it whenever we don't have enough conjus.

That aside, I would suggest you address people's actual points. That is to say, if I didn't play conju, it would make my points any more or less valid. Finally, just because someone plays for a given length of time doesn't necessarily impact whether they suck or not. There are tennis players who have played for 10 years and still suck, chess players who've played all their lives and can't get past B-level.

None of this has anything to do specifically with Orimae, whom I never attacked, but addresses your point in general. As for the V key, I have a decent processor and graphics card, it doesn't impact my performance. I use it in combination with rolling over players.
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Old 02-09-2011, 07:10 PM   #64
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Ori is good conju. I see her rare lately, but she is really really good.
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Old 02-11-2011, 02:12 PM   #65
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Default My conju point of view

I (Tomyslav - Syrtis) enjoy playing a support conju very much. You all wrote many good / bad points about conjurers - here are some of my thoughts.

First of all, conjurer is very demanding to play (support conju, not warju). To be a good support conjurer one needs to be an experienced Regnum player. Good conjurer needs to understand how other classes work. Also, he needs to be able to make quick good choices during fights - one good call/bad call can make a difference in the battle outcome - specially when it comes to using auras/pylons. He needs to recognize when someone needs a dispel, who to heal, who to DI at which point, when to activate pylons or greater healing for max effect etc.

I usually stand in the middle-back of the zerg where I have a good overview of the situation and support accordingly. My support consists of pylons, healing (individual/area), dispel, DI, shielding and resurrection.

Conju should never leave the zerg (or fort) safety, except under sanctuary (but don't go to far - rezzing someone won't help if you die).

My comments to some of your disadvantages:
1. full support makes you vulnerable - I agree with that because most players don't understand teamwork and only tend to themselves. I used to play full support but often found myself helpless when being attacked sine no one bothered to help out. I traded enchantments for mental lvl 4 powers to handle this problem. Now I can, at least to some extend, defend myself and help friends under attack (such as knocking/silencing... players who attack other knocked down players).

2. Players complain - my Syrtisians never complain. If there's an idiot bothering me, I just use /ignore (so far, I did it only once). I consider myself being very experienced and believe that my choices are mostly good. I need to think about the whole group and not just individuals. If there is a group of fighters in fort who need my greater healing, then I'm not going to waste time to res someone 20 m from fort just because he can't grasp what forts are used for. I set my own priorities and mostly ignore individual requests. (specially mana requests - sorry folks if you waste mana, learn to auto-hit more). Confused conjurers who need dispel are the only one I help per request (since it's an absolute priority anyway).

3. Confuse being overpowered - I don't agree with that statement. Confuse has a range of only 25, and it has a long cast time. If it had fast cast time and range 0, then it would be OP, but being so slow it just isn't. Archers need a way to prevent buffs, and that is the purpose of confuse. Conju has to make sure to stay out of archer range and even if they get to close, they still have to cast confuse for (I believe) 2.5 seconds. All support conju have at least 100% boost on their cast speed which gives them enough time to notice and silence/knock down the archer or activate sanctuary.
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Old 02-13-2011, 05:59 PM   #66
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Quote:
Originally Posted by OpperVaagheid View Post
Quote:
Originally Posted by Geev View Post
Spam = cast alot, in this case. Not cast on people who don't need it. But thanks. Yeah, the V key is also helpful. Using the mouse, what a concept.
Eeeh Geev... with all respect. I guess you dont have to tell people who plays for almost 3 years how a game works. Do you ever tried playing a conju?
All those people who have so much comments on how conjus must play i really can advise to start a conju. A lock is totally something else then a conju.. really try it.
I agree with oppy, Orimae does not need a lesson about how to play a conju.
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Originally Posted by Geev View Post
Observing what is happening, knowing whom to DI and when, but especially the use of dispel. I can't tell you how many sucky conjurors there are who seem to think dispel is secondary and let people just sit there for 15 seconds howled by some barb or knocked for 8 seconds. (Not talking about situations where they are confused or dizzy). I mean, it's so stupid there are no words. Someone will have ice blast and mana burn and the conj will cast heal ally instead of dispel first.
It seems my conj sucks a lot...
This kind of comments is one of the reason to explain why there are less and less conjus. Conju can play with different ways and DI or dispell cannot correspond to everybody.

Geek, would you made the same kind of comments if it wasn't a conju?
Surely not.
I don't know why, but it seems that everybody knows better how to play conju than the conju himself.
Do not forget than conjurers play to have fun (for most people in regnum) and there are not your pet.

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Old 02-13-2011, 06:53 PM   #67
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Sadly most of the time there is no mana for dispell. It is more expensive than heal or regen. Second depending on situation i will prefer to heal before dispell if ally is targeted and got lower HP. You really can not judge a conju. Third conju is sometimes so busy so he makes mistakes because of that.

Geev be nice to conjus we are not alot, so abusing them is not the way. Help give advices, show tricky parts, give them gear. Conju life is not so easy.
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Old 02-13-2011, 07:16 PM   #68
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Quote:
Originally Posted by pikapikapikapika View Post
I agree with oppy, Orimae does not need a lesson about how to play a conju.
Hi, I play full support conjurer for 1 year and I'm still learning. I am not a perfect support conjurer, but I try my best to get near.

Quote:
Originally Posted by ieti View Post
Geev be nice to conjus we are not alot, so abusing them is not the way. Help give advices, show tricky parts, give them gear. Conju life is not so easy.
wah wah wah. There's a diference between giving advice and dissing other players. Conjurers are no diferent from other classes, their role might be the most important, but that doesn't make you the holy god who nobody can touch.

In my opinion, anybody can play the way they want, but there's this line of decency that, sadly, some conjurers can't keep up with. Those ones usually I try to avoid having to trust my char's life on them, srzly. >.>


For the record: no problems with the V key, and my system sucks.
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Old 02-13-2011, 07:30 PM   #69
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Even better. Alot conjus say this - do not expect anything from conju. If they help it is nice.

Different styles. I do not like the V, because it is too crowded in a big party. Hovering mouse gives me enough info and i can select target faster.

Who sayed we are gods?
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Old 02-13-2011, 07:45 PM   #70
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Quote:
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Who sayed we are gods?
The way you over protect the poor lil conjys makes it sound like that.
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