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Old 02-16-2011, 08:08 AM   #1
Truewar
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Default Knight's non-spring life

After my favorite class lost speed I was searching for against archer tactic.

If I run away from archer the only thing that can save me is Defensive+fort or save near. But most time its a dead end: Ethereal arrow strikes ignoring all defense and Break apart deals big damage over time + aimbush.

If I try to hit enemy it becomes a very loooong story. Intimidate gives -10% speed. It is nothing against mobility(barb's spring too btw). Maybe I have bad luck but even with BLOCK working on all knock and stun spells successfully hits me almost always. Even when moon locates in sign of my zodiac and I kill enemy archer it takes about 15-20 minutes. When enemy is almost dead he\she run to save. And what is easier than run away from knight?

Maybe I do something wrong... Dear knights, how do you live with that?))
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Old 02-16-2011, 08:24 AM   #2
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I miss spring :-(

I think we should get it back. The theory behind removing spring from knights makes sense. But in reality it doesn't really work well imho. Some marks still hit me with 110 normals under defensive stance 5 and dueling armor :-S
I understand that just giving it back will cause a completely new imbalance ... but ...but ...*sigh*.
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Old 02-16-2011, 08:33 AM   #3
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Intimidate idea is nice, but I think that spell should be improved... at least to -15% or so...

Wild spirit + mobility allow hunter to get off from Intimidate's range
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Old 02-16-2011, 09:57 AM   #4
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Or why not create a new knight branch, horses ? The knight would be able to fight on a horse which he can summon. And when he fall from the horse (maybe a spell could do this, or a low percent chance to fall from a normal hit), or his horse is dead, he have to continue the fight on foot, so without spring ^^

And now, the knight will became a true knight and not only a paladin
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Old 02-16-2011, 10:48 AM   #5
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Well it's harder now, depends where are you. I use disable limb which is way better than intimidiate (0 points, -10 isnt good enough) + knocks, if it doesnt help and theres a bigger tree or something im trying to play around it, he must come closer, not like in open field when he's always range.
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Old 02-16-2011, 12:07 PM   #6
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defensive stance, good/v.good armor vs piercing, block/precise block, knockdowns, disabling, disable limb, balestra/ribs braker, a lot of patience

if you have disable limb (5) and intimidate, you can also try defensive support when you cut enemie's speed
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Old 02-16-2011, 12:09 PM   #7
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Quote:
Originally Posted by Latan View Post
defensive stance, good/v.good armor vs piercing, block/precise block, knockdowns, disabling, disable limb, balestra/ribs braker, a lot of patience

if you have disable limb (5) and intimidate, you can also try defensive support when you cut enemie's speed
Knightmare: hard to grind, hard to play!
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Old 02-16-2011, 12:22 PM   #8
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If it's only one enemy you could hide behind trees. If no tree or rock is around it's bad
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Old 02-16-2011, 12:26 PM   #9
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As a hunter, i can tell some knights do fairly well versus us, just run behind a rock or a tree and wait.

The main issue, imho, is Confuse(3-5), because a suprised knight will not be able to buff, and may die before confuse expires if no tree/rock/fort is around.
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Old 02-16-2011, 12:51 PM   #10
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I am okay with not having spring even though I miss it. I do think Intimidate needs the slightest of tweaks . I would probably like to see it at 12%-13% for level 5. That may be enough.

Other options include the spear which I keep handy, balestra. Other than that there is Disable limb. The game is RvR balanced so it is not really my job to catch the hunter. Not a big thing for me.

On the damage reduction side ,Challenge used to be an option but since the update and the reduction of base evades etc. , it is not as effective as it used to be. I tested block (5) in combo with challenge (5) which works well but , that is a rather expensive build to defend against range. Rigorous prep(5) + challenge (5) sort of works too but again way too expensive for the little protection it gives. Those are really class specific builds and I tend to use general purpose ones.
Once ally rangers are around, I let them do their thing. If I am alone I buff and try to reach the ranger if they are close , else I head to the next outpost. I would never catch them if they have a head start. No chance with marks.
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