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General discussion Topics related to various aspects of Champions of Regnum

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Old 09-15-2011, 04:29 PM   #111
GIO879
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it 's hard to be constructive when you feel not heard or understood
the problem is i 've never seen any suggeestion from a player in use ( or used) in game

Give us some examples, light our mind ...
What was considered in this thread by example ?

i want to be positive , i want to help NGD, but i want to be heard also, and not only with my cash
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Old 09-15-2011, 04:41 PM   #112
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Quote:
Originally Posted by Frosk View Post
More changes will come. Be patient.
It's of no interest to be patient, if we don't know what is the final goal.
Atm, all that we can see are just random swaps between spells and minor tweaks.

Where is the roadmap ?
Is there a bolder plan that will soon see the day of light ? I mean something to address one of core problems in Regnum as, for example, damage and proportionality or WM achievement.
Any new spells ? Any new kind of debuff ?
Is dual-wielding balanced and ready for release ? or at least in good way to be so.
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Old 09-15-2011, 05:10 PM   #113
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The fact that the reduction to dizzy and knock was delivered in such a vague way, people exploded all over it because of the concepts they have in their minds.

Their concepts may or may not have any resemblance what NGD plans to do.

NGD should have held back the announcement until they had definite fleshed out plans on which spells would be affected, specifically in what way and the thought process behind the decisions.

Regarding, Confuse/ Sentinel swap, I think it is reasonable. Of course, Confuse itself needs some changes no matter where it goes. Next question is where is it going to be on the tree? Will they swap out camouflage corpse with confuse ? Or could reveal go further up the tree? Confuse goes at position 8, Reveal at 6 and Camouflage corpse (useless) at 4.

Personally I think reveal is a spell that could go lower to encourage lower level hunters. it is a bit too expensive too.

Sentinel, I don't see a big issue. It would not make much sense to use 5 points for 5 dexterity. There are spells that gain you more for less for a time.
The concentration as Enio mentioned gives negligible critical boost. You can get maybe 2-3% critical increase for a level 5 ? Hit chance will certainly be improved but then you can use eagle eye cheaply if on long bow to offset any hit chance reductions you encounter. In any case, hit chance figures are pretty high these days and I think evasion got nerfed (not sure about this). People don't use much -hitchance spells for obvious reasons so it is not going to be such a big deal in my view.
I don't see much marks wasting points on this spell.
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Old 09-15-2011, 05:19 PM   #114
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Quote:
Originally Posted by GIO879 View Post
it 's hard to be constructive when you feel not heard or understood
the problem is i 've never seen any suggeestion from a player in use ( or used) in game

Give us some examples, light our mind ...
What was considered in this thread by example ?

i want to be positive , i want to help NGD, but i want to be heard also, and not only with my cash
Take into account that players outnumber staff vastly.
Consider also the fact that many of them will be concerned with other areas of the game, it is only the Community Management team/person who actually is meant to deal with us.
The population of RO is relatively small scale compared with other prestigious MMO's so you have to wonder how they cope.

Finally, NGD is a gaming company - not a psychotherapy ward that dotes upon your every word, they manage to note the majority of *good* suggestions and ideas.
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Old 09-15-2011, 05:38 PM   #115
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Quote:
Originally Posted by isaacrulzrs2 View Post
.

Finally, NGD is a gaming company - not a psychotherapy ward that dotes upon your every word, they manage to note the majority of *good* suggestions and ideas.
Some question for you as for Frosk :P what for to note/construct good opinion if not one of them is taken in consideration?
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Old 09-15-2011, 06:38 PM   #116
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Hack and slash? why? because you lose your instant win 8 second knock and dizzies? oh fuck now we have to use our brains! WE CANT HANDLE IT!!!!!!!!!!!!!!!!!!!!!!!
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Old 09-15-2011, 11:07 PM   #117
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Ehhh... small changes, very small ones... But if we actually get balance updates on a regular basis now, I guess that's ok. If it's not enough, nerf them more.

Anyway, the confuse change is very appreciated.
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Old 09-15-2011, 11:13 PM   #118
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from changelog:
-Burst of Wind: Duration min/max: 4-9 segs. | Casting time: 1 segs.


BoW is still 0.5 seg casting
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Old 09-15-2011, 11:24 PM   #119
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Quote:
Originally Posted by Latan View Post
from changelog:
-Burst of Wind: Duration min/max: 4-9 segs. | Casting time: 1 segs.


BoW is still 0.5 seg casting
Must be typo on changelog, iirc no spell got its casttime changed.
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Old 09-15-2011, 11:25 PM   #120
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Quote:
Originally Posted by _Enio_ View Post
Must be typo on changelog, iirc no spell got its casttime changed.
freeze from 2 to 1,5 and mana cost -20 per level
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