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Old 02-11-2011, 01:31 AM   #11
_Seinvan
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Well at level 40, my Crit Chance is just under 13%, and I'm getting a fair amount of crits on mobs. I mean if this is doubled, basically 1 in every 4 hits is a crit, hitting for maybe 1k+.. seems worth it to me, but bleh, we're basing this on NGD's RNG

http://trainer.claninquisition.org/t...dtuftaLfuFfmfF

Hope this is better
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Old 02-11-2011, 03:41 AM   #12
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I remember, back in the day, going all out on my primary weapon discipline so I could get that area attack. Completely useless to make a build around that now of course.

From your latest build, I would heartily recommend moving a point to versatility... probably from disable limb (which really, unless you're chasing down a sprung barbarian, doesn't need to be that high). More about hit chance than damage.
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Old 02-11-2011, 01:58 PM   #13
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Quote:
Originally Posted by Stug View Post
Sorry for this intrusion at the english forum.

I use this at the moment (focus on war). If you need it, use it.
Regards

http://trainer.claninquisition.org/t...baufadLJuKayaa

P.D: Hi Wyatt
Why do you use kick 1, feint 3? Each lvl of feint gives you +1s knock each 25s for 30 mana, +1 lvl kick gives 1s knock each 20s and +40-60 dmg for only 20 mana.
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Old 02-11-2011, 03:33 PM   #14
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Quote:
Originally Posted by doppelapfel View Post
Why do you use kick 1, feint 3? Each lvl of feint gives you +1s knock each 25s for 30 mana, +1 lvl kick gives 1s knock each 20s and +40-60 dmg for only 20 mana.
Well, in war you don´t need two knocks ond 4 or 5...inclusive in pvp.

Why? Simple: howl (in pvp with other bb, at lvl 1 is really effective) and deafening roar are more effectives (for me). If you control your mana and your skills, you dont need to keep the enemy at the floor with two knocks.

I have kick at 1 for the divine intervention.....you must change the 3 points at feint and give it to kick, if you want.

But, maybe must be mania for the knocks....
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