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General discussion Topics related to various aspects of Champions of Regnum

View Poll Results: Central save or 3 save-system
Central save 43 38.74%
3 saves system 68 61.26%
Voters: 111. You may not vote on this poll

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Old 10-06-2011, 10:39 PM   #11
AariEv
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Quote:
Originally Posted by Southbound View Post
I liked the old old saves best.
3 saves, non-capturable

Pretty much feel like Umaril is describing.

However, I don't want to "bitch" about the current 1 central save system.. cause it's simply 100 times better then the capturable savesystem!

Ty NGD for reverting to 1 central save!
My exact same feelings,

Voted for the 3 save system (uncaptureable), btw
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Old 10-06-2011, 11:14 PM   #12
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Quote:
Originally Posted by Vroek View Post
Dont be silly, it was nothing but a save system issue.

Alsius had to fight syrtis with either fort ping pong or save camping at both sides, simultaneously they had constant fights between meni and imp save.

While there was hardly any action between syrtis and ignis, PB was more or less dead and only some tendencies of save ping pong between shana and efe saves, but nothing comparable to the two fronts alsius constantly had.
And what's the problem exactly ? Too many fights ?
Cool, we exactly need this on other servers : Horus, Raven, Muspell, Niflheim, Nemon and Piranha.

Alsius has 2 fronts to face up, while Ignis and Syrtis have only 1 because few saves are too close to each others ?
So I guess it's a map issue.

Sorry, but I don't understand what is bothering you here.
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Old 10-07-2011, 01:01 AM   #13
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Quote:
Originally Posted by PT_DaAr_PT View Post
Ping Pong fights, they naturally get boring after a while.
depends on if it is a fair fight or not
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Old 10-07-2011, 02:04 AM   #14
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Ping-ping or pong-pong = not fair.
Ping-pong = Both win, I guess it's fair.
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Old 10-07-2011, 04:40 AM   #15
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Ping-pong in the bridges are boring... i like more fight in the Forts!!
Now i like 3 saves... less easy to take stronger and easier to be near places lvl up.
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Old 10-07-2011, 05:48 AM   #16
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Quote:
Originally Posted by _Nel_ View Post
And what's the problem exactly ? Too many fights ?
Cool, we exactly need this on other servers : Horus, Raven, Muspell, Niflheim, Nemon and Piranha.

Alsius has 2 fronts to face up, while Ignis and Syrtis have only 1 because few saves are too close to each others ?
So I guess it's a map issue.

Sorry, but I don't understand what is bothering you here.
Call whatever you like, im sure there was more reason to it that just save position and the map, but it definitely not only a map issue, especially since the original save position didnt have as bad effect on game even if they had some side effects as well.
Best and easiest fix was to remove the secondary saves, if you want them back, yes there probably need to be huge landscaping work.

Quote:
Originally Posted by Torcida View Post
How is this in any way a problem?
The border between ignis / syrtis was more or less dead, and alsius have to "suffer" constant war often by larger realms at two fronts, it put them under a huge strain at all times. Even if you killed you opponent, they was back with in a few minutes, it only fueled the situation. If you let them be, they went zerg style on a save, camped the gate or went for grinders. Alsius was turned in something of playground.

This was both lazy and repetitive behavior that turned the quality of fights down, a little like the save vs fort fights do, but with the small difference that they never end.
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Old 10-07-2011, 07:10 AM   #17
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We don't need old saves back. What we do need is captureable bridges and minor forts to allow more ground to be held incrementally.
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Old 10-07-2011, 08:37 AM   #18
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Quote:
Originally Posted by Kitsunie View Post
We don't need old saves back. What we do need is captureable bridges and minor forts to allow more ground to be held incrementally.
Captureable bridges? How do you see it?
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Old 10-07-2011, 09:35 AM   #19
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Quote:
Originally Posted by isgandarli View Post
Captureable bridges? How do you see it?
what about a flag (as always)?
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Old 10-07-2011, 10:10 AM   #20
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With the old saves you had different grinding zones near, and war zone was populated.
You could go to Meni and there were a lot of lvl 30-40 players grinding, the same in orc's camp, Shaana's beach, teleport entry and exit, etc.
If you wanted to hunt in Syrtis you could save in Shaana and go to swamp and fight the other partys coming to Ignis, or you could have a bridge war always in Meni, people that wanted wars gathered at Samal, and alternated pinos, herbred, algaros, trelle...if you wanted to hunt in Imperia you saved in Meni.
The good old times.

Now warzone is empty but the central save has 20 guys watching the skies, if you die you come here, another few minutes to return to where you were, if you are grinding it's horrible, the only safety is in the central save that usually is leagues away and enemies usually have horns (but that's the problem with warmasters).
Less wars, etc, but a lot of this is also due to warmaster's quests and the unbalance generated with the expansion.
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