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Old 09-15-2011, 12:15 PM   #81
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Quote:
Originally Posted by Kaixo View Post
One more thing, the most populated realm and the most lazy one (practically never attacks forts) has the privilige or the prize of being devastated for 3 weeks in RA.
This in not ok.
What is the privilige for not having any gem??
If they want to open the portal they have to get all gems back
I know it has some benefit for not having any gems, but theres also a downside
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Old 09-15-2011, 12:34 PM   #82
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Quote:
Originally Posted by Quincebo View Post
What is the privilige for not having any gem??
If they want to open the portal they have to get all gems back
I know it has some benefit for not having any gems, but theres also a downside
What downside? No +xp,+gold or WM coins? that's not downside
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Old 09-15-2011, 12:43 PM   #83
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I dont see any advantage to being devastated. none. downsides? slower repop of NPCs, which makes questing harder is a very big disadvantage.
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Old 09-15-2011, 12:44 PM   #84
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Originally Posted by NSer View Post
This is other kind of resist/ And i as lock can approve that knights resist more often than even archers under SoTW. i don't take resist CC effects in account tho.
That's an overstatement I'm pretty sure as SoTW is about a 67% spell resist.
I play knight and lock, I never notice any resists out of the ordinary on either character - perhaps as locks cast spells about 80% more often than the other classes, you're just noticing it more often? :P
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Old 09-15-2011, 12:45 PM   #85
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Quote:
Originally Posted by Kaixo View Post
...
Soo true,can't agree more... though here is still smaaaaalll problem.... example:barb need 1 lvl4 kick to kill lock with normals(don't ask me how this barb managed to kick this lock) But lock to kill barb need at least 2-3 CC rounds + slow to counter UM. Result:defacto barbs need only 1-2 single target CC and others are areas which is OK but lock need at least 5 CCs in current state.... so result... is lock have quite bad damage (mages and low lvls don't counts) which is compensated with a lot of CCs and debuffs. Changing CCs cooldowns and durations wil affect primarily locks as soon as their CC the only thing which don't make those dead all the time.
Abut cold blood...... The only thing wrong with it not damage it's fine if count that hunter don't do any damage at all all other time. But fact that u can avoid getting this crazy damage from this buff is..... be enough lucky to resist ambush and tree hug/CC hunter before he kills u (yea i say about my lock currently). If count that most hunters have high lvl SoTW it means that u should be really lucky and this imo quiet non balanced that u need luck to NOT get killed. won't say about kill tho.
Won't suggest any solution to this..... cause i don't know how without nerfing archer's evasion tree or buffing warlocks CC defence.
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Old 09-15-2011, 12:47 PM   #86
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Originally Posted by Frosk View Post
Archers / Hunters:

The skill "Confuse" will be Hunter-exclusive, switching places with "Sentinel" from the "Scouting" discipline.
If you do this, please rename the "Tricks" tree, because "Sentinel" isn`t a Trick.
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Old 09-15-2011, 12:48 PM   #87
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I knew a lot of people were going to hate this update. While I don't particularly dislike the direction NGD is taking, I can understand the frustrations.

Peace meal updates are going to frustrate players, immensely. What makes matters worse is that the perception is that NGD is doing updates by the seat of its pants and just outing fires. While I don't think so and think they have some sort of a plan, many people do not have the infinite patience I have.

Back to the topic.

This is my opinion and I don't mind getting harshly judged for it. Many , many players are drunk on the use of CC in this game. And why not? It is the most effective, efficient and clinical way of putting down your opponents who in many cases find themselves locked in well rehearsed prisons with no way out (except resist). But CC should never be this. It should be a very short term debilitating spell that buys you time to gain a slight advantage and more importantly place a foundation for you to lay either more debuffs on your opponent or buff yourself. But why do that when you can lay a well rehearsed and scripted CC chain and lay out damage between it?
So it is CC to damage. A resist and oops.

As it is, despite GCD and what ever excuses anyone can muster, CC is the definitive factor in battles when in fact debuffs should be the meat of battles. Damage potential should be determined by buffs/debuffs some of which give credible malus for using them, depending on the potency.

Several debuffs/buffs in this game are poor. However, that should be the next port of call for NGD.
To all those who complain that this will be a hack and slash without CC. News flash , IT ALREADY IS. Get you stuff resisted or blocked and you will see.
Damage already rules the roost. Some classes are anaemic in terms of damage but that is due in part to armour calculations, stacked defences (which go too high) and calculations on weaponry. Fixed damage spells also play their part in the discrepancy.

To my mind CC reductions are a must. But it must be in combination with other adjustments elsewhere. Yes, it will suck epically with peace meal updates and I certainly hope NGD would address that. New features are nice (easier) but this section really needs more resources placed behind it.

Edit: I reiterate that control via mana regeneration and scarcity of power points will make a difference. No longer can players have offence and defence all around builds. No longer can they have a compendium of high level CC. They will have to choose carefully.
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Old 09-15-2011, 12:49 PM   #88
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Quote:
Originally Posted by isaacrulzrs2 View Post
That's an overstatement I'm pretty sure as SoTW is about a 67% spell resist.
I play knight and lock, I never notice any resists out of the ordinary on either character - perhaps as locks cast spells about 80% more often than the other classes, you're just noticing it more often? :P
/me fighting knight: ivy blocked swarm resisted silence... damn again resisted->feint 5->kick3/4/5->dead most of cases.
/me fighting barb:slow run run run ivy->he is dead
/me getting killed by hunter:tear apart->distracting shot->hunter using dirty fighting->ambush->900 ens arrow->i dead
/me fighting marx->treehug->swarm got through SoTW->i won
/me fighting warju->damn mind blank->dead or someback with vamp and SK
/me fighting lock->damn lag got caught and dead.
Heheh U said notice this more often?
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Old 09-15-2011, 12:49 PM   #89
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Quote:
Originally Posted by Quincebo View Post
What is the privilige for not having any gem??
If they want to open the portal they have to get all gems back
I know it has some benefit for not having any gems, but theres also a downside
The privilege is that in your realm you don't give exp, rp, you don't count for warmaster quests and you don't have to defend your realm. It's better than any wish from the dragon. What is the downside? None. If you want gems you have to do the same as the other realms, invade.
Then you add that it is the most populated realm and that practically never tries to get gems back, and you have the happy camper realm and the happy grinders.

The devastated state now is a prize.
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Old 09-15-2011, 12:51 PM   #90
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Quote:
Originally Posted by Kaixo View Post
The privilege is that in your realm you don't give exp, rp, you don't count for warmaster quests and you don't have to defend your realm. It's better than any wish from the dragon. What is the downside? None. If you want gems you have to do the same as the other realms, invade.
Then you add that it is the most populated realm and that practically never tries to get gems back, and you have the happy camper realm and the happy grinders.

The devastated state now is a prize.
Horus goats approve
Horus pigs too :/
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